nds-bootstrap loader: Run commercial NDS backups from an SD Card

nds-bootstrap:

Thanks to the work of ahezard, Gericom, Apache, Robz8, _catcatcat, and shutterbug2000 and other contributors, we can now load NDS games from the SD card, without any flashcard/SLOT-1 card.

Don't expect high compatibility, but do expect many, many updates.

:arrow: Compatibility listing:
https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/edit#gid=0

:arrow: The official Discord server for nds-bootstrap:
https://discordapp.com/invite/7bxTQfZ

:arrow: The thread for the recommended loader (by Robz8):
https://gbatemp.net/threads/twloader-ctr-mode-nds-app.448375/

:arrow: SRLoader for softmodded DSis (by Robz8):
https://gbatemp.net/threads/srloader-nds-app-for-dsi.472200/

:arrow: If you're more of a forwarder person:
https://gbatemp.net/threads/nds-forwarder-cias-for-your-home-menu.426174/

:arrow: Link to the releases page:
https://github.com/ahezard/nds-bootstrap/releases

:arrow: Anti-Piracy patch list by Robz8
https://gbatemp.net/threads/ap-patch-preservation.477536/

Also, thank you to our testers:
Historian
JoshuaDoes
thejsa
Alerdy
PokeAcer


Also, a video thanks to Robz8:


And another thanks to Alerdy:
 
Last edited by shutterbug2000,

Roboman

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if you could get acess to all the 3ds ram in twl mode it could be improved even more would not work on a dsi though

If you are referring to the FCRam (the main 3ds userspace ram, the same ram AGB_firm stores the rom in), that can be doable, but would require a patched TWL_Firm.

Nds-bootstrap loader is already picky with its installation, adding a requirement for a specific patch to twl_firm will only further this issue.
That said though, there is a massive amount of FCRam in comparison to ram available to the dsi. If nds-bootstrap goes for this route there will be a lot more space to cache the rom.
 

Valery0p

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Out of curiosity, can the devs make a statement of what will probably never be possible with this implementation?

Like, games will never reach 100% 1:1 DS speed, or game XYZ will probably never work etc.

Or are is there confidence that this can mimic the NDS lke 100% in all regards?
Well, I was pessimistic in the past, thinking that bootstrap reached its maximum evolution with wram cache...
But seeing all the progress made since the last month, I think that someday it will replace flashcards for NTR games (ds games)
Maybe Dsi games won't ever work, but there is still a lot to do, and I think we are in very good hands ;)
 
Last edited by Valery0p,
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Damin72

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Last commit test:
Ace Attorney 1 - Works, loadings not often.
English of the Dead - Same. Maybe little faster.
CoD4 - Same.
Castlevania Aria of Sorow - Broken. Weird sound bug.
Resident Evil DS - Finally no loadings ingame! Only in cutscenes and laggy-CGI.
Sonic Rush - Aaaaaalmost like on real hardware.
Trauma Center - Workins. Loadings very shorts.

Sonic Chronicles, Sonic Colors, Solatorobo doesn't work yet. Rougue Agent working weird. 0_o
 
Last edited by Damin72,

Darck_

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With the latest unofficial bootstrap, output set as on(debug) and mkds set as donor rom, Pokémon d/p in italian don't start. It's normal?
 

Makore

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Mario & Luigi Partners in Time, Sonic Rush and others games works again!
I hope the Zelda games or M&L Bowser Inside Story will work soon
 

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Popular threads in this forum

General chit-chat
Help Users
  • SylverReZ @ SylverReZ:
    @cearp, Psi is offline at the minute, but he knows where to find them.
  • cearp @ cearp:
    get your mind out of the gutter, I'm talking about piracy
  • cearp @ cearp:
    not that type of crack
    +1
  • K3Nv2 @ K3Nv2:
    I mean the drug not the booty pervs
    +2
  • linuxares @ linuxares:
    @cearp At a plumber convenstion. Loads of cracks!
    +2
  • K3Nv2 @ K3Nv2:
    A plumber is either on crack or in crack or showcasing crack
    +2
  • cearp @ cearp:
    or of course, dealing with cracks (in pipes)
  • K3Nv2 @ K3Nv2:
    Sure he could be on cracked flooring causing the leak
  • K3Nv2 @ K3Nv2:
    How much you bet delta going to be DRMd to hell and back
  • The Real Jdbye @ The Real Jdbye:
    @linuxares the dev just ends up at 0
  • The Real Jdbye @ The Real Jdbye:
    it's no worse than if you pirated
  • The Real Jdbye @ The Real Jdbye:
    it's probably better, because not all keys on key sites are stolen
  • The Real Jdbye @ The Real Jdbye:
    plus piracy is not always an option
  • The Real Jdbye @ The Real Jdbye:
    i heard a related story for a dev actually
  • The Real Jdbye @ The Real Jdbye:
    from a dev*
  • K3Nv2 @ K3Nv2:
    DRMs are getting stronger these days
  • The Real Jdbye @ The Real Jdbye:
    they bought their own game on a key site and checked where they came from and it turned out they were review copies he had given out by email to someone
  • The Real Jdbye @ The Real Jdbye:
    *all* of them
  • NinStar @ NinStar:
    no storefront I'm aware of (at least on pc) requires the devs to pay for the keys they generate
  • NinStar @ NinStar:
    they don't lose money doing this, even if someone decide to chargeback
  • The Real Jdbye @ The Real Jdbye:
    so that seems to be a pretty common thing, i kinda blame the dev for that one though as they were giving out like 5 keys to someone just because they asked for multiple copies for review for whatever reason and there were multiple people doing this. he should've seen the red flags
    AncientBoi @ AncientBoi: @Xdqwerty wut +1