LucasArts says old adventure games "impossible" on DS

Rayder

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Lucasarts saying it's impossible just means that they are never even gonna try to make any of those old games available on DS, that's all.
 

woland84

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fateastray said:
Makes ya wonder, does LucasArts even know about ScummVM?

Like, if any of us can find it, surely they can too...


Like I said: LucasArts used ScummVM for PC rereleases, so I'm pretty sure they know about it
wink.gif
 

Grimalkin

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matriculated said:
Commander said:
LucasArts are just lazy, they'd rather just milk the Star Wars franchise, then do some real work.

What happened to the good old LucasArts that made great games.

~ Commander

The designers moved onto make Psychonauts and the new Penny Arcade game.

That said, with their recent layoffs, I hope George Lucas doesn't start producing the games. It'd be hell...

For example:

"Okay sir, we're almost finished the next Indiana Jones game, but we're missing something..."
"I know! How about we put Jar Jar Binks in the game! The fans will love it!"
 

Smef

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To give you a sense of the size of these games, Fate of Atlantis is under 10MB, and Loom is less than 4MB. With the CD sounds and voices for these games, they are closer to 120MB. They didn't have all that fancy music or voice when I first played them, and they're still fine without it now. (I don't keep the cd sounds on my ds.) I think lucasarts just wants to release their newest versions of these games and don't want to go for the old, lower quality sound releases.

afk playing the impossible
 

st0nedpenguin

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Not to forget that even the largest of the classic LA adventure games could be crammed onto a much smaller cart once you consider that none of the artwork need be any larger than 256x192.
 

fateastray

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woland84 said:
fateastray said:
Makes ya wonder, does LucasArts even know about ScummVM?

Like, if any of us can find it, surely they can too...


Like I said: LucasArts used ScummVM for PC rereleases, so I'm pretty sure they know about it
wink.gif

I meant the DS port. Doh

I think they know, but they wouldn't admit it, because it nullifies (can't find the word =p dutch = ontkrachten) their statement
 

woland84

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fateastray said:
woland84 said:
fateastray said:
Makes ya wonder, does LucasArts even know about ScummVM?

Like, if any of us can find it, surely they can too...


Like I said: LucasArts used ScummVM for PC rereleases, so I'm pretty sure they know about it
wink.gif

I meant the DS port. Doh

I think they know, but they wouldn't admit it, because it nullifies (can't find the word =p dutch = ontkrachten) their statement


Oh, Ok.
But yeah, you're probably right.
Maybe in the future we will hear something like "For all our fans we did impossible and ported our adventure games to DS" from LucasArts .

PS. The world you were looking for is "negate"... I think.
 

granville

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I'm doing the impossible every day. I guess the impossibility statement makes me and most obviously, the ScummVM DS developers feel good about ourselves.

Dear lord, though! Almost all the old LucasArts games are below 128MB. If they weren't, the games could be EASILY downsized by converting the sound to lower quality and compressing the graphics. This report was probably the stupidest thing i've ever heard. It reminds me of when Square-Enix (then, Squaresoft) left Nintendo for the PS1's CD storage. Nintendo has proven time and time again that cartridges are just fine for games.

Whoever said these games were impossible should be fired for being an idiot. The last thing we need is for game developers to have idiots in their staff.
wtf.gif
 
P

pasc

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arctic_flame said:
Not to mention before the DS came out, Nintendo said their cartridges could Go as large as 1GB if a developer required it.
Now that interests me... sources ?
 

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