I've set it as follows:Well the ID in the eboot path is NPXS10027 but I guess you just made a typo.
To access gro0 you have to add an additional uri line line described in the additional steps.
Yep sure did. Seems I'm making progress though; changing the line to NPXS10027 in tbl_uri launches the manual, however I get a new error telling me to "Insert a PS Vita Card that contains this application"If you use a certain sqlite browser you were sure to click write changes at the end?
Also Kantai Collection won't be decrypted either. That's because Kantai Collection closes all processes (including the near app) before launching (molecular shell). It seems like this won't work for EVERY cartridge.No problem, if you happen to have Danganronpa Ultra Despair Girls, that won't be decrypted for some reason so don't waste your time like I did.
That tutorial uses the encrypted files, rather than decrypted ones, so this changes nothing.Is it possible to use this to install a physical game as a digital one like in this tutorial? http://wololo.net/talk/viewtopic.php?f=65&t=45036
This is great news. I'm having trouble getting a repacked CPK to run as a patch, however. Specifically, the data.cpk from Persona 4 Golden.
I'm using Cri Packed File Maker to create the new CPK from a directory extracted using quickBMS (no other programs will extract the CPK, saying it's invalid).
I just get an error saying the game is corrupted unless I delete it from the patch directory.
Here's a comparison of the original CPK and the repacked CPK. I did replace a few model files but it shouldn't account for such a big difference. The main problem seems to be the selective compression. I haven't tried without compression though, I will test that shortly.
Anyone know of any other CPK tools?
EDIT: With all this trial and error, it'd be nice if you could duplicate the bubble. Like have one be molecularshell and another actually be the game
Why does all the good stuff happen when I have massive bills to pay ;-;
Somebody be so kind and gift me a Vita pls <З
I'll love you forever~
It does, but you can't use an actual patch along with it.Okay so dropping the file itself into the update crashed the game. When I update the game via PSN, it says it should be the same CPK name with _patch at the end. However, I can't decrypt it to find out exactly what should be in there D: Either way, it seems like dragging and dropping the replaced files into the update folder doesn't work for every game, which is disappointing.
When I drop the new CPK (NOVA_FileList_Vita.cpk) into the PCSG00351 (PS: Nova's Game ID) folder, it says the update is corrupted. Do I need *just* that file, or another file/folder to give information about the update?It does, but you can't use an actual patch along with it.
You would need to decrypt the patch files (which is a separate problem, not explained yet) and then insert them in the same way you do these "mods".
Try adding an sce_sys. The one from MolecularShell works for testing (though leaving it there isn't a great idea).When I drop the new CPK (NOVA_FileList_Vita.cpk) into the PCSG00351 (PS: Nova's Game ID) folder, it says the update is corrupted. Do I need *just* that file, or another file/folder to give information about the update?
It saying the file is corrupted is what prompted me to try this way, but since I can't decrypt the update yet, I'm kind of stonewalled.
Note that, at least on carts, re-inserting the cart with Molecular's sce_sys causes it to fail.Dropping the sce_sys folder into the patch folder worked, the game doesn't crash anymore.
However, it looks like none of my changes are taking place, but I have a feeling that's on me. Thank you for your help! \ o /
The JP one directly worked, as seen above, so it doesn't accept only the one.@dkabot Thank you, the param.sfo at least made the game boot but I'm getting infinite loading screen too.
I hope this doesn't have to do with the executable or we're screwed (though it's likely the CPK compression from that program being wrong).
If it was it'd probably be crashing with error messages.