bruh, how are you gunna say that when dread goes all in on action combat/counters/takedowns and railroading the player while having the most generic looking locations
Good point here.
What makes a good metroid ?
M1 and super defined the genra.
For me, the most linear one was FUSION. I loved it back in 2004, but when I killed the final boss, I seriously asked to myself, "is the prologue finally over so we can have the main dish ?" And...nope, obviously.
DREAD is something bizarre at first glance:
- Music is bad, really really bad for this kind of game. THIS IS HERESY, pure and simple.
- 2.5D environments are lacking, which is a shame when we know the Lord of Shadows serie by MercurySteam, but hard to have a good art direction if you play a 100% subterranean game.
- Adam is still there, giving you directions, which I HATE.
But then...
- Controls are top notch
- Combat can be really dynamic due to counters at the expense of the armed canon purpose
- Upgrades have a lot of novelty to them, which is quite a feat
- Map is insanely complicated but quick to go through
- Boss fights are FUN
- Thrilling 'ALIEN' chase scenes are both hard and rewarding
- Chara design is really cool overall
- Macho sidenote: Samus talks only ONE time, which is perfect, but she lacks this hips balancing from 3DS remake
You can't tell me you didn't enjoyed the final boss fight.
Can you ?
Senpai finally noticed me