NEW SCDS1 KERNEL

Discussion in 'Supercard' started by ChampionTWH, Mar 17, 2008.

  1. ChampionTWH
    OP

    ChampionTWH Member

    Newcomer
    1
    Feb 18, 2008
    United States
    Here's the ammendments, some of which don't much sense because of the translation...


    1. Patch update to the 2064
    2. Patch increased DMA mode options, small part of the game need to open DMA (DMA will be open part of the game unstable)
    3. Amended 1770 Chinese Version of the titles Dead BUG
    4. Amended version of the NDS and GBA version of Pokémon monster bags joint function (SLOT-2 support-SuperCrad SD, SuperCrad MINISD, SuperCrad LITE, SuperCrad CF)
    5. Increase button "R + B" entry-SLOT-2 model GBA
    6. Amended 2107 playing 20 minutes from the re-BUG
    7. Revise multiple archive "increase" is empty filing.
    8. Repeatedly printed in the amended filing immediately, the game will slow down BUG


    info... news obtained from the official chinese sc forums
     
  2. cutterjohn

    cutterjohn GBAtemp Advanced Fan

    Member
    3
    Nov 27, 2007
    United States
    There's also a post in the official English forums with a MUCH more readable change list.
    http://forum.supercard.cn/viewthread.php?t...;extra=page%3D1

    I just hope that the DMA option will fix games like PuzleQuest that had to be run w/patch mode off for most of us, and any problems with things like FFCCRoF, etc.
     
  3. DespizingU

    DespizingU GBAtemp Advanced Fan

    Member
    1
    Dec 17, 2007
    United States
    Thanks for posting that cutterjohn. It's MUCH more readable. What is a DMA option?
     
  4. ojsinnerz.

    ojsinnerz. Damned

    Member
    2
    Oct 27, 2007
    Canada
    Canada
    Nice!

    But too bad it still doesn't have multi skin holding....
     
  5. cutterjohn

    cutterjohn GBAtemp Advanced Fan

    Member
    3
    Nov 27, 2007
    United States
    Not a clue. Normally it meant Direct Memory Access and on most computers that meant that memory could be directly accessed bypassing the CPU. At a guess, with flash carts, I'd hazard that it means that info can be read directly from the cart by a game rather than having to be buffered in RAM first, which is how I think that it normally works. (Just guessing here, maybe someone else knows for sure.)

    A few other carts have the option as well, e.g. DSTT IIRC, so maybe someone in one of those forums knows exactly what it does...
     
  6. Minox

    Minox Thanks for the fish

    Former Staff
    12
    Aug 27, 2007
    Sweden
     
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