You sure? Cause both games gave me the error message on boot using the latest version.PSO is working fine here on the latest . I don't have PSO card III so someone else needs to comfirm this game. but plus is working fine .
You sure? Cause both games gave me the error message on boot using the latest version.PSO is working fine here on the latest . I don't have PSO card III so someone else needs to comfirm this game. but plus is working fine .
2.296 fzero ax tested 20min here works perfect and card support works great.I'm having trouble with F-Zero AX, when I start the game I create the card and enter my name but then the game freezes while saving and makes a noise sound, I tried it three times and waited for like 2 minutes with no progress, what am I doing wrong?
Some reason now with 2.296 , it booted 1 out of 4 times... Some reason the stability has changed . Weird cause the code hasn't changed for plus nor IIIYou sure? Cause both games gave me the error message on boot
using the latest version.
Only PSO Plus works, if your trying PSO it will not work 100% of the time.I have not experienced any error messages, for me PSO 1.0 NTSC, PSO 1.1 ntsc, and their pal counterparts cause my Wii u to fully restart with no prompt
I can't seem to even get it to start, it freezes while creating the save file D:2.296 fzero ax tested 20min here works perfect and card support works great.
i just deleted thison main.cQuestions about the changes in this version:
- Do you have deleted these lines?
#include "ehci.h"
#ifdef NINTENDONT_USB
static u8 DummyBuffer[0x1000] __attribute__((aligned(32)));
#endif
#ifdef NINTENDONT_USB
245u32 USBReadTimer = Now;
246#endif
#ifdef NINTENDONT_USB
else if((read32(HW_TIMER) - USBReadTimer) / 1898437 > 9) /* Read random sector after about 10 seconds */
{
USBStorage_Read_Sectors(USBReadTimer % s_cnt, 1, DummyBuffer);
USBReadTimer = read32(HW_TIMER);
}
#endif
- To compile ... what version of libogc used?
¿Ported libraries too? ... What version?
Thank you very much to you, FIX94 and all those responsible for this incredible application, a dream come true
seriously 3 min sleep? that is ridiculous i bet your drive then preety much sleeps on every homebrew app lol 3 min is too damn short.Thanks FIX94, just a little request. I have a Toshiba Canvio external usb drive, and the sleep function is after 3 minutes and cannot be changed. I think to be on the safer side it will be better to leave the read time to 150 seconds... not too short and not too long, because for some reason the geniuses at Toshiba decided to leave the sleep function at 3 minutes and maybe that is going to cause some freezes to some Toshiba users in the future (i already had one freeze today playing Rogue Squadron II for that reason).
Thanks in advance.
i just deleted thison main.c
else if(UseUSB && TimerDiffSeconds(USBReadTimer) > 239) /* Read random sector after about 4 minutes */
{
DIFinishAsync(); //if something is still running
DI_CallbackMsg.result = -1;
sync_after_write(&DI_CallbackMsg, 0x20);
IOS_IoctlAsync( DI_Handle, 2, NULL, 0, NULL, 0, DI_MessageQueue, &DI_CallbackMsg );
DIFinishAsync();
USBReadTimer = read32(HW_TIMER);
}
To recompile nintendont all you need is the latest devkitpro and tortoisesvn i got help setting this up so im not a very good person to explain you how to set this up but you only need this 2 programs.
t.
i just deleted thison main.c
else if(UseUSB && TimerDiffSeconds(USBReadTimer) > 239) /* Read random sector after about 4 minutes */
{
DIFinishAsync(); //if something is still running
DI_CallbackMsg.result = -1;
sync_after_write(&DI_CallbackMsg, 0x20);
IOS_IoctlAsync( DI_Handle, 2, NULL, 0, NULL, 0, DI_MessageQueue, &DI_CallbackMsg );
DIFinishAsync();
USBReadTimer = read32(HW_TIMER);
}
To recompile nintendont all you need is the latest devkitpro and tortoisesvn i got help setting this up so im not a very good person to explain you how to set this up but you only need this 2 programs.
.
I had this issue too. But since I have another working HDD and dont have the time to look into this I didn't investigate much. I guess nintendont freezes at "Init DI" for you? If this is the case the program freezes at this line:Hello Fix! Listen, first of all I just want to express how grateful I am and we all are for the hard work you have put into Nintendont. It is turning into something beautiful. But down to business. Ever since r229, when you rewrote all the USB stuff to work on IOS58, my USB HDD hasn't worked with Nintendont. So I'm stuck on r229 while everyone else gets to use these cool fixes and new features you're adding. Do you think you could fix it? Or even just add an alternative build without the IOS 58 stuff, or tell me how to make such a build myself? In any case, thanks again for all you do.
dbgprintf("Blabla")
Tried Animal Crossing again today using a full gcm / iso verified against redump.org/disc/2124/ instead of a shrunked one and it's still giving me a black screen on all the NES games, game sound is coming through, I'm using a component cable on a PAL RVL-001 Wii, do you need to force a different video to play them? currently I have it set as auto and in-game is 576i my system menu is set as edhdtv 480p widescreen.
Why doesn't Nitendont have a 576p option for PAL games like swiss-gc, not64 and genplus-gx?
why must us PAL users be shunned with 480p PAL60?
I can't seem to even get it to start, it freezes while creating the save file D:
let me guess you updated from a rev under 229 didnt you?So, I've updated everything and I get this screen when trying to boot Smash Bros. Melee
let me guess you updated from a rev under 229 didnt you?
No, I deleted everything but the save files and did a clean install with the newest source version found on the OP.
"did a clean install with the newest source version found on the OP" = "you updated"
And the version you had before the update was below 229?
I believe it was 210 something.
v2.230 broke compatibility with tons of harddrives, including yours. Use v2.229 for right now
like it has been said before if anyone wants this issue fixed they need to step up and send to an Nintendont active dev, one of these harddrives so he can debug, without one finding the issue isnt gonna happen you cant fix what you cant recreate.
Found it in the mods and themes section. Thanks, fixed the problem. Funny enough I'm not actually using an HDD, just a 32gb thumb drive.
I'd send one one of mine that had the same problem if they'd give me some contact info.