Microsoft to abandon XNA.

Discussion in 'User Submitted News' started by DinohScene, Feb 5, 2013.

Feb 5, 2013

Microsoft to abandon XNA. by DinohScene at 11:46 AM (1,358 Views / 0 Likes) 15 replies

  1. DinohScene
    OP

    Member DinohScene The Gift of Dino

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    MS has planned to abandon updates on the XNA developer tool.
    The tool is very popular to create games for the XBLA, WPM and any other Windows based device by indie developers.

    However there's a sunny side to the sad story.

    Source: 360Crunch
     
  2. Rydian

    Member Rydian Resident Furvert™

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    Well if this means easier porting...
     
  3. Jayro

    Member Jayro MediCat DVD Developer

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    Welp, there goes any and all hope for OpenGL's world domination. -.-
     
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  4. FAST6191

    Reporter FAST6191 Techromancer

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    Granted making the leap from XNA to another .net based affair is probably not that troubling but given how hard they pushed XNA and that a few places and schools did make the jump I imagine there are a few people less than pleased right now. That said dropping it seems entirely justifiable from where I am sitting.

    Edit: Re: opengl.
    Save for it still owning the CAD world, Valve doing linux stuff and Valve's steambox looking like it might not run windows at its heart?
     
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  5. Sychophantom

    Member Sychophantom I'm a plant.

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    Not entirely surprising, but really it doesn't mean a lot. If they continue to offer a software solution for indie developers on the next Xbox, it would probably be a different toolset anyways.
     
  6. shakirmoledina

    Member shakirmoledina Legend

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    let's hope they bring something better cuz xna was fantastic
     
  7. Gahars

    Member Gahars Bakayaro Banzai

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    So it's been XN-Abandoned, then?

    Like others have said, this isn't a huge shocker. I'm sure Microsoft will offer something new for the next Xbox, and with the 360 on the way out, it makes sense to retire this toolset gently. Developers still have until 2014, too, so that should give them enough time to finish up or move on to something else.
     
  8. IBNobody

    Member IBNobody I try to keep myself amused.

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    I don't mind as long as they don't decide to lock all ports to Windows 8.
     
  9. RodrigoDavy

    Member RodrigoDavy GBAtemp Maniac

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    OpenGL still have the mobile market to explore, also, correct me if I'm wrong, but I thought OpenGL was used in non-Microsoft consoles.
     
  10. Coto

    Member Coto GBAtemp Addict

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    custom forked opengl libraries (in mobile, handhelds, consoles) platforms shouldn't be affected.. but porting to microsoft will be if the coder doesn't know directx very well. (they're forcing you to know directx or gtfo basically)
     
  11. Devin

    Member Devin "Local Hardware Wizard"

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    ;A; A couple months before I was going to be able to use my DreamSparks account to develop some Indie Games. :/
     
  12. FAST6191

    Reporter FAST6191 Techromancer

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    Yeah mobile/embedded openGL (well I guess I should use the proper name of openGL ES)... as for non MS consoles it gets odd. I am not so sure about Nintendo's stuff other than the GBA and DS (both or which were so primitive as to not really rank) as I have not played so much with it but Sony was a bit of a mix- the otherOS stuff was crippled openGL and from what I saw the actual devkit was not straight openGL but owed far more than a passing nod to it. (For what it is worth the token search says the wii was in a similar position).

    Spin in homebrew to that mix and it changes again with various library developers doing things like replicating interfacing/calling methods. From what I saw commercial library makers did similar things and made translation layers, all that said if you were using openGL on a PC project you probably would not be able to do a simple recompile and have it work but the effort would probably not have been that great.
     
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  13. Arras

    Member Arras ★02

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    Wait, what do you mean? Not having XNA somhow prevents people from using OpenGL on Windows? That sounds odd.
     
  14. SifJar

    Member SifJar Not a pirate

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    Are Microsoft in some way going to prevent any graphics library other than DirectX from working? Is that even possible? (Unless you mean official App Marketplace [or whatever they call it] apps, which they have a lot more control over)
     
  15. Rydian

    Member Rydian Resident Furvert™

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    IIRC the PS3 was based in ES 1, but with a lot of non-standard stuff tossed in they felt they needed.
     
  16. Coto

    Member Coto GBAtemp Addict

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    No but if the developer (indie) relied on XNA, it'll have to use and outdated sdk and of course older libraries for xbox. It shouldn't be much of an issue but if newer frameworks are developed, those will have to agree with "microsoft's wish" and support directx under their new SDK (also, leaving the XBOX360 aside, I guess..) or you'd end up with past gen close-to-hw functions to deal with your new framework. Plus, the fact, new SDK + focus on new directx (multiplatform) = you better get our newest SDK if you want your code to be run on our newer hardware.

    My thoughts.. it's a personal opinion not a fact ..

    edit: that, and yeah, newer SDK and directx means new SDK, and porting opengl calls over.
     

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