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First of all, it seems you didn't understand the differences between all those real videogame systems out there. They use different CPU's, GPU's, SPU's with different MHz, GHz, different command sets in the CPU's etc. I guess you're not really after emulating but porting or converting a game (or even rewrite the code from scratch) to the Wii. That was a dream I had years ago with my Commodore Amiga emulating the Sega Mega Drive (Sega Genesis) hence they have both 68k CPU's. So I always thought: Hey, why not run 68k code of the Mega Drive natively on the Amiga's 68k CPU? And in the end I accepted that this is not really that easy and nearly impossible.
Do you really want all those systems emulated on Wii? Then you have to wait for a miracle (that will never happen). Sorry to ne harsh like that, but this is the sad reality. By the way, I liked you game selection screen. I guess something like that could be don for USBLoader GX.
If you Could decompile the PSP Game ROM(s) and then Edit all the Scripts or Convert them to C or C++ then everything should work.
Also, a Dreamcast Emulator would be nice, since it's only slightly less powerful than the GC, and it runs a Windows based Programming Langs (C, C++, C#). It should be rather easy, since you could Just port over Emu's like Reicast. And the Wii runs on C, mostly.
Dreamcast Specs:
Media CD, Mini CD, 1 GB GD-ROM
CPU Hitachi SH-4 32-bit RISCclocked at 200 MHz
Memory RAM 16 MB, GPU 8 MB
Storage 128 Kbyte VMU
Display
Graphics 100 MHz PowerVR2 (integrated with the system'sASIC)
Wii Specs:
Media 12 cm Wii Optical Disc
8 cm Nintendo GameCube Game Disc
Operating system Wii system software
CPU IBM PowerPC "Broadway" [13]729 MHz (unconfirmed)
Memory 88MB (total), 24MB MoSys 1T-SRAM, 324MHZ, 2.7GB/s bandwidth
Storage 512 MB Internal flash memory
SD card, SDHC card
Nintendo GameCube Memory Card
Graphics ATI "Hollywood" 243 MHz (unconfirmed)
Controller input Wii Remote (Plus), Wii Balance Board, Nintendo GameCube controller,Nintendo DS[14]
Connectivity Wi-Fi IEEE 802.11 b/g
Bluetooth
Wii U Spec:
Media
Physical and digital[show]
Operating system Wii U system software
CPU 1.24 GHz Tri-Core IBM PowerPC"Espresso"
Memory 2 GB DDR3
Storage Internal flash memory:
8 GB (Basic Set) / 32 GB (Deluxe Set)
SD/SDHC card
USB storage device
Display
Video output formats[show]
Wii U GamePad (FWVGA)
Graphics 550 MHz AMD Radeon "Latte"
Sound 5.1 Linear PCM, Analog stereo
Controller input
Wii U GamePad, Wii U Pro Controller,
Wii Remote (Plus)[show]
Camera 1.3 Megapixels (Wii U GamePad)
Touchpad Resistive touchscreen (Wii U GamePad)
Connectivity Wi-Fi IEEE 802.11 b/g/n
Bluetooth 4.0[4]
4 × USB 2.0
PSP Specs:
Media UMD, digital distribution
Operating system PlayStation Portable system software
CPU 333 MHz MIPS R4000
Memory 32 MB (PSP-1000); 64 MB (2000, 3000, Go, E1000)
Storage Memory Stick Duo, Memory Stick PRO Duo, Memory Stick Micro (for PSP Go)
Display 480 × 272 pixels with 16,777,216 colors, 16:9 widescreen TFT LCD, 3.8 in (97 mm) (PSP GO), 4.3 in (110 mm) (All other models)
Sound Stereo speakers, Mono speaker (PSP-E1000), microphone (PSP-3000, PSP Go), 3.5 mm headphone jack
Connectivity Wi-Fi (802.11b),[4] IrDA (PSP-1000), USB,Bluetooth (PSP Go)
Last edited by Dr.Hacknik,