Am I the only who didn't really enjoy the Monster Hunter Series? I really wish I did enjoy them. I've played 3 of them on psp and none of them have really caught my fancy.
I tried playing them but I just don't find a game whose challenge is dependent on bad mechanics all that fun. Where the "challenge" comes from not being able to lock onto enemies or your weapons being slow and clumsy.
If you want a Monster Hunter type of experience but it being less like Monster Hunter, play God(s) Eater.
Give me ma Dynasty Warriors and I am happy ^^
Ironically Dynasty Warriors Strikeforce is basically Dynasty Warriors meets Monster Hunter.
I tried playing them but I just don't find a game whose challenge is dependent on bad mechanics all that fun. Where the "challenge" comes from not being able to lock onto enemies or your weapons being slow and clumsy.
If you want a Monster Hunter type of experience but it being less like Monster Hunter, play God(s) Eater.
The whole point of the no-lock-on is so that it adds an extra layer of difficulty. You yourself have to be able to keep track of the monster, not rely on some tool to do it for you.
As far as the weapons, change weapons? The dual blades or sword and shield are pretty damn fast.
Slow attacks doesn't equal bad mechanics. Slow attacks mean that you need to be able to read the monster before dedicating yourself to a strike. I never thought the controls were unresponsive either, infact the opposite. The game is largely about learning the moveset of the monster, mastering your weapon of choice, and making quick judgements about when to evade, attack, heal, capture, and so on.I tried playing them but I just don't find a game whose challenge is dependent on bad mechanics all that fun. Where the "challenge" comes from not being able to lock onto enemies or your weapons being slow and clumsy.
If you want a Monster Hunter type of experience but it being less like Monster Hunter, play God(s) Eater.
Slow attacks doesn't equal bad mechanics. Slow attacks mean that you need to be able to read the monster before dedicating yourself to a strike. I never thought the controls were unresponsive either, infact the opposite. The game is largely about learning the moveset of the monster, mastering your weapon of choice, and making quick judgements about when to evade, attack, heal, capture, and so on.
Also, the lack of automatic camera control is largely due to some monsters using their speed to disorient you as a player, not your character. Some monsters dig, some fly, and some leap around the arena. It's up to the player to keep track of them. But regardless, why is this an issue? You're using both control sticks just like any other game, often of which the right control stick is used for camera control in some form. Slamming the game for lack of automatic camera control is like slamming FPS games for not having a on-rails light gun genre camera system.
I disagree. The animation is supposed to make you think twice before healing in a fight. Although you might call it inflated difficulty, I just call it difficulty. The game makes up for it by allowing the player to carry a generous amount of healing items.Well here's a perfect example, when you go to heal, you do this stupid animation for no reason at all. Like you eat and then your character strikes a pose for no reason. This is just inflated difficulty.
I do this all the time. You only heal when:If you're in a battle and need to heal, you need to be pretty damn lucky to run away, eat, let your animation finish, and get back to it without getting hit.
You're only slow if you're using a slow weapon class. You are certainly not slow when using the dual swords, sword and shield, light bowgun, longsword, and so on.You have to read your enemies in most any other game that requires a modicum of skill, the difference is that Monster Hunter just makes you unbelievably slow and takes away your lock on and most basic features.
The single-stick control scheme was admittedly horrible, but that was due to the PSP, as Capcom were fine with enabling real controls for Tri. No argument there.And no, your FPS simile doesn't work. Lock on camera controls are essential for most any game played like Monster Hunter. If a monster wants to disorient you with speed or digging or flying, stop locking on. It's as easy as that. It just becomes a giant pain in the ass (especially on the single-stick iterations of it) to keep the enemy in view and have yourself miss half the time.
That's the thing, it doesn't give you an arsenal of tools that you can use and make the difficulty based on your own failure, it takes away your basics and makes the difficulty based on lacking essential parts. I don't consider that "good difficulty". A game like Devil May Cry 3 is fast and responsive with an array of weapons and combos. It's difficult because if you die, it's your fault, not because the controls weren't responsive or your attacks were slow.