Homebrew Emulator Wii64 Beta 1.3 with WiiFlow compatibility

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Found out about Exotica days ago. StarCraft 64 was already playable on Rice (last I tested was 1.2/1.3) with the ini settings I had since then. On glN64, BattleTanx is also playable, Fighting Force 64 (but it runs slow for now), and Taz-Express.

NBA Hangtime is another game that I would consider playable now, it did display correct graphics before but would slow to a crawl on gLN64 and would also slow down a lot on Rice, with the added speedboost it actually plays mostly at 60fps now on Wii64 Rice, with very negligible slowdown.

Does it run with a smooth framerate? Share the settings you use. I have a low framerate, on the Wii. Advice please.

Ran fan for me on default settings, use Wii64 Rice, make ricevideolinux.cfg a read only file in explorer before stattung it up
 
NBA Hangtime is another game that I would consider playable now, it did display correct graphics before but would slow to a crawl on gLN64 and would also slow down a lot on Rice, with the added speedboost it actually plays mostly at 60fps now on Wii64 Rice, with very negligible slowdown.
I knew about it since july. Good game.

I've been mostly waiting for more improvements on Neon Genesis Evangelion, Magical Tetris Challenge and Killer Instinct Gold. Jet Force Gemini, Resident Evil 2 and Xeno Crisis would be a bonus.
 
On my end, if I try to quit the emulator it goes to a black screen. Using the rice version on Wii with sd card.

Thanks for duke nukem ;)
Yes, there was a change in WFL plugin arguments. @emu_kidid made these the arguments since 1.4.3 and they work without issue. :)
Hey there guys. I have just recently updated my versions of Wii64 on my Wii U, and I am finding the same black screen problems when I exit the emulator. I just made a post about it yesterday, thinking that I was having an issue with my Wii U. But are you guys seeing it on your Wii's as well? Again, just the Rice emulator, the other one works just fine. I might not be alone here?

On glN64, BattleTanx is also playable
Hey man, how do you happen to get BattleTanx to work? It didn't play for me when I updated to the latest version
 
I've been mostly waiting for more improvements on Neon Genesis Evangelion, Magical Tetris Challenge and Killer Instinct Gold. Jet Force Gemini, Resident Evil 2 and Xeno Crisis would be a bonus.
Xeno Crisis is not likely to happen since that's libdragon.
 
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Wii 64 Rice 1.5.6 seems to be a clear improvement. Here are some games I’ve tried:

- Jet Force Gemini now works fine. I’ve been playing it for a while and haven’t had any problems—I’ve been looking forward to this game. I hope it doesn’t cause any issues as I progress further.

- StarCraft 64: It’s been a while since I tried it, and it plays pretty well in this latest version.

- Bangai-O: I find it more playable and with fewer glitches than before. Edit: When you beat a level and start the next one, glitches always end up popping up that prevent you from playing it. It’s as if the memory gradually gets overloaded and can only handle one level per playthrough. But if you restart the game, you’ll be able to play the next level just fine. The game automatically saves the levels you’ve completed, so it’s not a major problem if you like the game.

- Kirby 64: The HUD is working properly now.

- Yoshi’s Story: It still has errors with certain sprites, but it’s clear it’s getting closer and closer to being playable without graphical glitches. Maybe someday.

- Goemon’s Great Adventure: It doesn’t work after selecting a character.

- Space Station Silicon Valley: It still has significant graphical glitches here and there.

- Star Wars Teikoku no Kage (Japanese version of *Shadows of the Empire* with English patch): It gets stuck during the opening sequences.

- Killer Instinct Gold (rev 2): Glitches during character selection, but better during fights; however, it gives me a code dump after losing or winning the first fight.

Beetle Adventure Racing has no graphical glitches in the sky or trees, and it’s not necessary to use the RiceVideoLinux.ini file from version 1.4.2.

The issue where the screen goes black when exiting the emulator and doesn’t return to the homebrew menu if a game hasn’t been loaded beforehand still persists (it’s not a big deal, since you always start the emulator specifically to play a game).
 
Last edited by xunga,
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I tried Wetrix (European and US) with the new release, but still the stretched textures appears, with rice or gLN64, the same thing.
 

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