just to know: this is not my creation, i just saved the link before it got deleted on the other thread.
Ok that's the kick-start for me.Thanks to member cashonly:
Now the patch needs to be applied and a test button mapping should be made to kick off things.
File to patch: /home/naxil/homebrew/nintendon-t-read-only/loader/source/ppc/PADReadGC.c
patching file /home/naxil/homebrew/nintendon-t-read-only/loader/source/ppc/PADReadGC.c
Hunk #1 FAILED at 36 (different line endings).
Hunk #2 FAILED at 442 (different line endings).
Hunk #3 FAILED at 450 (different line endings).
Hunk #4 FAILED at 476 (different line endings).
Hunk #5 FAILED at 546 (different line endings).
5 out of 5 hunks FAILED -- saving rejects to file /home/naxil/homebrew/nintendon-t-read-only/loader/source/ppc/PADReadGC.c.rej
yes ChrisX930 , i have found it in previous post.. but i don't know why the patch command giveme a error on PADReadGC.c file..
Times like these i wish i knew how to compile
Can anyone please compile the above to a nintendont boot.dol? I 'll gladly run ANY playtest to see what mapping is the above config.
Moreover, i think i also found the ideal wiimte & nunchuck button mapping for GC:
Definitive:
and now the up to debate part:
- Gamecube L = Nunchuck Z (left trigger/shoulder button)
- Gamecube R = Wiimote B (right trigger/shoulder button)
- Gamecube A = Wiimote A (big main button,always reachable)
- Gamecube analog stick = Nunchuck analog stick (no-brainer, this)
Nunchuck C button = modifier
Why? Cause you can't press c-stick and ABXY at the same time even on a real GC contoller anyways
Wiimote Dpad Up: Gamecube Z button (secondary button ,always reachable)
Wiimote Dpad Down: Gamecube B button (secondary button ,always reachable)
Wiimote Dpad Left: Gamecube Y button (secondary button ,always reachable)
Wiimote Dpad Right : Gamecube X button (secondary button ,always reachable)
Nunchuck C & Dpad: Gamecube C-stick (secondary stick ,always reachable)
All main buttons are now covered!!
This only leaves wiimote 1,2, - & + for GC d-pad & start. If anyone has ideas for those, please propose them. Wiimote 1 can be GC start for example.
Unless you are like me and use the right thumb for the C-Stick and the index finger for the buttonsWhy? Cause you can't press c-stick and ABXY at the same time even on a real GC controller anyways
Unless you are like me and use the right thumb for the C-Stick and the index finger for the buttons
Thanks ShadowOne333, gonna test the mod ASAP.
Btw check the above post again. I tweaked the button mappings suggestion and now GC dpad & Start as well as nintendont actions can be mapped!
Claw hand lol.
That is exactly what you 'll do when using - as d-pad toggle (when - is held, wimote dpad = gamecube dpad)
OK just tested the dol you provided. I can't get any response from bluetooth at all.
Tried both wiimote & nunchuck, booted via HBC as well s USBLGX. Also tried wiimote plus & NC as well as old wiimote & NC.
I have a CC (the first model with the analog triggers) and if i start your nintendont build, from HBC, with this connected to the wiimote, only its' left analog stick is registered, no buttons. Should i tamper with the maxpad settings? I have those set at 1 (default). Also use:USB ON, MC ON (size 251), all others OFF
When you connect the CC, try moving the Left Stick and pushing buttons in the Wiimote.
I think that's why you don't get any button input from the CC.