ROM Hack Made in Ore Translation (not patch)

flyingpenguin

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This isn't something that patches your game or anything; it just tells you how to make a game. This was originally done for a guy on Youtube, so it has grammar mistakes and it isn't all that clear, but it you have any questions, reply, and hopefully, me or some other guy who can help with translating will help you out.

To navigate to the mini game making thing, tap the green pencil (it says my house) and then click the red button (it says enter), leave the selection on the default selection (this says super creator 21) then tap the red button again after it loads (this says accept), leave the selection on default (this is the game creator) then press the red button again after it loads (it says accept), then tap it again after it loads (it says create)

the first part shows a layout of characters, this is where u name the game that you're creating. tap the 1/A on the left to choose english. then after you enter the name, click the red button (it says accept). the yellow button in the middle bottom part means like leave it to the game to decide. the blue button says exit. the button on the lower left in the character layout part says backspace.

if the game shows you two buttons, one blue and one red, you can assume that red is yes and blue is no

next it asks how long the game should be. the left is short, the right is long. red button says accept, blue button says back

the four buttons on the bottom says (from left to right) exit, save, play, finish)

play is play what you've created so far

finish is basically publish the game.


I'll separate the next part into tabs.

First Tab: Drawing
left box says background, the right boxes says objects.
yellow button says import, red button says create
the background is the background, you can't interact with it.
the door with the blue arrow is go back to the screen with the other stuff (sound and settings and stuff)
the weird looking guy on the right is change the angle of the palette.
the weird woman (you'll sometimes see her) allows you to create your own picture, (like a stamp and stuff like that, depending on what you selected)
most of the things here is self-explanatory. the guy on the right is undo/redo the + sign is zoom in. the grid thing is show a grid thing. the square with the circle on the edge is create shapes. the stamp to the right is stamp a picture on. the thing to the right of that is write letters. the elephant on the left shows the size of the letters. the clown is the font selection. the paint tube is the color of the letters. the weird looking guy is to turn the letters 90 degrees (sorry for my lack of vocabulary). just drag and drop to add things. you can go back with the blue arrow in the bottom left. the square in between the eraser and the letter thing is cut, copy, paste. the left selection (on the top after selecting the square) is copy and to the right of that is cut. the eraser just erases things. the things on the right all erase the whole thing, but they do it in different pointless ways.

the objects part allows you to draw objects that you can interact with. tap an empty box and click the red button, which says create. it lets you name your object (this doesn't show up when you're playing the game). pressing accept without typing anything makes it called object 1 or object 2 or object 3... depending on how many objects you already created. next is the size of the object. next is naming the frame of the animation. you'll see two squares. the top left square in the first big square is create another frame. the one to the right is erase the frame. the one below is import a frame. on the second big square, the top left one is play the frames so it looks like an animation. the one to the left is change the animation speed. the one below that is show a picture of the other frame lightly (you'll see). and the one to the left is show the object in contrast to the background. when you exit out, you'll see four boxes, three that say new, and one that doesn't. here you can create different pictures, so it can change to another picture at a certain point in the game, or when whatever you want. from left to right, the yellow buttons say change the name, import, and copy. and the left red button says change. after you create a object, the yellow buttons after you exit will say from left to right, copy, erase, and change the name. you'll probably notice by now that the thing to the right and a bit above the objects thing says x/256 pt. this means the more you add things to your game (like objects and frames and stuff) the more points it takes up, and it can have 256 points worth of stuff.

Second Tab: Sound
this allows you to change the music that plays while your game. the play button (if you have music) on the right plays the song, and the square stops it. the yellow box says import (music from another game thats already created) the red box says create. when you press import, it lets you choose between games and a (if you created one) the red button says enter and blue button says stop (like exit). the left selection says "Diamond Soft(ware)" and the right says "My Game" If you click the right arrow, it'll show you the records selection. left says "Diamond Record" and right says "My Record". the red button says look and the blue button says back. by clicking the red button, you can choose the game or song. here, the red button says accept, and the blue button says back. the book type looking thing in the top right corner shows the sales of the game or the record. the pointing hand takes you to the next page (or the previous one). the buttons on the top say me1 me2... me5. when you click accept, it says you imported a song. I'm not going to cover the creating a song part right now.

Third Tab: Creation
the box on the right is what the game will tell you to do when you play it.

the box on the left is basically the game. it'll show you too selections on the top, the left one says stage (which shows you the stage currently) and the right thing says objects (which shows all of the objects you created) the little thing on the bottom right shows you how fast your game is going to run (not in the end, but just for now when you press the play button to the left of it. the thing in between the play button and the speed is to show whether the objects switch is turned on. this is how the game works. you choose whether somebody wins a mini game but selecting which objects switches are turned off or on. but this button just shows you while you press the play button if the switch is turned on or off.

first, tap objects on the top, and choose the object you want to configure, and press the red button (it says create). then click the red button. this is going to configure how the object is going to start out in the beginning. choose which picture its going to start out as. next, you choose where the object is going to be. the top bar says choose yourself, and the bottom bar says follow another object. if you choose "choose yourself", the top bar says exact, and the bottom bar says random, exact means you choose a placement thats exact, and random means the game chooses a random spot within a boundary you set. if you choose random, it asks you whether it can overlap (top bar) or it can't overlap (bottom bar). then you choose where it should be (boundaries). then click the red button. and then click it again

now select the object in the stage thing (remember, by clicking the top part). the middle yellow button says erase, which doesn't erase the actual object, but it erases everything you did in the "Creation" part of the game. the blue button says stop, and the red button says change (choose that). the top bar tells you about what you just did, the configuring where the object starts out and stuff. the rest of the bars are basically how the object will react to what you do. on the left of the bars it'll say AI1 AI2,,,AI5. select AI1 and click the red button (create). this basically is like action and reaction. if something happens, how will the object react. i'll separate this into action, reaction, then the sub things (the half bars that they have). I'll show which one it is by the big O, instead of stating it, because its faster (for me) that way.

Action: Touch
Oo
oo
oo

If you go to this, it'll allow you to choose whether its the object thats touched (tapped) or some other part of the stage (you don't get to choose which part of the stage). next, it'll show you four buttons, the one in the left bottom is exit. like discard what u just did. the blue button (not the discard button) says back. the red button says yes. the green button says add another action. for example, if i wanted an object to move depending on two things, for example, time and touch, i would select this and choose time (i'll talk about it later). for now, choose the red button. press it again. this gets you to the reaction part, which i'll talk about later

Action: Bump
oo
Oo
oo

This is basically if the object bumps into another object or a part of the stage. the first bar is bump, and the second bar is overlap, i don't really understand the difference, because its only a pixel different, but whatever. next, the first bar is overlap/bump into another object, and the second bar is overlap/bump a part of the stage. if u choose object, choose the object. if you choose stage, choose the part of the stage.

Action: Anime
oo
oo
Oo

This is when a picture is changed to another one. the first bar says when the anime changes, and then you select the picture that you want it to be. the second bar says when the animation is done.

Action: Time
oO
oo
oo

This is basically at a certain point in time, something happens. the first bar says exact and the second bar says random. exact means you choose the time at which something happens, and random means the time is random, within the boundaries that you set

Action: Switch
oo
oO
oo

This is when a switch of an object is turned on, whether it be itself, or another object. next, choose the object, then choose the switch thing. it'll show u four bars. the first bar is "when the switch is turned from off to on" the second is "when the switch is on" the third is "when the switch is turned from on to off" and the last is "when the switch is off". i'm not exactly sure why they put four instead of two, but whatever. choose one, and there u go.

Action: Success/Failure
oo
oo
oO

This is when you're losing or winning in a game (before the time is up). On default, you're losing. I'll talk more about this later on. there are six bars. top left is "success is guranteed". below that is "succeeding currently" below that is "not succeeding (currently)" to the right is "not failing" above is "currently failing" and above is "failure is guaranteed". these are basically what state the game is in currently. choose which ever (I don't hardly ever use this action)

After you press the red button after the action thing, it'll give you the reaction thing.

Reaction: Move
Oo
oo
oo

This is move the object. top right is straight. below that is teleport, below that is wander (after getting to that area that you select it) to the right is get close (to another object) above that is change places with another object. above that is stop (moving). for wander, it'll show u a picture and stuff so it should be self explanatory. for straight, the top bar says start from where u are right now, and the second bar says from somewhere else. for start from where u are right now, the top bar says choose yourself, and the second bar says from nearby another object. if you choose (going back a bit) "start from where u are right now", the first bar says in a certain direction, the second bar says random direction, and last bar says certain place. rest is self explanatory.

Reaction: Failure
oo
Oo
oo

This is when you fail the game

Reaction: Sound
oo
oo
Oo

it creates a sound. the first eight u see are categories.
if it was like this:
1 2
3 4
5 6
7 8

1: action
2:computer
3:sports
4:everyday things
5:Body
6:living things
7:voice
8:NES (nintendo entertainment system)

go under a category and select the sound u want. you can preview the sound by tapping it.


Reaction: Switch
oO
oo
oo

this switches on or off the switch of the object. the first bar says switch on and second bar says switch off.

Reaction: Anime
oo
oO
oo

This changes or stops the animation the object is doing. first bar is change the animation. second is stop it. for change the animation, you choose what u want it to change to.

Reaction: stage thing (i'm not a good translator)
oo
oo
oO

the top right is flash the whole screen, below is show paper things (i'm not a good translator) right of that is change the color to the opposite. above that is earthquake.

at the screen with the stage and the objects and the play and the speed of the game and stuff like that. you'll see a green button where it says the success thing(i'm not a good translator) here u can choose how the game is determined whether you win. the bars represent any possible way to win the game. choose one. the yellow button says delete. don't know about the green arrow thing. when u choose it, it'll ask u what object you want, then u select how the game is won. when the object you chose's switch is on or off. top bar is on. bottom bar is off. after you select it, you can go back to it, and choose the green button, which allows you to add another switch that has to be on or off to win the game.


Fourth Tab: Settings
In here the left box allows you to change the game's name

the right box allows you to change the length of the game

the red button says change
 

xshinox

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damn nice translation. good for people wanting to make mini games. one thing, how do you make "jiggles" ?
 

flyingpenguin

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if you mean jiggles as in the stage shaking, you can choose "earthquakes" in the reaction thing

Posts merged

oh sorry I didn't notice you posted before I posted

I don't think you can make a certain part shake, but you can make an object move around I believe. let me check
 

flyingpenguin

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one of the wander options allows you to move the object around in a certain area that you choose. i tried that, and i guess it would be considered "jiggling"
 

flyingpenguin

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the top two options will make the objects sorta jiggle if you choose a small area

Posts merged

yeah there's an option for bounce off walls, and if you choose an area thats thinner than the actual object, it'll go up/down or side/side
 

xshinox

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ok gotcha. now let's see if a guy i know can improve on his mini game creation for this game. thanks for the help. i hope he reads all this.
 

flyingpenguin

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This is just the basics, so I don't think an already created minigame can be improved by reading this. There is also a part in the game where they teach you more advanced stuff (not anything thats not originally in the game, but how to make minigames more unique), but of course thats in Japanese.
 

elixirdream

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a nice one
smile.gif

very descriptive and detail
smile.gif
 

flyingpenguin

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greator said:
A screenshot would be nice and easy to understands.

I got a powerpc mac and DS emulators don't work on it very well, and emulating winidows goes really slow. and taking pictures with a camera would probably be not that great quality..
 

da_rula

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Hi there. At first, i have to thank you, flyingpenguin, because your translations helped me to get into this game. My first microgame works like a charm <img src="style_emoticons/<#EMO_DIR#>/yaynds.gif" style="vertical-align:middle" emoid=":yayds:" border="0" alt="yaynds.gif" />

So, i decided to do the "work" and made some screenshots of the menus, you're talking about in the translations. I hope it's understandable.
Here it comes <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

-------------------------------------------------------------

<!--fonto:Lucida Console--><span style="font-family:Lucida Console"><!--/fonto-->This isn't something that patches your game or anything; it just tells you how to make a game. This was originally

done for a guy on Youtube, so it has grammar mistakes and it isn't all that clear, but it you have any questions,

reply, and hopefully, me or some other guy who can help with translating will help you out.

To navigate to the mini game making thing, tap the green pencil (it says my house) and then click the red button

(it says enter), leave the selection on the default selection (this says super creator 21) then tap the red button

again after it loads (this says accept), leave the selection on default (this is the game creator) then press the

red button again after it loads (it says accept), then tap it again after it loads (it says create)

the first part shows a layout of characters, this is where u name the game that you're creating. tap the 1/A on the

left to choose english.
<img src="http://da-rula.de/mio/minigame_01.png" border="0" class="linked-image" />
then after you enter the name, click the red button (it says <i>accept</i>). the yellow button in the middle bottom

part means like <i>leave it to the game to decide</i>. the blue button says exit. the button on the lower left in

the character layout part says backspace.

if the game shows you two buttons, one blue and one red, you can assume that red is <i>yes</i> and blue is <i>no

</i>

next it asks how long the game should be.
<img src="http://da-rula.de/mio/minigame_02.png" border="0" class="linked-image" />
the left is <i>short</i>, the right is <i>long</i>. red button says <i>accept</i>, blue button says <i>back</i>

<img src="http://da-rula.de/mio/minigame_03.png" border="0" class="linked-image" />
the four buttons on the bottom says (from left to right) <i>exit</i>, <i>save</i>, <i>play</i>, <i>finish</i>)

<i>play</i> is play what you've created so far

<i>finish</i> is basically publish the game.


I'll separate the next part into tabs.

First Tab: <b>Drawing</b>
<img src="http://da-rula.de/mio/minigame_04.png" border="0" class="linked-image" />
left box says <i>background</i>, the right boxes says <i>objects</i>.
yellow button says <i>import</i>, red button says <i>create</i>

<img src="http://da-rula.de/mio/minigame_05.png" border="0" class="linked-image" />
the background is the background, you can't interact with it.
the door with the blue arrow is <i>go back to the screen with the other stuff</i> (sound and settings and stuff)
the weird looking guy on the right is change the angle of the palette.
the weird woman (you'll sometimes see her) allows you to create your own picture, (like a stamp and stuff like

that, depending on what you selected)
most of the things here is self-explanatory. the guy on the right is undo/redo the + sign is zoom in. the grid

thing is show a grid thing. the square with the circle on the edge is create shapes. the stamp to the right is

stamp a picture on. the thing to the right of that is write letters.
<img src="http://da-rula.de/mio/minigame_06.png" border="0" class="linked-image" />
the elephant on the left shows the size of the letters.
<img src="http://da-rula.de/mio/minigame_07.png" border="0" class="linked-image" />
the clown is the font selection.
the paint tube is the color of the letters. the weird looking guy is to turn the letters 90 degrees (sorry for my

lack of vocabulary). just drag and drop to add things. you can go back with the blue arrow in the bottom left. the

square in between the eraser and the letter thing is cut, copy, paste. the left selection (on the top after

selecting the square) is copy and to the right of that is cut. the eraser just erases things. the things on the

right all erase the whole thing, but they do it in different pointless ways.

the objects part allows you to draw objects that you can interact with. tap an empty box and click the red button,

which says <i>create</i>.
<img src="http://da-rula.de/mio/minigame_08.png" border="0" class="linked-image" />
it lets you name your object (this doesn't show up when you're playing the game). pressing <i>accept</i> without

typing anything makes it called object 1 or object 2 or object 3... depending on how many objects you already

created.
<img src="http://da-rula.de/mio/minigame_09.png" border="0" class="linked-image" />
next is the size of the object.
<img src="http://da-rula.de/mio/minigame_10.png" border="0" class="linked-image" />
next is naming the frame of the animation.

in the following editor
<img src="http://da-rula.de/mio/minigame_11.png" border="0" class="linked-image" />
you'll see two squares.

<img src="http://da-rula.de/mio/minigame_12.png" border="0" class="linked-image" />
the top left square in the first big square is <i>create another frame</i>. the one to the right is <i>erase the

frame</i>. the one below is <i>import a frame</i>.

<img src="http://da-rula.de/mio/minigame_13.png" border="0" class="linked-image" />
on the second big square, the top left one is <i>play the frames</i> so it looks like an animation. the one to the

right is <i>change the animation speed</i>. the one below that is <i>show a picture of the other frame lightly</i>

(you'll see). and the one to the left is <i>show the object in contrast to the background</i>.

when you exit out, you'll see four boxes,
<img src="http://da-rula.de/mio/minigame_14.png" border="0" class="linked-image" />three that say new, and one that doesn't. here you can create

different pictures, so it can change to another picture at a certain point in the game, or when whatever you want.

from left to right, the yellow buttons say <i>change the name</i>, <i>import</i>, and <i>copy</i>. and the right

red button says <i>change</i>.

after you create a object,
<img src="http://da-rula.de/mio/minigame_15.png" border="0" class="linked-image" />
the yellow buttons after you exit will say from left to right, <i>copy</i>, <i>erase</i>, and <i>change the name

</i>. you'll probably notice by now that the thing to the right and a bit above the objects thing says <b>x/256

pt.</b> this means the more you add things to your game (like objects and frames and stuff) the more points it

takes up, and it can have 256 points worth of stuff.

Second Tab: <b>Sound</b>
<img src="http://da-rula.de/mio/minigame_16.png" border="0" class="linked-image" />

this allows you to change the music that plays while your game. the play button (if you have music) on the right

plays the song, and the square stops it. the yellow box says import (music from another game thats already created)

the red box says create. when you press import, it lets you choose between games and a (if you created one) the red

button says enter and blue button says stop (like exit).
<img src="http://da-rula.de/mio/minigame_17.png" border="0" class="linked-image" />
the left selection says "Diamond Soft(ware)" and the right says "My Game" If you click the right arrow, it'll show

you the records selection.
<img src="http://da-rula.de/mio/minigame_18.png" border="0" class="linked-image" />
left says "Diamond Record" and right says "My Record". the red button says look and the blue button says back. by

clicking the red button,
<img src="http://da-rula.de/mio/minigame_19.png" border="0" class="linked-image" />
you can choose the game or song. here, the red button says <i>accept</i>, and the blue button says <i>back</i>.

the book type looking thing in the top right corner shows the sales of the game or the record. the <i>pointing

hand</i> takes you to the next page (or the previous one).
<img src="http://da-rula.de/mio/minigame_20.png" border="0" class="linked-image" />
the buttons on the top say me1 me2... me5. when you click accept, it says you imported a song. I'm not going to

cover the creating a song part right now.

Third Tab: Creation
<img src="http://da-rula.de/mio/minigame_21.png" border="0" class="linked-image" />
the box on the right is what the game will tell you to do when you play it.

<img src="http://da-rula.de/mio/minigame_22.png" border="0" class="linked-image" />
the box on the left is basically the game. it'll show you too selections on the top, the left one says <i>stage</i>

(which shows you the stage currently) and the right thing says <i>objects</i> (which shows all of the objects you

created) the little thing on the bottom right shows you how fast your game is going to run (not in the end, but

just for now when you press the play button to the left of it. the thing in between the play button and the speed

is to show whether the objects switch is turned on. this is how the game works. you choose whether somebody wins a

mini game but selecting which objects switches are turned off or on. but this button just shows you while you press

the play button if the switch is turned on or off.

first, tap objects on the top, and choose the object you want to configure,
<img src="http://da-rula.de/mio/01_minigame_ai.png" border="0" class="linked-image" />
and press the red button (it says <i>create</i>). then click the red button. this is going to configure how the

object is going to start out in the beginning. choose which picture its going to start out as. next, you choose

where the object is going to be.

<img src="http://da-rula.de/mio/02_minigame_ai.png" border="0" class="linked-image" />
the top bar says <i>choose yourself</i>, and the bottom bar says <i>follow another object</i>. if you choose

<i>"choose yourself"</i>,
<img src="http://da-rula.de/mio/03_minigame_ai.png" border="0" class="linked-image" />
the top bar says <i>exact</i>, and the bottom bar says <i>random</i>. <i>exact</i> means you choose a placement

thats exact, and <i>random</i> means the game chooses a random spot within a boundary you set. if you choose <i>

random</i>,
<img src="http://da-rula.de/mio/04_minigame_ai_yourself_random.png" border="0" class="linked-image" />
it asks you whether it can <i>overlap</i> (top bar) or it <i>can't overlap</i> (bottom bar). then you choose where

it should be (boundaries). then click the red button. and then click it again

now select the object in the stage thing (remember, by clicking the top part).
<img src="http://da-rula.de/mio/05_minigame_ai.png" border="0" class="linked-image" />
the middle yellow button says <i>erase</i>, which doesn't erase the actual object, but it erases everything you did

in the "Creation" part of the game. the blue button says <i>stop</i>, and the red button says <i>change</i> (choose

that).
<img src="http://da-rula.de/06_minigame_ai_list.png" border="0" class="linked-image" />
the top bar tells you about what you just did, the configuring where the object starts out and stuff. the rest of

the bars are basically how the object will react to what you do. on the left of the bars it'll say AI1 AI2,,,AI5.

select AI1 and click the red button (create). this basically is like action and reaction. if something happens, how

will the object react. i'll separate this into action, reaction, then the sub things (the half bars that they

have). I'll show which one it is by the big O, instead of stating it, because its faster (for me) that way.

<b>Action: Touch</b>
<img src="http://da-rula.de/mio/07_minigame_ai_action_touch.png" border="0" class="linked-image" />

If you go to this,
<img src="http://da-rula.de/mio/08_minigame_ai_action_touch_men1.png" border="0" class="linked-image" />
it'll allow you to choose whether its the object thats <i>touched (tapped)</i> or some <i>other part of the stage

</i> (you don't get to choose which part of the stage). next, it'll show you four buttons,
<img src="http://da-rula.de/mio/09_minigame_ai_action_touch_ok1.png" border="0" class="linked-image" />
the one in the left bottom is <i>exit</i>. like discard what u just did. the blue button (not the discard button)

says <i>back</i>. the red button says <i>yes</i>. the green button says <i>add another action</i>. for example, if

i wanted an object to move depending on two things, for example, time and touch, i would select this and choose

time (i'll talk about it later). for now, choose the red button. press it again. this gets you to the reaction

part, which i'll talk about later

<b>Action: Bump</b>
<img src="http://da-rula.de/mio/10_minigame_ai_action_bump.png" border="0" class="linked-image" />

This is basically if the object bumps into another object or a part of the stage.
<img src="http://da-rula.de/mio/11_minigame_ai_action_bump_men1.png" border="0" class="linked-image" />
the first bar is <i>bump</i>, and the second bar is <i>overlap</i>, i don't really understand the difference,

because its only a pixel different, but whatever. next,
<img src="http://da-rula.de/mio/12_minigame_ai_action_bump_men2.png" border="0" class="linked-image" />
the first bar is <i>overlap/bump into another object</i>, and the second bar is <i>overlap/bump a part of the

stage</i>. if u choose object, choose the object. if you choose stage, choose the part of the stage.

<b>Action: Anime</b>
<img src="http://da-rula.de/mio/13_minigame_ai_action_anime.png" border="0" class="linked-image" />

This is when a picture is changed to another one.
<img src="http://da-rula.de/mio/14_minigame_ai_action_anime_men1.png" border="0" class="linked-image" />
the first bar says <i>when the anime changes</i>, and then you select the picture that you want it to be. the

second bar says <i>when the animation is done</i>.

<b>Action: Time</b>
<img src="http://da-rula.de/mio/15_minigame_ai_action_time.png" border="0" class="linked-image" />

This is basically at a certain point in time, something happens.
<img src="http://da-rula.de/mio/16_minigame_ai_action_time_men1.png" border="0" class="linked-image" />
the first bar says <i>exact</i> and the second bar says <i>random</i>. <i>exact</i> means you choose the time
<img src="http://da-rula.de/mio/17_minigame_ai_action_time_men2.png" border="0" class="linked-image" />
at which something happens,

and <i>random</i> means the time is random, within the boundaries that you set

<b>Action: Switch</b>
<img src="http://da-rula.de/mio/18_minigame_ai_action_switch.png" border="0" class="linked-image" />

This is when a switch of an object is turned on, whether it be itself, or another object.
<img src="http://da-rula.de/mio/19_minigame_ai_action_switch_men1.png" border="0" class="linked-image" />
next, choose the object,
<img src="http://da-rula.de/mio/20_minigame_ai_action_switch_men2.png" border="0" class="linked-image" />
then choose the switch thing. it'll show u four bars. the first bar is <i>"when the switch is turned from off to

on"</i> the second is <i>"when the switch is on"</i> the third is <i>"when the switch is turned from on to off"</i>

and the last is <i>"when the switch is off"</i>. i'm not exactly sure why they put four instead of two, but

whatever. choose one, and there u go.

<b>Action: Success/Failure</b>
<img src="http://da-rula.de/mio/21_minigame_ai_action_success-failure.png" border="0" class="linked-image" />

This is when you're losing or winning in a game (before the time is up). On default, you're losing. I'll talk more

about this later on. there are six bars.
<img src="http://da-rula.de/mio/22_minigame_ai_action_success-failure_men1.png" border="0" class="linked-image" />
top left is <i>"success is guranteed"</i>. below that is <i>"succeeding currently"</i> below that is <i>"not

succeeding (currently)"</i> to the right is <i>"not failing"</i> above is <i>"currently failing"</i> and above is

<i>"failure is guaranteed"</i>. these are basically what state the game is in currently. choose which ever (I don't

hardly ever use this action)

After you press the red button after the action thing, it'll give you the reaction thing.

<b>Reaction: Move</b>
<img src="http://da-rula.de/mio/23_minigame_ai_reaction_move.png" border="0" class="linked-image" />

This is move the object.

<img src="http://da-rula.de/mio/24_minigame_ai_reaction_move_men1.png" border="0" class="linked-image" />
top left is <i>straight</i>. below that is <i>teleport</i>, below that is <i>wander</i> (after getting to that area

that you select it) to the right is <i>get close</i> (to another object) above that is <i>change places with

another object</i>. above that is <i>stop</i> (moving). for wander, it'll show u a picture and stuff so it should

be self explanatory. for <b>straight</b>,
<img src="http://da-rula.de/mio/25_minigame_ai_reaction_move_men2.png" border="0" class="linked-image" />
the top bar says <i>start from where u are right now</i>, and the second bar says <i>from somewhere else</i>. for

<b>from somewhere else</b>,
<img src="http://da-rula.de/mio/27_minigame_ai_reaction_move_men4.png" border="0" class="linked-image" />
the top bar says <i>choose yourself</i>, and the second bar says <i>from nearby another object</i>. if you choose

(going back a bit) <b>start from where u are right now</b>,
<img src="http://da-rula.de/mio/26_minigame_ai_reaction_move_men3.png" border="0" class="linked-image" />
the first bar says <i>in a certain direction</i>, the second bar says <i>random direction</i>, and last bar says

<i>certain place</i>. rest is self explanatory.

<b>Reaction: Failure</b>
<img src="http://da-rula.de/mio/28_minigame_ai_reaction_failure.png" border="0" class="linked-image" />

This is when you fail the game

<b>Reaction: Sound</b>
<img src="http://da-rula.de/mio/29_minigame_ai_reaction_sound.png" border="0" class="linked-image" />

it creates a sound. the first eight u see are categories.
if it was like this:
<img src="http://da-rula.de/mio/30_minigame_ai_reaction_sound_men1.png" border="0" class="linked-image" />
1 2
3 4
5 6
7 8

1: action
2: computer
3: sports
4: everyday things
5: Body
6: living things
7: voice
8: NES (nintendo entertainment system)

go under a category and select the sound u want. you can preview the sound by tapping it.


<b>Reaction: Switch</b>
<img src="http://da-rula.de/mio/31_minigame_ai_reaction_switch.png" border="0" class="linked-image" />

this switches on or off the switch of the object.

<img src="http://da-rula.de/mio/32_minigame_ai_reaction_switch_men1.png" border="0" class="linked-image" />
the first bar says <i>switch on</i> and second bar says <i>switch off</i>.

<b>Reaction: Anime</b>
<img src="http://da-rula.de/mio/33_minigame_ai_reaction_anime.png" border="0" class="linked-image" />

This changes or stops the animation the object is doing.

<img src="http://da-rula.de/mio/34_minigame_ai_reaction_anime_men1.png" border="0" class="linked-image" />
first bar is <i>change the animation</i>. second is <i>stop it</i>. for change the animation, you choose what u

want it to change to.

<b>Reaction: stage thing</b> (i'm not a good translator)
<img src="http://da-rula.de/mio/35_minigame_ai_reaction_stage.png" border="0" class="linked-image" />

<img src="http://da-rula.de/mio/35_minigame_ai_reaction_stage.png" border="0" class="linked-image" />
the top left is <i>flash the whole screen</i>, below is <i>show paper things</i> (i'm not a good translator) right

of that is <i>change the color to the opposite</i>. above that is <i>earthquake</i>.

at the screen with the stage and the objects and the play and the speed of the game and stuff like that. you'll see

a green button
<img src="http://da-rula.de/mio/37_minigame_ai.png" border="0" class="linked-image" />
where it says the <i>success thing</i> (i'm not a good translator) here u can choose how the game is determined

whether you win.
<img src="http://da-rula.de/mio/38_minigame_ai.png" border="0" class="linked-image" />
the bars represent any possible way to win the game. choose one. the yellow button says delete. don't know about

the green arrow thing. when u choose it, it'll ask u what object you want, then u select how the game is won.
<img src="http://da-rula.de/mio/39_minigame_ai.png" border="0" class="linked-image" />
when the object you chose's switch is on or off. top bar is on. bottom bar is off. after you select it, you can go

back to it,
<img src="http://da-rula.de/mio/40_minigame_ai.png" border="0" class="linked-image" />
and choose the green button, which allows you to add another switch that has to be on or off to win the game.


Fourth Tab: <b>Settings</b>
<img src="http://da-rula.de/mio/minigame_23.png" border="0" class="linked-image" />

In here the left box allows you to change the game's name

the right box allows you to change the length of the game

the red button says change <!--fontc--></span><!--/fontc-->
 

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  • Veho @ Veho:
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  • The Real Jdbye @ The Real Jdbye:
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    Veho @ Veho: https://imgur.com/gallery/QQkYnQu