I honestly think for gaming to survive into the next generation of consoles the whole idea of
a gpu needs a massive rethink, paying artists to come up with realistic looking 4-16k
texture assets doesn't really seem feesible to me, I think we've already hit a wall with 1080p.
What's needed is a gpu that renders textures procedurally based on daily weather reports with
different timezones for all, where all that's need is for the developers to program a base colour for
each 3d object with custom shaders, even down to logos in a texture being totally raised from the surface
or strands of material fibres.
a gpu needs a massive rethink, paying artists to come up with realistic looking 4-16k
texture assets doesn't really seem feesible to me, I think we've already hit a wall with 1080p.
What's needed is a gpu that renders textures procedurally based on daily weather reports with
different timezones for all, where all that's need is for the developers to program a base colour for
each 3d object with custom shaders, even down to logos in a texture being totally raised from the surface
or strands of material fibres.












