Megadoom Version 0.0.1 for the Sega Genesis using Mega Everdrive Pro release

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uniq.games released Megadoom Version 0.0.1 for the Sega Genesis using Mega Everdrive Pro.
Megadoom uses the FPGA chip on the Everdrive Pro to speed up processing similar to how the SNES used an onboard chip.
It is sort of like playing back a video through the Sega VDP in real time.
Download links: Without music 2MB: https://drive.google.com/file/d/1xFU5... With music 475 MB: https://drive.google.com/file/d/1RcUT...

WAD files.
----------
The game contains the shareware WAD file.
The game supports all the original WAD files (should be obtained separately).
A WAD file should be placed in the same folder with megadoom.bin file.
The list of supported WAD files:
- doom2.wad
- doomu.wad
- doom.wad
- doom1.wad
- plutonia.wad
- tnt.wad
- doom2f.wad

Music files.
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The game is supplied with music files for the shareware WAD file.
The game requires WAV files (signed 16-bit 44100 Hz) for playing music.
The files should be located in a folder named "music".
The folder "music" should be located in the same folder with megadoom.bin file.
The WAV files can be customized free. The original file names must be preserved.
e1m1.wav
e1m2.wav
e1m3.wav
e1m4.wav
e1m5.wav
e1m6.wav
e1m7.wav
e1m8.wav
e1m9.wav
e2m1.wav
e2m2.wav
e2m3.wav
e2m4.wav
e2m5.wav
e2m6.wav
e2m7.wav
e2m8.wav
e2m9.wav
e3m1.wav
e3m2.wav
e3m3.wav
e3m4.wav
e3m5.wav
e3m6.wav
e3m7.wav
e3m8.wav
e3m9.wav
inter.wav
intro.wav
bunny.wav
victor.wav
introa.wav
runnin.wav
stalks.wav
countd.wav
betwee.wav
doom.wav
the_da.wav
shawn.wav
ddtblu.wav
in_cit.wav
dead.wav
stlks2.wav
theda2.wav
doom2.wav
ddtbl2.wav
runni2.wav
dead2.wav
stlks3.wav
romero.wav
shawn2.wav
messag.wav
count2.wav
ddtbl3.wav
ampie.wav
theda3.wav
adrian.wav
messg2.wav
romer2.wav
tense.wav
shawn3.wav
openin.wav
evil.wav
ultima.wav
read_m.wav
dm2ttl.wav
dm2int.wav
 
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    Xdqwerty @ Xdqwerty: @SylverReZ, @Psionic Roshambo sorry but im not that used to listening to non game music +1