Mario Movie Cast Reveal, Blizzard Situation (LAWYER UPDATE), GBAtemp V8 Explained - Tempcast #58

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In this week's episode we are in shock and awe as everybody else from the Nintendo Direct which happened on September 23rd. From the Super Mario movie cast reveal to N64 games finally coming to the switch, albeit not in a way many of us hoped, we discuss these topics in excruciating detail. Furthermore, we talk about the new and revamped GBAtemp V8. Alongside those topics, we also touch on the subject of Blizzards CEO getting a subpoena, in our lawyer segment led by special guest Eric "Ericzander" Zander esq., who unfortunately had to practice social distancing during the recording of this episode, for he is an avid anti-vaxxer and refuses to wear a mask, because it "muffles the quality" of his voice track.


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in our lawyer segment led by special guest Eric "Ericzander" Zander esq., who unfortunately had to practice social distancing during the recording of this episode, for he is an avid anti-vaxxer and refuses to wear a mask, because it "muffles the quality" of his voice track.

We're all dumber for listening to this segment.
 

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    there is a plugin that display them on the wii u menu, pretty sure it is enabled by default
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    so like it doesnt exist
  • crafthp434 @ crafthp434:
    yeah
    ?
  • NinStar @ NinStar:
    it doesn't exist, at least not for aroma
  • crafthp434 @ crafthp434:
    ohhhhh
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    on tiramisu you can access it by opening mii maker
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    I don't have a wii u anymore to test it myself, but if homebrews are not visible on the wii u menu I think you can press L + R + minus to open the plugin menu, there should be an option called "homebrews on wii u menu" or something similar
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    nope
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    it is L+dpad down+ select
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    but homebrew is appearing in the home menu btw
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    yes, now I remember it
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    then it is working, I also don't like that they did this but it is the only option you have if you are using aroma
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    i just didint know the homebrew launcher didint exist in aroma
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    thanks btw
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    @Xdqwerty you can use a "spawner" function on any object.
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    Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does not exist, then create enemy at certain spot. (This would be a pain tho for lots of emeies)
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    Easiest, simple way would be just restart scene, but player would restart from beginning.
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    @BigOnYa, thx in advance
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    Xdqwerty @ Xdqwerty: @BigOnYa, thx in advance +1