Hacking Nintendont

Bimmel

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to change any mapping that is hardcoded you will need to recompile nintendont but i dont think the wiimote even has enough buttons to play any GC game alone tbh.
I just thought it was somewhere hidden and I did not see that. Fire Emblem Radiant Dawn worked pretty well with Wiimote only.

It's not a big thing, just wanted to ask. Thank you very much. : )
 

pedro702

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I just thought it was somewhere hidden and I did not see that. Fire Emblem Radiant Dawn worked pretty well with Wiimote only.

It's not a big thing, just wanted to ask. Thank you very much. : )
besides hid controllers all other controllers have an hardcoded button mapping so you can change it but then you need to recompile there isnt an easy ini file like hid controllers tough.
 

kongsnutz

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Update about Nintendont.net
It comes with a heavy heart that I must close this site and stop updating it.

I simply don't have the time anymore to keep it updated and also to answer the upwards of 100 questions I had a day in a timely manor.

It was a decent run and I had fun doing it but its something I don't feel necessary or possible anymore.

Nintendont is at the stage where its about as good as its going to get software wise apart from adding in emulated modem and a few small features, I don't see it changing much anytime soon.

Fix94 has done a marvelous job and every other contributor also.

I wish them the best of luck on working on it further but I cannot support the project with a website any longer.

Thank you to everyone for visiting and using nintendont.net in the past.
 

Cyan

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I don't see any mega website content anymore.
only a white page, even on mega.nz without a D/L ID.
there are content if I look at the page sources, but only some headers, javascript, and layers, no real page content.

But I can edit the URL on front page.
 

pedro702

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I don't see any mega website content anymore.
only a white page, even on mega.nz without a D/L ID.
there are content if I look at the page sources, but only some headers, javascript, and layers, no real page content.
i see it just fine and then all you have to do is download trough bowser option.
 

pedro702

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I can download it fine, too. That forwarder is really flaky, though. Nintendont always ended up crashing instead of returning to the system menu when I tried using it.

EDIT: Oh, derp... newer link.
that is what happen normaly, fowarders cant return unless they are actualy full stubs wich i dont think one exists for nintendont at all.
 

EarlAB

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I'll give pussy pics to anyone who can incorporate multi-HID controllers. :P
kitty21.jpg
 

ArmoredGuns1

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I tried the latest version today, and GBA connectivity does not work at all. Using it in a Wii with gamecube ports. Tried it with DIOS MIOS Lite and it works.
 

kira1000

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Hi, for some reason even though memcard emulation is on the game I am trying to play (Budokai 2) keeps saying that there is no memory card. I am using a wii U, running nintendont via HBC on an SD card.
 

pedro702

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I tried the latest version today, and GBA connectivity does not work at all. Using it in a Wii with gamecube ports. Tried it with DIOS MIOS Lite and it works.
like adeka said to use the gba link cable adapter go to the settings and activate native controls, you can only use GC controllers with native on aswhell.

Hi, for some reason even though memcard emulation is on the game I am trying to play (Budokai 2) keeps saying that there is no memory card. I am using a wii U, running nintendont via HBC on an SD card.
nintendont version number? also you sure the setting is on? do other games save just fine?
 

masterz87

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Does anyone know why nintendont only supports fat32, seriously? What the hell's up with that. It essentially forces me to multipartiion my drive, and then also use fat32 which is quite literally garbage in terms of any sort of reliability.
 

TecXero

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Does anyone know why nintendont only supports fat32, seriously? What the hell's up with that. It essentially forces me to multipartiion my drive, and then also use fat32 which is quite literally garbage in terms of any sort of reliability.
There's not much reason to use anything else on the Wii. NGC games are less than 4GB in size, the FAT libraries are well developed, compatible with all other homebrew, and it's stable. If it's not stable for you, then there's probably something else causing it to be unstable on your setup. I'm running a HDD with the first partition formatted to FAT32 with 32KB clustering for homebrew and NGC backups, with a second partition formatted to EXT2 for Wii backups. I haven't had any issues whatsoever related to that setup.
 
Last edited by TecXero,
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