What is the full file size for melee? is it around 1.425 gigs? I thought using the uncompressed iso I had would fix the input problems, but they're still present..
I also remember not having these input problems when I played it on my wii with the built in gamecube controller ports using the same iso i've been using on my wii u. So I don't think its an iso problem.
EDIT: I also know it's not an issue with my controller because I tested my controller on the gamecube directly and I didn't have any problems on there.
It's probably because all HID controllers have a bit of input lag (so small you can't notice it). More noticeable for those hardcore meleers.
except that i just tried my ps4 controller and the dash dancing was a lot easier hmm rndi do you have any other supported hid controllers you can use to try dash dancing (ps3, ps4, etc)?
Your running through an adapter too, more input lag
I do agree it has something to do with some of the input lag from the adapter, but even if it was just input lag i feel like it would still register the dash in the opposite direction in time for the game to know that I'm performing a dash dance (instead of performing the animation where the character turns around after dashing for a while, which is my problem).i think you might be right, it is easier on a ps4 controller but i still cannot do it in project M levels. So it might be some form of input lag at work here
kinda ironic also that the bluetooth controllers have less input lag than the wired controllers
To those of you with dash dancing problems
You do know that different characters are harder/easier to dash dance. Make sure when doing comparisons you are using the same character.
each game has its own deadzone not controlled by nintendont. unless your inividual controller has a problem in a particular game dont set the deadzone in nintendont.
Also strikerdark, yes I have tried using the wii u pro controller and it still feels exactly the same. I don't know if the Wii U Pro controller would have the same or more input lag than the adapter though.
To those of you with dash dancing problems
You do know that different characters are harder/easier to dash dance. Make sure when doing comparisons you are using the same character.
each game has its own deadzone not controlled by nintendont. unless your inividual controller has a problem in a particular game dont set the deadzone in nintendont.
Oh snap, I'm sorry. Dash dancing actually works perfectly with the wii u pro controller. So yea, it must just be the adapter.You should try again with the Wii U Pro Controller cause i found dash dancing to be possible with it
rndi Howard just released a new version of Nintendont that fixed the dash dancing issue.
Yup I've been using the same characters and multiple characters on top of that and it doesn't feel quite the same as it does on the gcn and wii.
Oh snap, I'm sorry. Dash dancing actually works perfectly with the wii u pro controller. So yea, it must just be the adapter.
Another thing:
this is not directly related to nintendont controller configs, but will the adapter be programmed to be compatible with usb loader gx(or other usb loaders) when launching wii games, namely for brawl(PM)?
Has it been done already?
I suspect it wouldn't be too difficult to accomplish.
HIDTest is not showing in HBC I did everything right