ROM Hack MLSSE - Mario and Luigi Superstar Saga Editor

ladygugu

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Does any 1 know an xp com mand for bowsers minions

Like this :D
jJ8DSZQ.png
 

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How i can calculate the Rankup Bonusses.
The values are on Level 1 correct but when I am on Level 2 or > then the value i input is incorect because with every rankup you get bonus hp 1 or 3 hp sometimes. How can I calculate this to always show the correct HP with each levelup and to edit it correctly
Im Working on a rewrite in C# for people that dont have or want to use python.

It's 95% done only thing left is the corrected Hp and Bonus values if you rankup (Max Hp/ BP / POW/DEF/Speed/Stache) :/
I have a way to set all your bonuses but to do it naturally you would have to select what you want to add the bonus to for every level.

--------------------- MERGED ---------------------------

Like this :D
jJ8DSZQ.png
Send me your save and I'll add item support for bowser's minions.
 

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Really? That's funny, because I've been using RAM Explorer and NTR Debugger to get this offset, and I've been dumping the process for the game, so... unless it's supposed to be like 0x003A28F8 and 0x003A28FA/0x004A28F8 and 0x004A28FA? Those two offsets activate what kind of hammer you currently have.
Those are virtual addresses, those don't help me at all sadly.
 

TheWord21

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You can still be my brother, I haven't ruled that out, I'm not trying to sound like a dick.

Ahh, but it was never my aim to make you sound like a dick, good sir. Allow me to ask you this, then, before I post the offsets for clothes/badges... "If you can't use virtual offsets, which is how I get the clothes/badges, then how did you do it for items?"
 

ladygugu

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Ahh, but it was never my aim to make you sound like a dick, good sir. Allow me to ask you this, then, before I post the offsets for clothes/badges... "If you can't use virtual offsets, which is how I get the clothes/badges, then how did you do it for items?"

He edited the savegame to achieve this and not in Realtime Ram. Those have different offsets
 

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Ahh, but it was never my aim to make you sound like a dick, good sir. Allow me to ask you this, then, before I post the offsets for clothes/badges... "If you can't use virtual offsets, which is how I get the clothes/badges, then how did you do it for items?"
I guessed at 90% of it, mainly trial and error.
 

TheWord21

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I guessed at 90% of it, mainly trial and error.

So, I think I found the offsets for the Bros. Attacks, using data from the save file this time.

As of 10/23/17, this is my findings...
00000134 = Bros. Attacks Unlocked (03 = Splash/Bounce Bros., FF = All Bros. Attacks Unlocked)
00000135 = Super Bros. Attacks Unlocked (03 = Splash/Bounce Bros., FF = All Bros. Attacks Unlocked)
00000138 = Field Moves Part 1 (00 = Jump, 01 = High Jump only, 02 = Spin Jump only, 03 = High and Spin Jump)
 
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ladygugu

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So, I think I found the offsets for the Bros. Attacks, using data from the save file this time.

As of 10/23/17, this is my findings...
00000134 = Bros. Attacks Unlocked (03 = Splash/Bounce Bros., FF = All Bros. Attacks Unlocked)
00000135 = Super Bros. Attacks Unlocked (03 = Splash/Bounce Bros., FF = All Bros. Attacks Unlocked)
00000138 = Field Moves Part 1 (00 = Jump, 01 = High Jump only, 02 = Spin Jump only, 03 = High and Spin Jump)

I Found this too and its already in the Editor under give every move.
setting from
0x134 (FF FF 00 00 FF 0F FA 01 FB) gives you every move in Gameplay and all Bros attacks in Battle
 

TheWord21

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I Found this too and its already in the Editor under give every move.
setting from
0x134 (FF FF 00 00 FF 0F FA 01 FB) gives you every move in Gameplay and all Bros attacks in Battle

Actually, that's wrong. What you want is (FF FF 00 00 F7 0F BA 02); I tried it your way, didn't work.
 
Last edited by TheWord21,

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So, I think I found the offsets for the Bros. Attacks, using data from the save file this time.

As of 10/23/17, this is my findings...
00000134 = Bros. Attacks Unlocked (03 = Splash/Bounce Bros., FF = All Bros. Attacks Unlocked)
00000135 = Super Bros. Attacks Unlocked (03 = Splash/Bounce Bros., FF = All Bros. Attacks Unlocked)
00000138 = Field Moves Part 1 (00 = Jump, 01 = High Jump only, 02 = Spin Jump only, 03 = High and Spin Jump)
All of these are clearly bit flags.
For 0x138 it looks like bit 0 is always set for jump and 1-7 are increment as you progress so having bit 0 and bit 7 set would be everything.
 

TheWord21

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All of these are clearly bit flags.
For 0x138 it looks like bit 0 is always set for jump and 1-7 are increment as you progress so having bit 0 and bit 7 set would be everything.

So, basically, I don't reckon you can use bit flags? I was thinking about giving it another try of adding something you could probably use, and here I am.
 

TheWord21

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The reason I think they're bit flags is because 0xFF is all 8 bits in a byte set to 1.

Interesting... but, could you use them? See, when I tested them out on a new file, like from the beginning to North Beanbean, the story seemed to play out as normal. If there are any downsides, I'll say something.
 

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