Okie dokie~
Here's 0.8.3, download on GitHub or on the GBAtemp download center. Again, don't expect too much. As I said before, we're just getting a few bug fixes; most of the improvements for 0.8.3 were for the desktop UI. Oh, and I wasn't able to test this build because I updated my Switch to play Smash online. There shouldn't be any problems, but let me know if there is.
And on a somewhat unrelated note, I might as well give another update on NooDS for anyone that's interested. I know @catlover007 is working on a lovely ARM64 JIT for melonDS, but I'm still chipping away on my own project as well! Games are booting, saving works, and the 2D engine is getting closer to completion. Speed is still worse than melonDS, but there's still a lot of potential for optimization. Unfortunately progress hasn't been as fast as I'd like it to be, due to a variety of factors in my life right now. But anyways, here are some screenshots from my most recent progress update to give you a bit of an idea:
I do feel a bit bad for neglecting melonDS though... for example, I had planned on spending more time trying to find a solution/workaround for the OpenGL renderer's polygon bug, but that never ended up happening. I've learned a hell of a lot about how the DS works though, and hopefully one day NooDS will become a worthy competitor for melonDS! Well, one way or another, we'll definitely get a full speed DS experience on the Switch eventually. Either from melonDS or NooDS, or both!
Here's 0.8.3, download on GitHub or on the GBAtemp download center. Again, don't expect too much. As I said before, we're just getting a few bug fixes; most of the improvements for 0.8.3 were for the desktop UI. Oh, and I wasn't able to test this build because I updated my Switch to play Smash online. There shouldn't be any problems, but let me know if there is.
And on a somewhat unrelated note, I might as well give another update on NooDS for anyone that's interested. I know @catlover007 is working on a lovely ARM64 JIT for melonDS, but I'm still chipping away on my own project as well! Games are booting, saving works, and the 2D engine is getting closer to completion. Speed is still worse than melonDS, but there's still a lot of potential for optimization. Unfortunately progress hasn't been as fast as I'd like it to be, due to a variety of factors in my life right now. But anyways, here are some screenshots from my most recent progress update to give you a bit of an idea:
I do feel a bit bad for neglecting melonDS though... for example, I had planned on spending more time trying to find a solution/workaround for the OpenGL renderer's polygon bug, but that never ended up happening. I've learned a hell of a lot about how the DS works though, and hopefully one day NooDS will become a worthy competitor for melonDS! Well, one way or another, we'll definitely get a full speed DS experience on the Switch eventually. Either from melonDS or NooDS, or both!