no tegra incorporates the CPU, GPU, etc all on one chip. Although CPU is important to emulation most emulators don't rely solely on the CPU that would be ridiculous, and horrendously slow. The GPU is used aswell. Both are equally important.No, the GPU isn't even used unless the system you're emulating has hardware-accelerated graphics, and even then the processor is far, far, far more important, since emulation itself is not an inherently parallel task. In fact many emulators for a range of systems still run on a single-core, and if they do have multi-core supported, it's in the testing phase at the most. The graphics on a console are not nearly as demanding as PC graphics, it's the emulation of the system itself that the processor is tasked with, the GPU just get normal graphics instructions.
Take your TV and put it right next to your monitor, and play the same game on high quality settings on both the console and your computer, see which one looks better.
Most people simply don't realize how shitty the graphics on most consoles are
because they're typically viewing them from across the room, whereas you're only a few feet away from your monitor in most cases.
PJ64 requires a P3@800mhz at minimum. That scores about 191 on passmark.
My processor (AMD Athlon XP 2800+) scores 446 on passmark, but I run into some audio stuttering and game slowdowns in some games which are known to have high requirements.
It also requires a video card supporting direct7 at minimum.
My card's a GeForce 6200 A-LE, it scores 46 on passmark... and I can play N64 games with it at a much higher resolution than normal, with texture blending, and FSAA on about x4.
QUOTE(Painguy @ May 3 2010, 12:17 AM) The DS also has a lower polycount limit than the N64.