1. Gericom

    OP Gericom GBAtemp Maniac
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  2. lemp

    lemp Newbie
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  3. Gericom

    OP Gericom GBAtemp Maniac
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    Yes, the new version is allready in beta state. If you want to test it, make an account on cwgames.org. There you can download it.
     
  4. Stonecold Gargoyle

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    Hey Gericom, can you re-upload the newest version of your program and send me the link? it's not on cw-games.org anymore...
     
  5. andibad

    andibad Soon™
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    cw-games was moved to http://www.dshack.org/forum/index.php?/topic/1179-mkds-course-modifier-part-3/page-16 .

    well is seems the site back to original domain. i was found this tools on dshack, but idk why they moved into cw-games. and on this year was moved back to dshack domain again.
     
    Stonecold Gargoyle likes this.
  6. Gericom

    OP Gericom GBAtemp Maniac
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    It was because the admins wanted to become Nintendo developers. So they seperated dshack and cwgames. Now they have nothing to do with it anymore.

    The last beta of mkds course modifier is always found here: http://www.dshack.org/forum/index.php?/files/file/29-mkds-course-modifier/
     
  7. Stonecold Gargoyle

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    Do you think that you could just make an OBJ to NSBMD converter? I really need a way to convert my models... and all I have as far as modeling programs is Blender.
     
  8. Gericom

    OP Gericom GBAtemp Maniac
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    The last version of mkds course modifier got that. Download on my forum: http://florian.nouwt.com/forum
     
  9. StapleButter

    StapleButter 'New Member' registered since 2009. Fuck yea.
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    I'm sorry for the bump, but is there another place where I can download the latest MKDSCM? I can't find a download link on your forum, it's a 403 page.
     
  10. Gericom

    OP Gericom GBAtemp Maniac
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    http://florian.nouwt.com/forum/get.php?id=1
     
  11. rastsan

    rastsan 8 baller, Death Wizard,
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    I would like to request being able to insert custom control codes in the bmg editor. Which is being used for okeari chibi robo. please...
     
  12. Gericom

    OP Gericom GBAtemp Maniac
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    That is possible. Just edit the [#08FF00000100] kind of blocks.
     
  13. rastsan

    rastsan 8 baller, Death Wizard,
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    no luck. when re loaded thing are off and wrong. pointers ignored. ascii text itself jibberish. working around with a basic text replace. control code = x. As I did try exactly what you suggested already. no big deal... thank anyways.
     
  14. SR13DS

    SR13DS Newbie
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    Is there a way to edit the klc without having to import an .obj? I want to edit the klc in some texture hacked courses to suite the textures respectfully.
     
  15. Gericom

    OP Gericom GBAtemp Maniac
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    No, sorry. That's not possible. But if I remember correctly, an older version of mkdscm (3.0, last beta) could export the kcl to obj. (It dumps to C:\test.obj or something)
     
  16. Deleted User

    Deleted User Newbie

    I'm having issues opening .bmg files. There are one or two I can properly open, but when I open any others, the program crashes, or just won't open the file.
    [Edit]​
    Okay so it seems I can open more than two, but I also have another problem.
    The BMG editor corrupts or deletes lines of text because I have a few item names that have become gigantic lines of question marks, and some items crash the game.
     
  17. Snivy Smasher

    Snivy Smasher Newbie
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    I have a HUGE problem with the .obj UV patcher, whatever model I select, it always gives me "Unhandled Exception: Invalid parameters." and it's really bugging me, do you know what the problem is? Also, just for reference, here are the details of the error:
    "System.ArgumentException: Parameter is not valid.
    at System.Drawing.Bitmap..ctor(String filename)
    at MKDS_Course_Modifier._3D_Formats.MLT..ctor(String file)
    at MKDS_Course_Modifier._3D_Formats.OBJ.FixNitroUV(OBJ Input)
    at MKDS_Course_Modifier.Form1.menuItem63_Click(Object sender, EventArgs e)
    at System.Windows.Forms.MenuItem.OnClick(EventArgs e)
    at System.Windows.Forms.MenuItem.MenuItemData.Execute()
    at System.Windows.Forms.Command.Invoke()
    at System.Windows.Forms.Command.DispatchID(Int32 id)
    at System.Windows.Forms.Control.WmCommand(Message& m)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
    at System.Windows.Forms.Form.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)"
     
  18. robotortoise

    robotortoise GBAtemp Regular
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    Man, this tool is great for Spirit Tracks and Phantom Hourglass!

    It's a shame it's not easier to use, though. It's a pain to load up textures and animations with the relating model....

    Do you think you'll get animation export eventually?
     
  19. Gericom

    OP Gericom GBAtemp Maniac
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  20. Orangy57

    Orangy57 bruh
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    Hey. When editing the course nkm files, what unit of measurement is used to find the Y value?
     
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