Nintendo Treehouse: Live at E3 - Live Coverage - ENDED

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The final day of press conferences has begun, featuring only Nintendo's Live Treehouse event. So let's get down to business!

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The event starts in 35 minutes; that's 9AM Pacific, 11AM Central, and 12PM Eastern. Make sure to share your thoughts with the GBAtemp community as the conference continues!

Live Coverage will be shown here

  • Here's Reggie, remembering the Orlando victims with a moment of silence.
  • Reggie explains how every year is different for Nintendo's E3. Well yeah.
  • NEW ZELDA TRAILER! Huge open world.
  • Title is "The Legend of Zelda: Breath of the Wild". New world "teems with adventure". One of the "biggest experiences made by Nintendo."
  • Now we're on to Pokemon. Junichi Masuda and Shigeru Omori are here to talk about Sun and Moon with a live gameplay demonstration. They're all talking in Japanese with no translation >_<
  • New Sun and Moon trailer. Actually I think that's just the old one.
  • They talk about the inspiration behind the titles Sun and Moon, with the Sun being the "giver of life".
  • The legendaries are the emissaries of the Sun and the Moon respectively.
  • They talk about the new legendary recently revealed in Taiwan.
  • Alola region is "teeming with life" which is where the name comes from. It has 4 islands and one man-made island.
  • They talk about the Pokemon themselves being accessible and understandable by everyone in the world. This factored into the design of the characters as well. They wanted to make the characters more realistic. They won't yet talk about the bracelets the characters are wearing.
  • Here's gameplay inside the player's house. The player has recently moved into the Alola region. Ledyba is a wild pokemon in the early game. The battle UI is greatly changed to be more realistic and immersive. It's also more accessible to both new and old players alike.
  • They want to encourage people to "catch 'em all" once again.
  • They're battling a new Pokemon called "Yungoos". Now they're talking about the Rotom pokedex but the stream is dying a bit.
  • There is terrible lag in the stream but now they're showing off the walking animations for some reason.
  • A shadow appears if there is a trainer near who wants to challenge you, a nice practical addition
  • Enemy trainers are ALL presented in full 3D models now as opposed to some 2D animations like in X/Y
  • Pikipek is a new woodpecker style Pokemon.
  • A character called Hala gives you your first Pokemon. He's a very strong trainer. Here's your friend Hau, Professor Kukui and his assistant. They're taking part in some kind of festival.
  • They're doing a pokemon battle as some kind of worship to the island's deity, whoa
  • Something something kawaii desune... I think that's it for the footage.
  • Battle Royal is a new multiplayer mode that they're showing footage of. 4 players choose 3 pokemon and battle with one at a time. It's a free-for-all that ends when the first player gets knocked out. Then they tally a score based on pokmeon defeated and remaining.
  • Even more languages are being added to the game. They say they're really proud of their work on the game.
  • Next comes Aonuma to show some Zelda gameplay after a short break. Woot!
  • Aonuma wants to break the conventions of Zelda.
  • New gameplay has a reaaaaaally weird opening. Link does still start by waking up in the Shrine of Resurrection. Link picks up a Shiekah Slate which is supposed to guide him. He's putting on some old clothes from old chests, ew. They talk about adding technology to the series.
  • For the first time ever, Link can JUMP!
  • This open world is looking crazy.
  • This just in: Nintendo loves mushrooms.
  • They're showing a large rectangle of the map at E3. The Shiekah Slate is supposed to tell you where to go. The plateau is the remains of the old Hyrule Kingdom.
  • You can chop down trees to access different locations and collect firewood. This looking crazy unconventional for a Zelda game.
  • WHOA IT'S A KOROK FROM WINDWAKER! They're hiding everywhere in the world!
  • In classic Zelda fashion, the first sword is found in a rock.
  • Link is fighting some bokoblins, it looks like weapons can become damaged and broken but you can steal the weapons of enemies permanently!
  • You can just take apples off trees and eat them to restore health. Awesome.
  • There are combat mechanics that have to do with timing, this game is beginning to look a lot like Windwaker.
  • Those things that attacked Link in the first trailer are guardians of the temple. The story is supposed to be told by exploration rather than exposition. The world is inspired by Japanese animation.
  • The demo ran into the time limit on stage by accident, lol
  • They're talking about the approach they took to the music since they game is different from its counterparts. Environmental noises are a large part of the experience.
  • The music is intended to blend with the environmental noises and be a unique track for every player.
  • New Zelda Miitomo items are going online today. Who cares.
  • More exploration is coming up after this break. Geez this list of stuff is running long.
  • We're back. Now we're climbing on top of the old temple which is awesome. It proves to be a great vantage point.
  • Using the Shiekah Slate you can place beacons to see where you are going.
  • They try and fail to hunt a wild boar.
  • They're talking about the transitions between biomes - right now it's just more exploration. Everything in the world is interactable.
  • The environment really is breathtaking. I'm having fun just watching them explore it.
  • They're really focusing on how every player will have a different experience with how they play through the game.
  • You can surf down a mountain on your shield. 10/10
  • Ooh they found a treasure trove in a cave.
  • Sorry there's not much to report on here- it's just gratuitous exploration. I recommend you just tune in.
  • Here's another short break, they'll be back with still more Zelda.
  • Now they're going to see some shrines. The shrines' challenges give you items which can be exchanged for other important gear.
  • The Shiekah Stone can be upgraded with Runes that can be used all over the world. They give you special abilities like being able to pick up and manipulate metal objects.
  • The shrines feel like mini-dungeons. They made it clear that they are separate from a regular dungeon.
  • The guardians of the shrines help Link get new abilities to be able to beat Ganon. They give you Spirit orbs which can be exchanged for powerful items.
  • Into another shrine they go. Uh-oh, one of the guardians has awoken and is chasing Link.
  • There are two types of bombs, cubic and spherical
  • You can look into the skies at night and see many constellations
  • There are over 100 shrines that supplement the dungeons, but the classic Zelda dungeons are still present in the game.
  • After another short break, they'll be back to talk about combat in more detail!
  • The stream is lagging so bear with me for a bit.
  • They're showing off various kinds of weapons and how they differ in attack range and speed.
  • There's a meter in the bottom that measures how much sound you make when close to enemies.
  • They are discussing the inventory system a little bit.
  • When you pick up an item, it shows how much of an upgrade/downgrade it would be over your current gear.
  • They are hilariously attempting to kill a guardian with a crazy amount of health.
  • After the break they'll be back to talk about Amiibo in the game. Booooo!
  • If you tap the Wolf Link amiibo, it brings in Wolf Link as a partner to fight with you. Cool. He also can hunt wild animals. If you get separated from him, you can call him back with a whistle.
  • There's a new amiibo called Archer Link. Another one is Rider Link. Also a Guardian. They all are highly detailed.
  • After the break is Miyamoto!!!
  • Miyamoto is looking old as always. He's here to talk about how this game returns to the roots of the original Zelda game.
  • They said they got tired of how sequential the game was and wanted to return to Zelda's roots of freedom. The beginning of the game returns to how in the beginning of Zelda you are bare and defenseless.
  • They see you don't need an image of the world because it's all there to explore. They showed the image from the original Zelda manual which shows Link overlooking a cliff similar to the opening of this new game.
  • The lack of explanation of the story is true to the original.
  • Miyamoto's role is to ensure that Link's motion remains natural.
  • They're repeating a lot of the same they've said before...
  • Miyamoto really likes having lots of different solutions to puzzles. They talk about the physics engine and how it influences that.
  • Miyamoto's days as a boy scout somehow influenced the development of Zelda.
  • That's it for Miyamoto, after the break they're going into another shrine
  • All they're doing is playing through a shrine, nothing too exciting
  • Now they're talking about the hunting and gathering system.
  • They're talking about the cooking and how it's a lot like real life. Real talk though I am getting bored with this footage
  • They failed to take down a giant golem boss.
  • There's really not anything interesting going on here anymore...
  • They're telling us to stay tuned for another shrine but dear lord I do not want to stay tuned anymore
  • And they're back... sigh
  • Still absolutely no new news
  • Next up is Aonuma who will explore outside of the plateau
  • They're strolling around the edge of the plateau
  • They're not actually going off the plateau :sad: but they are looking at other hyrule landmarks
  • The reason that there are no NPCs or towns in the demo is because they don't want to spoil the game in the demo.
  • They're talking about ways they can prevent players from getting lost
  • That's it for Aonuma, up next is... more shrines... yay?
  • If anyone is somehow still following, they're still just showing shrines. FML
  • This thing is finally freaking over. Thank god.

:arrow:Official Twitch Stream

Official YouTube Stream
 

Eurasiam

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It sucks that i don't live in manhattan anymore. I went to the smash bros invitational stream at nintendo world and got to play smash 4 that same day. would've loved to play that zelda demo but with people camping out 24 hours before, got no chance
 

dazindude

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I guess it was just my expectations after seeing what was possible. I am still disappointed in the way it looks and upset that I will be missing yet another game in the Zelda franchise.
Not playing a game because of the way it looks seems like a pretty frivolous reason to miss out.
 
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Eurasiam

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Not playing a game because of the way it looks seems pretty frivolous.
In my opinion its a dumb reason, considering that when you play a game, you get immersed in the gameplay more than the graphics. But it's his loss. Wind Waker introduced alot of the new abilities that the current zelda games use, like picking up weapons from foes, the special sword moves like the helm splitter and the roll slice (whatever the proper name is, i forgot). Only zelda i haven't played yet is Zelda 2, cause i wanna finish zelda 1 D: that game is haaaaaaaard with no guide
 

D34DL1N3R

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Naturally I'm going to buy the game (will wait for NX version to see how they compare), but I don't like the washed out look at all. It looks like the entire world is completely covered in fog. Either that or like someone smeared butter on my glasses. Lame as hell.
 

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Not playing a game because of the way it looks seems pretty frivolous.
Eh, I get where he's coming from. Gameplay is more important, but visuals can really make or break a game's appeal for you, depending on the individual person, and how. I partially avoided Pokemon and Battleborn partially because I hated the visual style, for example.
 

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You guys think they release a Demo in Shop? I mean it was "Thanks for playing" on first Demo so who knows?
 

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You guys think they release a Demo in Shop? I mean it was "Thanks for playing" on first Demo so who knows?
I know it'll be playable at the nintendo world building in manhattan :( but doubt we'll get this demo. We didn't get the smash 4 demo on wii u
 

nasune

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Some people are salty. This looks freaking great, and just because it doesn't IMMEDIATELY resemble every other Zelda game doesn't mean it's some kind of bastard child.
I'm not saying it's a bastard child, but every Zelda from the first one onward told you what the fuck was going on and had a logical progression even with the exploration. And by that I mean that you always knew what you were doing, and why you were doing it. From what we've seen so far this is nothing like that. The only thing we get is a voice neither we nor the character apparently know saying go to this place, but if you don't want to do that? Fine go fuck around somewhere else. It just doesn't feel like a Zelda.
I guess what I'm saying is that, to me, the Zelda games were (in the greater story at least) fairly linear fairy tales. Yes, you could explore in the dungeons or overworld, but, unless you were sidequesting, you were always working towards the next plot point. Granted, they've said that they were not going into the story for this game right now, so I might be wrong as more information comes to light. But from what I've seen so far I'm not exactly happy with the direction they've taken.
Plus weapon management and armor values? Why would that be nice in a Zelda game, every other one had a few swords and armors and that was it. If you fucked up it would be your own fault, and not because your weapon broke down or the armor value of the clothes you have on. That just feels like it doesn't belong. Granted it's not all bad, the (partial) voice acting surprisingly doesn't bother me, the graphics are fine, and the sheer size is awesome.
 
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Eurasiam

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I'm not saying it's a bastard child, but every Zelda from the first one onward told you what the fuck was going on and had a logical progression even with the exploration. And by that I mean that you always knew what you were doing, and why you were doing it. From what we've seen so far this is nothing like that. The only thing we get is a voice neither we nor the character apparently know saying go to this place, but if you don't want to do that? Fine go fuck around somewhere else. It just doesn't feel like a Zelda.
I guess what I'm saying is that, to me, the Zelda games were (in the greater story at least) fairly linear fairy tales. Yes, you could explore in the dungeons or overworld, but, unless you were sidequesting, you were always working towards the next plot point. Granted, they've said that they were not going into the story for this game right now, so I might be wrong as more information comes to light. But from what I've seen so far I'm not exactly happy with the direction they've taken.
Plus weapon management and armor values? Why would that be nice in a Zelda game, every other one had a few swords and armors and that was it. If you fucked up it would be your own fault, and not because your weapon broke down or the armor value of the clothes you have on. That just feels like it doesn't belong. Granted it's not all bad, the (partial) voice acting surprisingly doesn't bother me, the graphics are fine, and the sheer size is awesome.

Progression is a good thing when you wanna keep a series thats 30 years old fresh. Whats wrong with more options in customization? It's a different kind of strategy to manage your inventory and weapons. Though if it doesn't work out (it probably will), we'll probably not see it return again. People are just jumping the gun, like every fan generally does.

Also you weren't working towards the next linear plot point in ZLBW, and that game was pretty well received from what i remember. They tried something new yet again in that game too.
 
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dazindude

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When was WW released? The stuff games are capable of now a days is rediculous. We get this? Did you guys see that shit with Norman Reedus in it. That's what we should have got(not Norman you know what I mean).
The wiiu isn't as graphically capable as the ps4 or the xbone for that matter however seeing as nintendo intends for this game to also come out for the nx they most likely chose the simplistic style so it would look clean but run on both consoles well.
 
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TripleSMoon

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When was WW released? The stuff games are capable of now a days is rediculous. We get this? Did you guys see that shit with Norman Reedus in it. That's what we should have got(not Norman you know what I mean).
To each their own, I suppose. Personally, I don't think every game needs to or should look realistic. Games are an art, and like other forms of art, there are many different styles that fit different pieces.

Besides, even if they tried to do that with this Zelda, it wouldn't look anywhere near as real as Kojima's game. Wii U isn't powerful enough.
 
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banzai200

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To each their own, I suppose. Personally, I don't think every game needs to or should look realistic. Games are an art, and like other forms of art, there are many different styles that fit different pieces.

Besides, even if they tried to do that with this Zelda, it wouldn't look anywhere near as real as Kojima's game. Wii U isn't powerful enough.

I would finish the discussion here, that wraps up all the things in zelda on the last years
Besides, Twilight Princess HD is out there, Go play it, is not cell shaded, Stop bitching about nintendo things, they tend to do that
 
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nasune

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Progression is a good thing when you wanna keep a series thats 30 years old fresh. Whats wrong with more options in customization? It's a different kind of strategy to manage your inventory and weapons. Though if it doesn't work out (it probably will), we'll probably not see it return again. People are just jumping the gun, like every fan generally does.

Also you weren't working towards the next linear plot point in ZLBW, and that game was pretty well received from what i remember. They tried something new yet again in that game too.
Sure progression doesn't hurt, but introducing something that alien to the earlier games just takes me away from what feels like Zelda if that makes sense. And actually, you were working towards the next plot point, you had to beat these dungeons before the story would continue on, the fact that you could do them in any order is irrelevant (and slightly hurt the game in my opinion, simply because it meant that the difficulty had to be even between all the temples). And even in the dungeons themselves, you explored them to get to the boss, beat him, and take the painting. What I'm saying is that the individual steps may have varied, the overall story remained intact and linear (Tragedy happens > Link beats the first three dungeons > plot > he beats the next set of dungeons > more plot > beating the endgame). This one, again from what I've seen so far, seems to miss that structure that, to me, is a great part of Zelda. Even the first games had this sort of structure, there were some things you had to do before going further.

edit: Now that we've come to the Shrines and dungeons things seem a little more familiar.
 
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