i think you are the only one in the world who wants to play itI wanna play SMG!

i think the update has added a new api call which checks the drive to see if something is writing code to it
so, all we need to do is decrypt the firmware update, read the code, and modify the call to report that everything is peachy!
![]()
Lol, if we could do that, we would have homebrew on the Wii right now, and probibly wouldn't need modchipsÂ![]()
Yes.just one question....if i buy the orginal game does it works on my modded wii?
Lol, if we could do that, we would have homebrew on the Wii right now, and probibly wouldn't need modchips![]()
i doubt that. we would first need an understanding of the wii's environment. i don't think there's been an ide leaked like there was on the psp, to my knowledge at least.
could possibly edit the operator used in the call to read !=, or throw back false instead of true in the unlikely case of a boolean call.
All current modchips, with the exception of D2Ckey, write directly to the drive RAM. That is most likely the problem with this game. If that is the case, there will NOT be a patch that will fix it. It will require completely new chips and probably more wires.Â![]()
Yet again another "patch" has emerged on usenet. This one is called "Super_Mario_Galaxy_USA_FiX_Wii-LEiPESHiT.exe" I looked at it in a hex editor and it isn't all 0's but i don't know much about that kinda stuff so can some look into this? When i tried opening it not much happened so don't get your hopes up. I don't have smg myself so i can't check it. Again if you need help locating it my email is [email protected]

