Hey Guys,
right now, some of you read already that I want to modify the Game "Harvest Moon - A New Beginning", right?
I want to create a new Game out of this, because soon, I`m able to modify the whole Game (all file formats excluding moflex, shbin).
I can write very own Scripts in Squirrel Language etc.
But to create something own out of this, I need to implement own models to this game.
To test this, I want to "modify" some models first before creating my own.
I exported some models with EFE to obj and now I can open them in Autodesk 3DSMax.
Is there a way to modify exported objects easily (morphing, reform them)?
right now, some of you read already that I want to modify the Game "Harvest Moon - A New Beginning", right?
I want to create a new Game out of this, because soon, I`m able to modify the whole Game (all file formats excluding moflex, shbin).
I can write very own Scripts in Squirrel Language etc.
But to create something own out of this, I need to implement own models to this game.
To test this, I want to "modify" some models first before creating my own.
I exported some models with EFE to obj and now I can open them in Autodesk 3DSMax.
Is there a way to modify exported objects easily (morphing, reform them)?
![11058823_915737125124019_8668047671653295760_n.jpg](https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xfa1/v/t1.0-9/11058823_915737125124019_8668047671653295760_n.jpg?oh=3127b5d9e348b8c21c2ae02e1d567df6&oe=55894D1A&__gda__=1438242348_3b9a9c1b562d91cffb7342b4dff84907)