Hacking New DSi and current flashcarts

  • Thread starter Thread starter Ssseth
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Do you think current flashcarts will work on the new DSi?

  • Yes, with no updates needed

    Votes: 0 0.0%
  • Yes, with fiwmare/OS updates needed

    Votes: 0 0.0%
  • Only some flashcarts will work

    Votes: 0 0.0%
  • No, new flashcart hardware will need to be developed

    Votes: 0 0.0%
  • Other (explained in thread)

    Votes: 0 0.0%

  • Total voters
    0
Link5084 said:
First off, let's face the facts. The flashcarts that boot to the main menu and do not allow you to go to the DSi menu will NOT work with the DSi. So you can eliminate most flashcarts. Okay, besides the CycloDS, which other flashcarts dont automatically boot up to their menu?
lol, the DS-X actually xD
 
Slowking said:
chuckstudios said:
Slowking said:
Signing - encrypting, tomato - tomato. and they are RSA-encryptet if I remember correctly...

No. Card encryption is definitely based on Blowfish, I just looked it up in gbatek. The encryption was somewhat flawed, however, and the header was unencrypted. This allowed PassMes to execute code, and the encryption was then able to be reverse engineered. Signing is bulletproof provided Nintendo's private key is never leaked.

Edit: And provided they don't use strcmp()
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Edit 2: Also, Blowfish is symmetric key. Digital signatures are asymmetric (public-key crypto).

If they really just used blowfish the encryption would have been cracked a LOT sooner. And the DS does use RSA, atleast for downloadplay. Nintendo would have been really stupid if they didn't use it for their cards (which I wouldn't put past them.
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)
Maybe they used a combination of both. I read somewhere that most of the time RSA is combined with a symetric encryption...

http://nocash.emubase.de/gbatek.htm#dsencr...ecodeidcodekey1

By the way, the RSA is not used at all for cartridge communications, only DS Download Play.

QUOTE(mysticwaterfall @ Oct 2 2008, 03:48 PM)
Whitelist: This can't be implemented, because there would be no reliable way to update it. Not everybody has broadband (shocking, I know) or wifi access. So, if they bought a new game that wasn't on the list, it would be seen as "bad" and they wouldn't be able to play it.

If you update via the cart, then obviously there would be a way for the flashcart to add itself to the whitelist in the same manner.

This is of course, assuming the whitelist is secure in the first place and there isn't a way found to flash the whitelist to whatever you want. Or, that there isn't a way for a flashcart to pretend to be something else. So, either way, a whitelist doesn't help much.

If they start making all new games (starting now) require a digital signature, there won't be a need to update it. Simply hash the ARM9 binaries of every currently released (read: unsigned) game and put them in a list. They could also digital sign the whitelist itself to ensure it is never replaced by a hacked one. "Pretending" to be another cart just doesn't work with hash functions, and it won't happen.
 
Flash cards are based off of ds cartridges, so if they stop them they might also cancel compatibility with games... I'm sure it will also work. I don't see a way for them to stop the card from booting... maybe they'll put something in it to stop you from loading games from the card though.

So I think flashcards will still work but maybe they won't be able to load content. But I'm certain they'll still work all the same.
 
The Frenchman said:
Flash cards are based off of ds cartridges, so if they stop them they might also cancel compatibility with games... I'm sure it will also work. I don't see a way for them to stop the card from booting... maybe they'll put something in it to stop you from loading games from the card though.

So I think flashcards will still work but maybe they won't be able to load content. But I'm certain they'll still work all the same.

They defeated the SNES copiers pretty well during it's life span and it didn't affect the original carts at all.
 
TrolleyDave said:
The Frenchman said:
Flash cards are based off of ds cartridges, so if they stop them they might also cancel compatibility with games... I'm sure it will also work. I don't see a way for them to stop the card from booting... maybe they'll put something in it to stop you from loading games from the card though.

So I think flashcards will still work but maybe they won't be able to load content. But I'm certain they'll still work all the same.

They defeated the SNES copiers pretty well during it's life span and it didn't affect the original carts at all.

Nintendo didnt defeat any of the the SNES copiers, they might have added some copy protection in certain games but it was easily broken using software.
 
Tanas said:
TrolleyDave said:
The Frenchman said:
Flash cards are based off of ds cartridges, so if they stop them they might also cancel compatibility with games... I'm sure it will also work. I don't see a way for them to stop the card from booting... maybe they'll put something in it to stop you from loading games from the card though.

So I think flashcards will still work but maybe they won't be able to load content. But I'm certain they'll still work all the same.

They defeated the SNES copiers pretty well during it's life span and it didn't affect the original carts at all.

Nintendo didnt defeat any of the the SNES copiers, they might have added some copy protection in certain games but it was easily broken using software.

Not strictly true. I've got a later model UK SNES from nearing the end of it's production life, if I plug my Super UFO 8 into it it just black screens but works fine with all my original carts.
 
Poeple aren't comprehending the possibility of nintendo giving pirates the perfect means of running warez, the sd slot pretty much opens the DSi to piracy, I'm sure that code to read and write to this sd slot will be released fairly quickly, and will mean roms can be run from the sd card without the need for a flashcart.

Assuming nintendo allows updates of the firmware which i would assume they'd have to with their new ds shop thingy. A hacked firmware that allows roms to run from the sd would be awesome.
 
Normmatt said:
Poeple aren't comprehending the possibility of nintendo giving pirates the perfect means of running warez, the sd slot pretty much opens the DSi to piracy, I'm sure that code to read and write to this sd slot will be released fairly quickly, and will mean roms can be run from the sd card without the need for a flashcart.

Assuming nintendo allows updates of the firmware which i would assume they'd have to with their new ds shop thingy. A hacked firmware that allows roms to run from the sd would be awesome.
Like the PSP
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WOW, I just read 5 pages post to post.
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My eyes hurt.

anyway, That will happen to games that need a GBA slot to play like DS browser, Wario Ware Twisted (did it had the motion thing or was it the GBA one?) Guitar Hero on Tour, exc... Will all those games be useless? Are NDSi(what does this stand for?) games work with regular DSl and DSf? Will Jonny every escape the clutches of Doctor Evil(working on the name). All will be revealed on the next episode of "Some Random Name I Just Came Up With".
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Tell me, why WON'T they work? I think unless they try really hard they'll end up blocking there own games.

I'm going to preorder so that I can tell everyone I'm right.
 
if cycloDS will work then n-card and all clones should work since they do not auto boot. my guess is that flashcarts will not work. i cant see them releaseing a new DS and not adressing the issue of flashcarts. i hope i am wrong but i predict flashcarts will not work on launch day.
 
imo, any of the flashcarts that bypass DS menu wont work, whereas the others (such as cyclods) will.
 

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