BobTheJoeBob said:Graphics or are only necessary for a great game up to the point where you can tell what's gogin on on the screen. After that, it's just icing on the cake. Of course a game with better graphics is better, but it's not a necessity for a great game with timeless gameplay.Foxi4 said:I don't see it that way. It's neither Gameplay > Graphics nor Graphics > Gameplay.
It's Gameplay + Graphics. The prettiest game with the shittiest gameplay will suck. The most brilliant game mechanic that is expressed using 5-year old children's drawings will also suck.
It's best to have as much resources as humanly possible to allow the best graphics, but also a well-developed, coherent dev teams and a pleasantly built-together system to play them. It's all about balance. The two don't exist separately - they interact with eachother. In a good game, there is balance between execution and presentation.
How's that?
There's a spot where you have to draw the line though. If I wanted to feel some retro nostalgia, I'd turn my Famiclone on. I don't want to get that feeling when I'm playing a contemporary console. You get what I'm saying, right?