Hey all,
I'm working on a new project for an advanced USB Loader/database-driven menu system and game jukebox interface. The project is called Juke3 and will feature a whole plethora of game information for each game selected. Since I have no real coding skills myself, I will be handing the interface graphic design and database development. I need a few interested coders and maybe someone to help me with database information gathering. Contact me via PM if you are interested in contributing. SERIOUS INQUIRIES FROM EXPERIENCED CODERS ONLY, PLEASE.
Below is a project synopsis for interested developers to look at:
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Project Name: Juke3 (Juke Squared...or JukeBox. Get it? Har har. I made a funny.)
Scope: Create a new Game Jukebox-type homebrew application with skinnable interface, based off Wani's USB Loader 1.1 source.
Functions:
* Database-driven game information repository. Should contain GameID, GameName, Format (USA, Japan, Europe), TagLine, GameType (Action, Sports, etc) ReleaseDate, ShortDesc, LongDesc, Rating, ESRBRating, ReqHardWare (Nunchuk, Wii Fit Board, WiiZapper, etc), CoverImg, ScreenShot1, ScreenShot2, ScreenShot3. Cover images and screenshots stored as Blobs, or possibly as PNGs in /juke3/images/covers/ and /juke3/images/screens/, respectively. Database read from SD card under /juke3/db/ folder.
* RSS Feed-enabled using WiFi to pull reviews from game sites or Amazon.
* Skinnable interface, with skins stored in /juke3/skins/ folder. Include 3-4 custom skins with package, allow users to add their own.
* Parental Controls for locking certain games based off ESRBRating table column.
* View/Sort by Name (GameName), Category (GameType) in primary list.
* Ocarina support (read from /codes/ folder)...if codes found, press button to apply.
* Force NTSC/PAL option (hold D-pad button up for NTSC, down for PAL).
Mock-up image of element placement
I'm working on a new project for an advanced USB Loader/database-driven menu system and game jukebox interface. The project is called Juke3 and will feature a whole plethora of game information for each game selected. Since I have no real coding skills myself, I will be handing the interface graphic design and database development. I need a few interested coders and maybe someone to help me with database information gathering. Contact me via PM if you are interested in contributing. SERIOUS INQUIRIES FROM EXPERIENCED CODERS ONLY, PLEASE.
Below is a project synopsis for interested developers to look at:
--------------------------------------------------------------------------------------------------------------------
Project Name: Juke3 (Juke Squared...or JukeBox. Get it? Har har. I made a funny.)
Scope: Create a new Game Jukebox-type homebrew application with skinnable interface, based off Wani's USB Loader 1.1 source.
Functions:
* Database-driven game information repository. Should contain GameID, GameName, Format (USA, Japan, Europe), TagLine, GameType (Action, Sports, etc) ReleaseDate, ShortDesc, LongDesc, Rating, ESRBRating, ReqHardWare (Nunchuk, Wii Fit Board, WiiZapper, etc), CoverImg, ScreenShot1, ScreenShot2, ScreenShot3. Cover images and screenshots stored as Blobs, or possibly as PNGs in /juke3/images/covers/ and /juke3/images/screens/, respectively. Database read from SD card under /juke3/db/ folder.
* RSS Feed-enabled using WiFi to pull reviews from game sites or Amazon.
* Skinnable interface, with skins stored in /juke3/skins/ folder. Include 3-4 custom skins with package, allow users to add their own.
* Parental Controls for locking certain games based off ESRBRating table column.
* View/Sort by Name (GameName), Category (GameType) in primary list.
* Ocarina support (read from /codes/ folder)...if codes found, press button to apply.
* Force NTSC/PAL option (hold D-pad button up for NTSC, down for PAL).
Mock-up image of element placement