Nintendo Treehouse: Live at E3 - Live Coverage - ENDED

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The final day of press conferences has begun, featuring only Nintendo's Live Treehouse event. So let's get down to business!

Since GBAtemp pages do not update in real time, we recommend you refresh the page as often as possible to see the newest information.

The event starts in 35 minutes; that's 9AM Pacific, 11AM Central, and 12PM Eastern. Make sure to share your thoughts with the GBAtemp community as the conference continues!

Live Coverage will be shown here

  • Here's Reggie, remembering the Orlando victims with a moment of silence.
  • Reggie explains how every year is different for Nintendo's E3. Well yeah.
  • NEW ZELDA TRAILER! Huge open world.
  • Title is "The Legend of Zelda: Breath of the Wild". New world "teems with adventure". One of the "biggest experiences made by Nintendo."
  • Now we're on to Pokemon. Junichi Masuda and Shigeru Omori are here to talk about Sun and Moon with a live gameplay demonstration. They're all talking in Japanese with no translation >_<
  • New Sun and Moon trailer. Actually I think that's just the old one.
  • They talk about the inspiration behind the titles Sun and Moon, with the Sun being the "giver of life".
  • The legendaries are the emissaries of the Sun and the Moon respectively.
  • They talk about the new legendary recently revealed in Taiwan.
  • Alola region is "teeming with life" which is where the name comes from. It has 4 islands and one man-made island.
  • They talk about the Pokemon themselves being accessible and understandable by everyone in the world. This factored into the design of the characters as well. They wanted to make the characters more realistic. They won't yet talk about the bracelets the characters are wearing.
  • Here's gameplay inside the player's house. The player has recently moved into the Alola region. Ledyba is a wild pokemon in the early game. The battle UI is greatly changed to be more realistic and immersive. It's also more accessible to both new and old players alike.
  • They want to encourage people to "catch 'em all" once again.
  • They're battling a new Pokemon called "Yungoos". Now they're talking about the Rotom pokedex but the stream is dying a bit.
  • There is terrible lag in the stream but now they're showing off the walking animations for some reason.
  • A shadow appears if there is a trainer near who wants to challenge you, a nice practical addition
  • Enemy trainers are ALL presented in full 3D models now as opposed to some 2D animations like in X/Y
  • Pikipek is a new woodpecker style Pokemon.
  • A character called Hala gives you your first Pokemon. He's a very strong trainer. Here's your friend Hau, Professor Kukui and his assistant. They're taking part in some kind of festival.
  • They're doing a pokemon battle as some kind of worship to the island's deity, whoa
  • Something something kawaii desune... I think that's it for the footage.
  • Battle Royal is a new multiplayer mode that they're showing footage of. 4 players choose 3 pokemon and battle with one at a time. It's a free-for-all that ends when the first player gets knocked out. Then they tally a score based on pokmeon defeated and remaining.
  • Even more languages are being added to the game. They say they're really proud of their work on the game.
  • Next comes Aonuma to show some Zelda gameplay after a short break. Woot!
  • Aonuma wants to break the conventions of Zelda.
  • New gameplay has a reaaaaaally weird opening. Link does still start by waking up in the Shrine of Resurrection. Link picks up a Shiekah Slate which is supposed to guide him. He's putting on some old clothes from old chests, ew. They talk about adding technology to the series.
  • For the first time ever, Link can JUMP!
  • This open world is looking crazy.
  • This just in: Nintendo loves mushrooms.
  • They're showing a large rectangle of the map at E3. The Shiekah Slate is supposed to tell you where to go. The plateau is the remains of the old Hyrule Kingdom.
  • You can chop down trees to access different locations and collect firewood. This looking crazy unconventional for a Zelda game.
  • WHOA IT'S A KOROK FROM WINDWAKER! They're hiding everywhere in the world!
  • In classic Zelda fashion, the first sword is found in a rock.
  • Link is fighting some bokoblins, it looks like weapons can become damaged and broken but you can steal the weapons of enemies permanently!
  • You can just take apples off trees and eat them to restore health. Awesome.
  • There are combat mechanics that have to do with timing, this game is beginning to look a lot like Windwaker.
  • Those things that attacked Link in the first trailer are guardians of the temple. The story is supposed to be told by exploration rather than exposition. The world is inspired by Japanese animation.
  • The demo ran into the time limit on stage by accident, lol
  • They're talking about the approach they took to the music since they game is different from its counterparts. Environmental noises are a large part of the experience.
  • The music is intended to blend with the environmental noises and be a unique track for every player.
  • New Zelda Miitomo items are going online today. Who cares.
  • More exploration is coming up after this break. Geez this list of stuff is running long.
  • We're back. Now we're climbing on top of the old temple which is awesome. It proves to be a great vantage point.
  • Using the Shiekah Slate you can place beacons to see where you are going.
  • They try and fail to hunt a wild boar.
  • They're talking about the transitions between biomes - right now it's just more exploration. Everything in the world is interactable.
  • The environment really is breathtaking. I'm having fun just watching them explore it.
  • They're really focusing on how every player will have a different experience with how they play through the game.
  • You can surf down a mountain on your shield. 10/10
  • Ooh they found a treasure trove in a cave.
  • Sorry there's not much to report on here- it's just gratuitous exploration. I recommend you just tune in.
  • Here's another short break, they'll be back with still more Zelda.
  • Now they're going to see some shrines. The shrines' challenges give you items which can be exchanged for other important gear.
  • The Shiekah Stone can be upgraded with Runes that can be used all over the world. They give you special abilities like being able to pick up and manipulate metal objects.
  • The shrines feel like mini-dungeons. They made it clear that they are separate from a regular dungeon.
  • The guardians of the shrines help Link get new abilities to be able to beat Ganon. They give you Spirit orbs which can be exchanged for powerful items.
  • Into another shrine they go. Uh-oh, one of the guardians has awoken and is chasing Link.
  • There are two types of bombs, cubic and spherical
  • You can look into the skies at night and see many constellations
  • There are over 100 shrines that supplement the dungeons, but the classic Zelda dungeons are still present in the game.
  • After another short break, they'll be back to talk about combat in more detail!
  • The stream is lagging so bear with me for a bit.
  • They're showing off various kinds of weapons and how they differ in attack range and speed.
  • There's a meter in the bottom that measures how much sound you make when close to enemies.
  • They are discussing the inventory system a little bit.
  • When you pick up an item, it shows how much of an upgrade/downgrade it would be over your current gear.
  • They are hilariously attempting to kill a guardian with a crazy amount of health.
  • After the break they'll be back to talk about Amiibo in the game. Booooo!
  • If you tap the Wolf Link amiibo, it brings in Wolf Link as a partner to fight with you. Cool. He also can hunt wild animals. If you get separated from him, you can call him back with a whistle.
  • There's a new amiibo called Archer Link. Another one is Rider Link. Also a Guardian. They all are highly detailed.
  • After the break is Miyamoto!!!
  • Miyamoto is looking old as always. He's here to talk about how this game returns to the roots of the original Zelda game.
  • They said they got tired of how sequential the game was and wanted to return to Zelda's roots of freedom. The beginning of the game returns to how in the beginning of Zelda you are bare and defenseless.
  • They see you don't need an image of the world because it's all there to explore. They showed the image from the original Zelda manual which shows Link overlooking a cliff similar to the opening of this new game.
  • The lack of explanation of the story is true to the original.
  • Miyamoto's role is to ensure that Link's motion remains natural.
  • They're repeating a lot of the same they've said before...
  • Miyamoto really likes having lots of different solutions to puzzles. They talk about the physics engine and how it influences that.
  • Miyamoto's days as a boy scout somehow influenced the development of Zelda.
  • That's it for Miyamoto, after the break they're going into another shrine
  • All they're doing is playing through a shrine, nothing too exciting
  • Now they're talking about the hunting and gathering system.
  • They're talking about the cooking and how it's a lot like real life. Real talk though I am getting bored with this footage
  • They failed to take down a giant golem boss.
  • There's really not anything interesting going on here anymore...
  • They're telling us to stay tuned for another shrine but dear lord I do not want to stay tuned anymore
  • And they're back... sigh
  • Still absolutely no new news
  • Next up is Aonuma who will explore outside of the plateau
  • They're strolling around the edge of the plateau
  • They're not actually going off the plateau :sad: but they are looking at other hyrule landmarks
  • The reason that there are no NPCs or towns in the demo is because they don't want to spoil the game in the demo.
  • They're talking about ways they can prevent players from getting lost
  • That's it for Aonuma, up next is... more shrines... yay?
  • If anyone is somehow still following, they're still just showing shrines. FML
  • This thing is finally freaking over. Thank god.

:arrow:Official Twitch Stream

Official YouTube Stream
 

Reecey

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I was watching the actual game footage on the live stream and it plays and looks amazing apart from the guy actually playing it which he could not, but really I don't care what anyone says about the graphics as long as the game is good and it looks like it wont disappoint either.. PS4 & XboxOne fans, will be fans so its graphics and that's what matters most to them, the game sucks but hay it looks great!!!
 
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Maximilious

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Unless the NX version Fixes that cell-shaded look this has, I wont be playing it. I feel like I was sold a completely different game for the last 3+ years. I am just glad I didn't go out and buy it to find this out.

What footage did you see two years ago then dude - It was cell shaded then too. Also, need I mention how amazing WW was? At this point, seems you're just trying to troll the thread.
 

Eurasiam

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Most of these complaints are very petty. Nintendo always like trying something new. This isn't call of duty where they have to rehash the same thing. The game looks fine, just because they made link into more of a hunter kinda like monster hunter, doesn't make it any less of a bad game compared to the others.

reminding me too much of the wind waker backlash, and i was one of the people who thought it looked great
 

banzai200

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You know? I'm not disappointed on this Zelda
Sure, it's not like the old ones but it looks nice, and feel nice
and if i learned something by Wind Waker, is to not judge a Zelda on it's appearance, the game may be on the top Zeldas on the en
Some people are salty. This looks freaking great, and just because it doesn't IMMEDIATELY resemble every other Zelda game doesn't mean it's some kind of bastard child
Exactly, this keeps happening on Zelda for some reason
 

bowser

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When the first trailers and gameplay footage for Skyward Sword came out everyone was like "OMG you have to level up items they turned Zelda into an RPG fuck this shit" :rolleyes:

It's the same thing I'm seeing all over again. Cool it peeps, I'm liking what I'm seeing and I'm looking forward to it :)
 
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sarkwalvein

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Unless the NX version Fixes that cell-shaded look this has, I wont be playing it. I feel like I was sold a completely different game for the last 3+ years. I am just glad I didn't go out and buy it to find this out.
Oh man. Go back the the batcave.
You are criticising the wrong point.
Gfx are ok. They do their work as expected.
But that gameplay is so alien.
 
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Reecey

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What footage did you see two years ago then dude - It was cell shaded then too. Also, need I mention how amazing WW was? At this point, seems you're just trying to troll the thread.
M8 we must bow down to him hes obviously used to high end PC graphics Intel 7, SLI 1080GTX etc.., were not worthy!!! :bow: Respect to the PC Game> Dooooommm :gun:, its graphics are amazing and I like to run around shooting things, its been run in Ultra settings as well!
 
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TripleSMoon

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I ain't trying to troll anything. I never played WW cause of the way it looked. The video they showed us last year of him fighting that giant spider thing looked nothing like this.
That wasn't last year, and that wasn't this game. That was a tech demo they showed for the Wii U in E3 2012. They specified that it wasn't a game in development, just a tech demo.

The only style they ever showed for this game over the past couple years is the curren cel-shaded style.
 
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Whelp back on topic - that map size is jaw dropping.
I'm excited to see more. The fact that they're emphasizing exploring and surviving is really cool. The stamina gauge from SS was cool to see, but i hope they have a way to increase it. I loved running around and doing crazy stuff but that stamina gauge always ran out too soon
 
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Whelp back on topic - that map size is jaw dropping.
It's fucking fantastic. So far, this is everything I've wanted from Zelda.
Nothing I have seen for this before today has looked like that. Time does fly, I thought at most it was 2014.
Actually I was wrong, it was even earlier: That tech demo was from 2011. Our first glimpse of this Zelda game was at E3 2014. Aside from that, we got one brief 10 second clip earlier this year, and then this.
I'm excited to see more. The fact that they're emphasizing exploring and surviving is really cool. The stamina gauge from SS was cool to see, but i hope they have a way to increase it. I loved running around and doing crazy stuff but that stamina gauge always ran out too soon
I'm loving this, too. I'm trying my best to get a read on the controls. Is combat 1 button, or 2 buttons? Is target lock mapped to a trigger, or the right stick? So many questions I want answered.
 
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