nds-bootstrap loader: Run commercial NDS backups from an SD Card

nds-bootstrap:

Thanks to the work of ahezard, Gericom, Apache, Robz8, _catcatcat, and shutterbug2000 and other contributors, we can now load NDS games from the SD card, without any flashcard/SLOT-1 card.

Don't expect high compatibility, but do expect many, many updates.

:arrow: Compatibility listing:
https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/edit#gid=0

:arrow: The official Discord server for nds-bootstrap:
https://discordapp.com/invite/7bxTQfZ

:arrow: The thread for the recommended loader (by Robz8):
https://gbatemp.net/threads/twloader-ctr-mode-nds-app.448375/

:arrow: SRLoader for softmodded DSis (by Robz8):
https://gbatemp.net/threads/srloader-nds-app-for-dsi.472200/

:arrow: If you're more of a forwarder person:
https://gbatemp.net/threads/nds-forwarder-cias-for-your-home-menu.426174/

:arrow: Link to the releases page:
https://github.com/ahezard/nds-bootstrap/releases

:arrow: Anti-Piracy patch list by Robz8
https://gbatemp.net/threads/ap-patch-preservation.477536/

Also, thank you to our testers:
Historian
JoshuaDoes
thejsa
Alerdy
PokeAcer


Also, a video thanks to Robz8:


And another thanks to Alerdy:
 
Last edited by shutterbug2000,

Roboman

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if you could get acess to all the 3ds ram in twl mode it could be improved even more would not work on a dsi though

If you are referring to the FCRam (the main 3ds userspace ram, the same ram AGB_firm stores the rom in), that can be doable, but would require a patched TWL_Firm.

Nds-bootstrap loader is already picky with its installation, adding a requirement for a specific patch to twl_firm will only further this issue.
That said though, there is a massive amount of FCRam in comparison to ram available to the dsi. If nds-bootstrap goes for this route there will be a lot more space to cache the rom.
 

Valery0p

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Out of curiosity, can the devs make a statement of what will probably never be possible with this implementation?

Like, games will never reach 100% 1:1 DS speed, or game XYZ will probably never work etc.

Or are is there confidence that this can mimic the NDS lke 100% in all regards?
Well, I was pessimistic in the past, thinking that bootstrap reached its maximum evolution with wram cache...
But seeing all the progress made since the last month, I think that someday it will replace flashcards for NTR games (ds games)
Maybe Dsi games won't ever work, but there is still a lot to do, and I think we are in very good hands ;)
 
Last edited by Valery0p,
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Damin72

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Last commit test:
Ace Attorney 1 - Works, loadings not often.
English of the Dead - Same. Maybe little faster.
CoD4 - Same.
Castlevania Aria of Sorow - Broken. Weird sound bug.
Resident Evil DS - Finally no loadings ingame! Only in cutscenes and laggy-CGI.
Sonic Rush - Aaaaaalmost like on real hardware.
Trauma Center - Workins. Loadings very shorts.

Sonic Chronicles, Sonic Colors, Solatorobo doesn't work yet. Rougue Agent working weird. 0_o
 
Last edited by Damin72,

Darck_

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With the latest unofficial bootstrap, output set as on(debug) and mkds set as donor rom, Pokémon d/p in italian don't start. It's normal?
 

Makore

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Mario & Luigi Partners in Time, Sonic Rush and others games works again!
I hope the Zelda games or M&L Bowser Inside Story will work soon
 

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