Nintendo Treehouse: Live at E3 - Live Coverage - ENDED

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The final day of press conferences has begun, featuring only Nintendo's Live Treehouse event. So let's get down to business!

Since GBAtemp pages do not update in real time, we recommend you refresh the page as often as possible to see the newest information.

The event starts in 35 minutes; that's 9AM Pacific, 11AM Central, and 12PM Eastern. Make sure to share your thoughts with the GBAtemp community as the conference continues!

Live Coverage will be shown here

  • Here's Reggie, remembering the Orlando victims with a moment of silence.
  • Reggie explains how every year is different for Nintendo's E3. Well yeah.
  • NEW ZELDA TRAILER! Huge open world.
  • Title is "The Legend of Zelda: Breath of the Wild". New world "teems with adventure". One of the "biggest experiences made by Nintendo."
  • Now we're on to Pokemon. Junichi Masuda and Shigeru Omori are here to talk about Sun and Moon with a live gameplay demonstration. They're all talking in Japanese with no translation >_<
  • New Sun and Moon trailer. Actually I think that's just the old one.
  • They talk about the inspiration behind the titles Sun and Moon, with the Sun being the "giver of life".
  • The legendaries are the emissaries of the Sun and the Moon respectively.
  • They talk about the new legendary recently revealed in Taiwan.
  • Alola region is "teeming with life" which is where the name comes from. It has 4 islands and one man-made island.
  • They talk about the Pokemon themselves being accessible and understandable by everyone in the world. This factored into the design of the characters as well. They wanted to make the characters more realistic. They won't yet talk about the bracelets the characters are wearing.
  • Here's gameplay inside the player's house. The player has recently moved into the Alola region. Ledyba is a wild pokemon in the early game. The battle UI is greatly changed to be more realistic and immersive. It's also more accessible to both new and old players alike.
  • They want to encourage people to "catch 'em all" once again.
  • They're battling a new Pokemon called "Yungoos". Now they're talking about the Rotom pokedex but the stream is dying a bit.
  • There is terrible lag in the stream but now they're showing off the walking animations for some reason.
  • A shadow appears if there is a trainer near who wants to challenge you, a nice practical addition
  • Enemy trainers are ALL presented in full 3D models now as opposed to some 2D animations like in X/Y
  • Pikipek is a new woodpecker style Pokemon.
  • A character called Hala gives you your first Pokemon. He's a very strong trainer. Here's your friend Hau, Professor Kukui and his assistant. They're taking part in some kind of festival.
  • They're doing a pokemon battle as some kind of worship to the island's deity, whoa
  • Something something kawaii desune... I think that's it for the footage.
  • Battle Royal is a new multiplayer mode that they're showing footage of. 4 players choose 3 pokemon and battle with one at a time. It's a free-for-all that ends when the first player gets knocked out. Then they tally a score based on pokmeon defeated and remaining.
  • Even more languages are being added to the game. They say they're really proud of their work on the game.
  • Next comes Aonuma to show some Zelda gameplay after a short break. Woot!
  • Aonuma wants to break the conventions of Zelda.
  • New gameplay has a reaaaaaally weird opening. Link does still start by waking up in the Shrine of Resurrection. Link picks up a Shiekah Slate which is supposed to guide him. He's putting on some old clothes from old chests, ew. They talk about adding technology to the series.
  • For the first time ever, Link can JUMP!
  • This open world is looking crazy.
  • This just in: Nintendo loves mushrooms.
  • They're showing a large rectangle of the map at E3. The Shiekah Slate is supposed to tell you where to go. The plateau is the remains of the old Hyrule Kingdom.
  • You can chop down trees to access different locations and collect firewood. This looking crazy unconventional for a Zelda game.
  • WHOA IT'S A KOROK FROM WINDWAKER! They're hiding everywhere in the world!
  • In classic Zelda fashion, the first sword is found in a rock.
  • Link is fighting some bokoblins, it looks like weapons can become damaged and broken but you can steal the weapons of enemies permanently!
  • You can just take apples off trees and eat them to restore health. Awesome.
  • There are combat mechanics that have to do with timing, this game is beginning to look a lot like Windwaker.
  • Those things that attacked Link in the first trailer are guardians of the temple. The story is supposed to be told by exploration rather than exposition. The world is inspired by Japanese animation.
  • The demo ran into the time limit on stage by accident, lol
  • They're talking about the approach they took to the music since they game is different from its counterparts. Environmental noises are a large part of the experience.
  • The music is intended to blend with the environmental noises and be a unique track for every player.
  • New Zelda Miitomo items are going online today. Who cares.
  • More exploration is coming up after this break. Geez this list of stuff is running long.
  • We're back. Now we're climbing on top of the old temple which is awesome. It proves to be a great vantage point.
  • Using the Shiekah Slate you can place beacons to see where you are going.
  • They try and fail to hunt a wild boar.
  • They're talking about the transitions between biomes - right now it's just more exploration. Everything in the world is interactable.
  • The environment really is breathtaking. I'm having fun just watching them explore it.
  • They're really focusing on how every player will have a different experience with how they play through the game.
  • You can surf down a mountain on your shield. 10/10
  • Ooh they found a treasure trove in a cave.
  • Sorry there's not much to report on here- it's just gratuitous exploration. I recommend you just tune in.
  • Here's another short break, they'll be back with still more Zelda.
  • Now they're going to see some shrines. The shrines' challenges give you items which can be exchanged for other important gear.
  • The Shiekah Stone can be upgraded with Runes that can be used all over the world. They give you special abilities like being able to pick up and manipulate metal objects.
  • The shrines feel like mini-dungeons. They made it clear that they are separate from a regular dungeon.
  • The guardians of the shrines help Link get new abilities to be able to beat Ganon. They give you Spirit orbs which can be exchanged for powerful items.
  • Into another shrine they go. Uh-oh, one of the guardians has awoken and is chasing Link.
  • There are two types of bombs, cubic and spherical
  • You can look into the skies at night and see many constellations
  • There are over 100 shrines that supplement the dungeons, but the classic Zelda dungeons are still present in the game.
  • After another short break, they'll be back to talk about combat in more detail!
  • The stream is lagging so bear with me for a bit.
  • They're showing off various kinds of weapons and how they differ in attack range and speed.
  • There's a meter in the bottom that measures how much sound you make when close to enemies.
  • They are discussing the inventory system a little bit.
  • When you pick up an item, it shows how much of an upgrade/downgrade it would be over your current gear.
  • They are hilariously attempting to kill a guardian with a crazy amount of health.
  • After the break they'll be back to talk about Amiibo in the game. Booooo!
  • If you tap the Wolf Link amiibo, it brings in Wolf Link as a partner to fight with you. Cool. He also can hunt wild animals. If you get separated from him, you can call him back with a whistle.
  • There's a new amiibo called Archer Link. Another one is Rider Link. Also a Guardian. They all are highly detailed.
  • After the break is Miyamoto!!!
  • Miyamoto is looking old as always. He's here to talk about how this game returns to the roots of the original Zelda game.
  • They said they got tired of how sequential the game was and wanted to return to Zelda's roots of freedom. The beginning of the game returns to how in the beginning of Zelda you are bare and defenseless.
  • They see you don't need an image of the world because it's all there to explore. They showed the image from the original Zelda manual which shows Link overlooking a cliff similar to the opening of this new game.
  • The lack of explanation of the story is true to the original.
  • Miyamoto's role is to ensure that Link's motion remains natural.
  • They're repeating a lot of the same they've said before...
  • Miyamoto really likes having lots of different solutions to puzzles. They talk about the physics engine and how it influences that.
  • Miyamoto's days as a boy scout somehow influenced the development of Zelda.
  • That's it for Miyamoto, after the break they're going into another shrine
  • All they're doing is playing through a shrine, nothing too exciting
  • Now they're talking about the hunting and gathering system.
  • They're talking about the cooking and how it's a lot like real life. Real talk though I am getting bored with this footage
  • They failed to take down a giant golem boss.
  • There's really not anything interesting going on here anymore...
  • They're telling us to stay tuned for another shrine but dear lord I do not want to stay tuned anymore
  • And they're back... sigh
  • Still absolutely no new news
  • Next up is Aonuma who will explore outside of the plateau
  • They're strolling around the edge of the plateau
  • They're not actually going off the plateau :sad: but they are looking at other hyrule landmarks
  • The reason that there are no NPCs or towns in the demo is because they don't want to spoil the game in the demo.
  • They're talking about ways they can prevent players from getting lost
  • That's it for Aonuma, up next is... more shrines... yay?
  • If anyone is somehow still following, they're still just showing shrines. FML
  • This thing is finally freaking over. Thank god.

:arrow:Official Twitch Stream

Official YouTube Stream
 

Eurasiam

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i did not like the non linear dungeons at all it made the game too easy and was a big mistake
i like the 1st zelda , you can enter some of the later dungeons early but they are nearly impossible,(but not impossible ) because you don't have the hearts or items you would normally have if you progressed to that point in the order you are meant to
you could stumble on to the later dungeon entrances but you were not really meant to
i like that a lt more than the ALBW model ,i hated how all the dungeons were accesible and even worse how all the items were accessible and how the dungeons basically had the same difficulty level , it was just a bad idea
That's exactly my issue. It doesn't look vibrant. AT ALL. WW was vibrant. This is not.

I'm taking it as, this world is in a shitty time so it's not as super happy sunshine as WW was, which was basically all beach weather all over the place. I think this is a combination of SS and WW together. A more realistic WW but still cartoony and appealing to the eye.
 
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Well, it sure seemed vibrant to me, but considering it's a unfinished game, there are still possible changes to see later.
Yeah, everyone's acting like it's a finished product that's being released tomorrow or within the following days.
 

nasune

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It'll be it's own unique Zelda. Like four swords is its own zelda for being multiplayer focused, which was a HUGE change for the series at the time. But that didn't ruin the series. WW for being ocean focused, and SS for being sky and item focused. I say give it a chance before giving a full verdict. It doesn't come out until next year anyway.

I used to judge games by their looks or stories, but now I enjoy being wrong. I play things fully. I thought KH was a stupid series (never been a fan of FF), and i ate my words playing it.
Oh, I'm not writing it off right away, it's still a Zelda game after all. Still that doesn't mean I can't be somewhat concerned (the shrines do help allaying some of that fear though :D ). And a little bit off topic, but it seems to me that FS(A) is kind of the forgotten Zelda, and WW, despite being in the ocean wasn't altogether that different from what came before (whether you use a horse, take a boat, or go on foot doesn't really matter in the grand scheme of things). As for SS, I just wasn't a fan of that game. I did not like Zelda/Hylia in that game, Skyloft felt very much like a level select screen, and fighting the Imprisoned became tedious very fast. I also took no part in upgrading itmes/maintaining your shield, so I cant really comment on that. (Still have the special edition though, all nice and sealed)
 
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Eurasiam

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Oh, I'm not writing it off right away, it's still a Zelda game after all. Still that doesn't mean I can't be somewhat concerned (the shrines do help allaying some of that fear though :D ). And a little bit off topic, but it seems to me that FS(A) is kind of the forgotten Zelda, and WW, despite being in the ocean wasn't altogether that different from what came before (whether you use a horse, take a boat, or go on foot doesn't really matter in the grand scheme of things). As for SS, I just wasn't a fan of that game. I did not like Zelda/Hylia in that game, Skyloft felt very much like a level select screen, and fighting the Imprisoned became tedious very fast. I also took no part in upgrading itmes/maintaining your shield, so I cant really comment on that. (Still have the special edition though, all nice and sealed)

I understand your concern. This is indeed far different than any previous ones. Maybe if this goes well, they can improve on it and mix in some old with the new. I'm a major zelda fan too (Though i missed out on getting hyrule warriors special edition, damn scaplers) The upgrading in SS was tedious and i only got the regenerating shield, because it regenerated lol.
 
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Bat420maN

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To not play a game because of the way it looks is insanity stop being a graphics whore and enjoy games for their awsome game play. Not playing windwaker is a crime that you should be punished for as you missed out on one of the best games ever made.
That's something that I have accepted. I am also willing to accept it again. It's not being a graphics whore to me. I know they can do way better and I feel like it's just an easy way out for them. Them doing this does not give me very high hopes of what's to come with the NX.
 

VinsCool

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I'm taking it as, this world is in a shitty time so it's not as super happy sunshine as WW was, which was basically all beach weather all over the place. I think this is a combination of SS and WW together. A more realistic WW but still cartoony and appealing to the eye.
I had the same thought. It looks like they used a better (newer?) Skyward Sword engine, added a much better physic to the gameplay, and used the WW-like Celshading graphics. I really love the artstyle taken for it.
 

weatMod

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SS art style was awful i hated the colors , WW was great , this game looked much better in the previous demos
framerote is choppy as hell and it looks more pixlated than it did before i do not mind the art style but i do not really like what they did with links art style i want to see the boots and the tunic i hope he will get to acquire a more zelda feeling attire
 

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Enough with Zelda already. This is getting really boring. Do they really not have anything to show off besides Pokemon and Zelda????
I hate that 'new item' sound, wtf they are just walking around killing some enemys and collecting junk, very impressive.
 
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nasune

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I understand your concern. This is indeed far different than any previous ones. Maybe if this goes well, they can improve on it and mix in some old with the new. I'm a major zelda fan too (Though i missed out on getting hyrule warriors special edition, damn scaplers) The upgrading in SS was tedious and i only got the regenerating shield, because it regenerated lol.

Yeah I mean I'm not against trying something new, I do realize they need to get new fans too. But, just don't twist it so far that there's almost no taste of what it was (and made it great).
Damn missing HW special editions sucks :( . Fortunately for me the guys at my local gamestore know me by name, and even call me when there's a new Zelda coming out to ask if they have to pre order the special edition for me (and now I feel like a dick). And yeah, I saw the whole upgrade process in SS and I immediately thought fuck that shit, I'll take the basic items. Same thing for the Maiamai's in LBW, I found about 90 of them in my first playthrough and never turned them in because the basics worked just fine. Hell I never died once while playing that game so in my second (and hero mode) playthrough I just rented the items.
 

Tigran

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Nasune,

The game does actually have progression and suggestions on were to go...They've just been ignoring it to focus on different things in this Treehouse demos.

You can actually see the waypoints on the map several times when they show it off.
 
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Cyan

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I hope amiibo are not mandatory to unlock all caves/dungeons/missions.
if it's only companions, that's fine with me.

edit:
Actually, buying the wolf could be useful if it helps finding items.
too bad we can't get amiibo without the figure itself (unless using unofficial nfc), I don't care about collecting figures, I don't have place to keep or expose them, I just want in-game's features.
 

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