Homebrew NinjHax 2.0 is out

DiscostewSM

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CitrAGB fails because libkhax fails on 2.0, just as an FYI. I posted an interpreter only .3dsx which works fine.

Ok. I just find it odd that smealum included the libkhax version into his 2.0 starter pack. Now I just need to figure out why ftBRONY and general wireless communication screws up most of the time.
 

DiscostewSM

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Well, I am grateful for all the work Smealum has done (and those involved) for releasing v2.0, but unfortunately, being one that's running firmware 9.2 on an o3DS, I'd be losing out on so many things by going with v2.0, like CitrAGB with dynarec, stable wireless connectivity (imo, since v2.0 seems hit-or-miss for me), and various other things that I haven't touched that I've thought about trying. If I were running with an n3DS or were at 9.3+, it would be one thing, but I'm in a position that going forward would be a disadvantage. Maybe once it's fleshed out more and can do more things, but not right now for me.
 

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I haven't tested yet
Does anyone got any error(s) during install or using?
The major issue I've had is occasionally it will stall during a launch from Cubic Ninja and not make it to the homebrew menu. Happens at least 1 out of 4 attempts. I haven't tried a lot of apps yet, just theme installation and blargSNES (both are fine).
 

Gettwobirdsstone

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I'm still stuck on "homemenu ropbin" message, then crashes.
you need wifi turned on, had the same thing

--------------------- MERGED ---------------------------

blargsnes seems to run a little smoother, DKC feels awesome, and really no slowdown, only thing is some layers don't show up, if you turn off hardware in settings, all layers are there but it's really laggy. This is the only game I tested. Also PKY works flawlessly, I like how you can change to full screen now. FTP works great, mind you I'm using Filezilla on a ubuntu platform. Does anyone know if the portal clone only works on the n3ds' ?
 
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zoogie

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is the source closed for ninjhax 2.0?

can seem to find it on git hub, just gonna take look if it's even possible to compile it for OOT3dhax like regionfour
It might work (doubt it). You first need to decrypt the payload.bin's with blowfish.py and blowfish_processed.bin (google).
In blowfish.py you need to change:
https://github.com/smealum/ninjhax/blob/master/scripts/blowfish.py#L58
ret=cipher(S,P,l,r,0) --> ret=cipher(S,P,l,r,1)

Then you just hope save00.bin actually loads the payload and works. (lol)
 
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OctopusRift

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I know. I meant Smealum seems to not own SKY3DS, so ninjhax 2.0's only tested on

I have question: How do homebrew develop find firm keys? Do they spend time decrypt everything?
They find it in the SDK, they decrypt the firm, they know an insider etc.
 
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DiscostewSM

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you need wifi turned on, had the same thing

--------------------- MERGED ---------------------------

blargsnes seems to run a little smoother, DKC feels awesome, and really no slowdown, only thing is some layers don't show up, if you turn off hardware in settings, all layers are there but it's really laggy. This is the only game I tested. Also PKY works flawlessly, I like how you can change to full screen now. FTP works great, mind you I'm using Filezilla on a ubuntu platform. Does anyone know if the portal clone only works on the n3ds' ?

With blargSNES and DKC, it's a problem with the 3DS's lack of certain texture features that results in what you saw. I did implement Color 0 changes per scanline (background color) into the blargSNES repository a while ago to partially fix this problem, but you'd need to compile/build that yourself in order to see the results.
 

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