Hacking Nintendont

tswntk

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Does anyone know why nintendont only supports fat32, seriously? What the hell's up with that. It essentially forces me to multipartiion my drive, and then also use fat32 which is quite literally garbage in terms of any sort of reliability.

NTFS is a proprietary file system developed by Microsoft and universal supporting is limited.
If you say FAT32's reliability is garbage, then I would say NTFS's reliability is far worse at least in the Wii scene.
I have my entire 1T HDD with only a single FAT32 partition for all my Wii gaming needs for years without any problem.

NTFS is only good for storing large files over 4G such as video media. Playing Video on the Wii with 480p? forget it!
Plugging and unplugging the HDD to play video on a more reasonable HD device? Not a good idea.

Maybe you can write a reliable NTFS library for Wii and persuade all Wii dev to use it.
 

TecXero

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NTFS is a proprietary file system developed by Microsoft and universal supporting is limited.
If you say FAT32's reliability is garbage, then I would say NTFS's reliability is far worse at least in the Wii scene.
I have my entire 1T HDD with only a single FAT32 partition for all my Wii gaming needs for years without any problem.

NTFS is only good for storing large files over 4G such as video media. Playing Video on the Wii with 480p? forget it!
Plugging and unplugging the HDD to play video on a more reasonable HD device? Not a good idea.

Maybe you can write a reliable NTFS library for Wii and persuade all Wii dev to use it.
It can also be used for Wii backups if you don't want to bother with splitting files. Though, I'd recommend EXT2 or EXT3 over NTFS. As for everything else, FAT32 and FAT16 (for running older homebrew from a SD card) all the way.
 

masterz87

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NTFS is a proprietary file system developed by Microsoft and universal supporting is limited.
If you say FAT32's reliability is garbage, then I would say NTFS's reliability is far worse at least in the Wii scene.
I have my entire 1T HDD with only a single FAT32 partition for all my Wii gaming needs for years without any problem.

NTFS is only good for storing large files over 4G such as video media. Playing Video on the Wii with 480p? forget it!
Plugging and unplugging the HDD to play video on a more reasonable HD device? Not a good idea.

Maybe you can write a reliable NTFS library for Wii and persuade all Wii dev to use it.
Why would I want to use NTFS? It's a pile of shit FS, I use ext based filesystems wherever possible, the only one worse than NTFS is HFS by apple. I use ext4 everywhere when it coems to my wii outside of the homebrew who won't work with it but it's mostly just emulators atm.
 

pedro702

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Does anyone know why nintendont only supports fat32, seriously? What the hell's up with that. It essentially forces me to multipartiion my drive, and then also use fat32 which is quite literally garbage in terms of any sort of reliability.
why would nintendont be ntfs compatible when 99% of the homebrew is only fat32? You can use splitted wii isos on fat32 and they work perfectly on usbloader wiiflow and such, i always used fat32 and i always had my wii isos my homebrew and my gc isos on a single drive, no need for ntsc at all.

Also preety much all emulators on the wii are fat32 only so yeah unless you dont like emulators you need fat32 for those too.
 
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GreyWolf

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Why would I want to use NTFS? It's a pile of shit FS, I use ext based filesystems wherever possible, the only one worse than NTFS is HFS by apple. I use ext4 everywhere when it coems to my wii outside of the homebrew who won't work with it but it's mostly just emulators atm.

There's nothing wrong with NTFS at all. It's the Wii implementation of it that's not mature. Use whatever you want but what's the point in the negative posts? It's not going to make it more feasible to use another file system.

The FAT32 driver fits in the memory space required by the ARM core. Likely NTFS doesn't.
 

Etheboss

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The FAT32 driver fits in the memory space required by the ARM core. Likely NTFS doesn't.
That was the case with Dios Mios because it had to fit in the same space as the cMios/Mios.
For Nintendont it is very much possible..but like @pedro702 mentioned before, almost every other homebrew has fat32 support already, why complicate things.
 

TecXero

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Why would I want to use NTFS? It's a pile of shit FS, I use ext based filesystems wherever possible, the only one worse than NTFS is HFS by apple. I use ext4 everywhere when it coems to my wii outside of the homebrew who won't work with it but it's mostly just emulators atm.
Even EXT4 and EXT3 would kind of be overkill, assuming you're using it with your Wii for Wii backups (which is about the only thing you can use it for on the Wii). Since it will mostly just be read from, EXT2 would theoretically give you less overhead.
 

masterz87

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Still though, fat32 is something I hate. Also when did nintendont limit the read speed by so much? I remember awhile ago it was able to read games a lot faster than the standard GCN disc drive. Now it seems to be limited to 3MB/s which is _slower_ than the peak GCN disc drive read speed. I wish there was an option in it to force the read speed to be 2x the standard disc drive speed of the GCN
 

ccfman2004

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Still though, fat32 is something I hate. Also when did nintendont limit the read speed by so much? I remember awhile ago it was able to read games a lot faster than the standard GCN disc drive. Now it seems to be limited to 3MB/s which is _slower_ than the peak GCN disc drive read speed. I wish there was an option in it to force the read speed to be 2x the standard disc drive speed of the GCN
Nintendont has a speed limiter so it will read the ISO at the same speed as the GameCube disc drive. It will only read slower if the device where the ISO is is slower such as a Flash drive or SD Card.

There is nothing wrong with FAT32. It's the most compatible File System for the Wii since every computer can format to it.
 

masterz87

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Nintendont has a speed limiter so it will read the ISO at the same speed as the GameCube disc drive. It will only read slower if the device where the ISO is is slower such as a Flash drive or SD Card.

There is nothing wrong with FAT32. It's the most compatible File System for the Wii since every computer can format to it.
Why would that be a feature? I thought the whole point of using nintendont was to make the god awful load times of the gamecube more bearable. Yes they aren't as bad as PSP games off of UMD but still, the limit that is defined in the source code is 1Mb/s slower than the peak GC read speed. I'd much rather have the option to do "default", and then have a "fast" option wherein it runs the game at 4.5MB/s so that way I don't have to wait years for games to load.

That's why I got nintendont and used cleanrip to dump my GCN games so that I don't have to grow old watching them load. Also since the cache directive is no longer used that made me think that the load speeds should be faster, but now it seems to be even slower.
 

ccfman2004

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Why would that be a feature? I thought the whole point of using nintendont was to make the god awful load times of the gamecube more bearable. Yes they aren't as bad as PSP games off of UMD but still, the limit that is defined in the source code is 1Mb/s slower than the peak GC read speed. I'd much rather have the option to do "default", and then have a "fast" option wherein it runs the game at 4.5MB/s so that way I don't have to wait years for games to load.

That's why I got nintendont and used cleanrip to dump my GCN games so that I don't have to grow old watching them load. Also since the cache directive is no longer used that made me think that the load speeds should be faster, but now it seems to be even slower.
There are actually games where the video and audio would go out of sync unless the ISO reading is slowed to proper GamCube times. You can disable it in settings if you wish.
 

tswntk

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Still though, fat32 is something I hate. Also when did nintendont limit the read speed by so much? I remember awhile ago it was able to read games a lot faster than the standard GCN disc drive. Now it seems to be limited to 3MB/s which is _slower_ than the peak GCN disc drive read speed. I wish there was an option in it to force the read speed to be 2x the standard disc drive speed of the GCN

All GC loaders for the Wii support only FAT32.
So you either live with it, create your own or forget about playing GC games on the Wii.

If you find something not meeting your expectations, you can always ask nicely instead of out right complaining.
Had you asked nicely, dev might look into it when they have the time and mood.
Had you asked nicely with details about your setup, more nice guys are ready to help and tell you how to remove the speed limit and why it was there in the first place.
 
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masterz87

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All GC loaders for the Wii support only FAT32.
So you either live with it, create your own or forget about playing GC games on the Wii.

If you find something not meeting your expectations, you can always ask nicely instead of out right complaining.
Had you asked nicely, dev might look into it when they have the time and mood.
Had you asked nicely with details about your setup, more nice guys are ready to help and tell you how to remove the speed limit and why it was there in the first place.
I kno how to remove the speed limit, I see the config option within it. I knwo that the metroid prime games are probably going to crash almost always if they're played without the speed limit on. As the developers had to actually rewrite the disc driver they were using because the game was loading way too fast and causing issues.
 

TecXero

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I kno how to remove the speed limit, I see the config option within it. I knwo that the metroid prime games are probably going to crash almost always if they're played without the speed limit on. As the developers had to actually rewrite the disc driver they were using because the game was loading way too fast and causing issues.
Actually, I played through Metroid Prime recently with the speed limit disabled. It ran great. It didn't even have any door loading time.
 

masterz87

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Actually, I played through Metroid Prime recently with the speed limit disabled. It ran great. It didn't even have any door loading time.
I wondered about that as I could've sworn the devs had weird issues with loding times. And since apparently the wii version of the games is a graphical downgrade(I can't believe this but I've seen it myself), I was plannig on playing the gc versions of the games finally.
 

pedro702

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Why would that be a feature? I thought the whole point of using nintendont was to make the god awful load times of the gamecube more bearable. Yes they aren't as bad as PSP games off of UMD but still, the limit that is defined in the source code is 1Mb/s slower than the peak GC read speed. I'd much rather have the option to do "default", and then have a "fast" option wherein it runs the game at 4.5MB/s so that way I don't have to wait years for games to load.

That's why I got nintendont and used cleanrip to dump my GCN games so that I don't have to grow old watching them load. Also since the cache directive is no longer used that made me think that the load speeds should be faster, but now it seems to be even slower.
if your using the latest nintendont there is an option in the settings to disable the read speed limit ... also the reason the limit is there is becuase every game using h4something audio files needs perfect speed emulation or the sound might not even play some games that use this are like ssbm and such.
 

TecXero

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I wondered about that as I could've sworn the devs had weird issues with loding times. And since apparently the wii version of the games is a graphical downgrade(I can't believe this but I've seen it myself), I was plannig on playing the gc versions of the games finally.
I never touched the Wii version. I already had MP, MP2, and MP3, so I wasn't going to buy them again. I didn't know it was a graphical downgrade. Oh well, I'm not very fond of MP3's controls, anyway.
 

ccfman2004

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They weren't terrible, just kind of like a slightly crappier mouse. I didn't like the lack of buttons for switching visors, the turning, or the gimmicky switches and grapple, though.
I guess because I never really played the GameCube versions before I played the Wii versions. I've played the GameCube versions of Pikmin extensively and still prefer the Wii versions. I just like the idea point and shoot or in the case of Pikmin, throw.

As a side note, I can't stand playing a game with a mouse and keyboard. I constantly hit the wrong keys all the time.
 
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