LucasArts says old adventure games "impossible" on DS

Discussion in 'User Submitted News' started by m2pt5, Jun 4, 2008.

  1. m2pt5
    OP

    Member m2pt5 GBAtemp Fan

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    I don't know if this is the usual kind of news GBATemp would cover, but it's definitely interesting. Also amusing.

    More at the link:

    http://gadgets.boingboing.net/2008/06/03/l...says-old-a.html
     


  2. Hadrian

    Former Staff Hadrian Better than Craigslist

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    Yeah they know NOTHING! If Runaway & other games can be ported to the DS, I can't see why Lucasarts games can't either.

    Bullshit excuse if you ask me.

    *plays on ScummvDS*
     
  3. Issac

    Member Issac Mini-mod

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    What? Hahahahaha.. what bullshit!
    "only a fool would say otherwise"... okay... so the scummvds is not real... it's all in our heads.... CONSPIRACY!!! [​IMG]

    Stupid and lame excuse, and they should check their facts before stating something like that as an excuse! [​IMG]
    Lucas Arts trust: -20 points
     
  4. pilotwangs

    Member pilotwangs GBAtemp Maniac

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    Haha,Lame.

    ah well,i guess ScummvDS is still an option.
     
  5. fischju

    Member fischju Rehabilitated Jaywalker

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    The versions with full PC textures wouldn't fit (just saying)
     
  6. arctic_flame

    Member arctic_flame GBAtemp ATMEGA8 Fan

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    Love it. You'd think their PR department would have had internet access and googled before making such a stupid statement.
     
  7. CockroachMan

    Member CockroachMan Scribbling around GBATemp's kitchen.

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    Yeah.. sure, a floppy disc had more space than a DS card.. ¬¬

    They could come up with a better excuse than that [​IMG]
     
  8. noONE

    Member noONE ~~~~~~~~~~~~

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    Errr, the biggest SCUMM game i got is .. like 100MB.. max DS card size=256MB..
    what did they say wouldn't fit?..
    also, to show that the DS can HANDLE the games, just look at SCUMMVM..
     
  9. arctic_flame

    Member arctic_flame GBAtemp ATMEGA8 Fan

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    Not to mention before the DS came out, Nintendo said their cartridges could Go as large as 1GB if a developer required it.
     
  10. noONE

    Member noONE ~~~~~~~~~~~~

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    Yeah, but that would probably cost too much to be worth it for them, but sure, it's certainly possible.
     
  11. Hadrian

    Former Staff Hadrian Better than Craigslist

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    A lot less than it would be to develop a new game from scratch.

    I'm really not fussed for official releases of these games anyway now, we have homebrew and as we saw with the disgraceful Myst port its probably better to stick with it.
     
  12. teonintyfive

    Member teonintyfive GBAtemp Advanced Fan

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    Hell, they even ported SYBERIA to the DS, SYBERIA!
     
  13. Jax

    Member Jax Pip Pip Cheerioink!

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    Full Throttle and The Dig are about 500MB and The Curse of Monkey Island is around 1GB, so, yeah, they can be pretty big...
     
  14. Ruri

    Member Ruri GBAtemp Advanced Fan

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    Wha?

    ScummVM doesn't use 'textures'; it's not 3D like that. And you actually put the data file for the original game itself on your DS -- you can literally download ScummVM, grab the appropriate files off of the old floppies you used to play Monkey Island on your PC, and you're good to go.
     
  15. Hadrian

    Former Staff Hadrian Better than Craigslist

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    The reissue of Full Throttle was under 150mb.

    Anyway Runaway on the PC was 3.76 GB, on the DS it was much less and still looked pretty good.
     
  16. Psyfira

    Member Psyfira Credit: 0ml. Insert tea to continue

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    Remember ScummvDS is emulating the Spectrum. Assuming it works the same way as any other emulator out there it requires a BIOS of some sort to run, which Lucasarts do not have the rights to. So they cannot use the same method as ScummvDS to get their existing titles running on the DS, so the fact that ScummvDS can run it means nothing here. They'd have to dust off the source code and actually port each title to the DS.

    Even so, that file size argument still sounds like a load of bull.
     
  17. kitehimuro

    Member kitehimuro GBAtemp Regular

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    Their loss. They could've made a few easy bucks by porting Fate of Atlantis to the DS, to "cash-in" with the new movie. We can always use SCUMMVM

    EDIT: ^^^^^^ I don't think SCUMMVM emulates any one system, less likely the Spectrum
     
  18. Richy Freeway

    Member Richy Freeway GBAtemp Advanced Fan

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    Most uninformed post ever!?

    ScummVM is an interpreter for the original game files. It's not emulating anything, that's WHY it's so easy to port to other platforms.

    Lucasarts have full rights to do anything, because they own the original interpreters.

    See http://en.wikipedia.org/wiki/ScummVM for further details.
     
  19. fischju

    Member fischju Rehabilitated Jaywalker

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    Nah, see Ace's URGENT MESSAGE post


    A lot of these games were on CDs, and those would be 500mb and larger - which can't be put on the DS. But most of that is textures, and if they wanted to they could do a simple port with lower res.
     
  20. matriculated

    Member matriculated GBAtemp Advanced Fan

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    Most of the games were on floppy. The CD versions were the floppy versions with voice audio - not to mention I really doubt that they even filled an entire CD. Also, there's no reason why they couldn't port the text/subtitle versions.

    I believe they didn't go exclusively onto CD until Monkey Island 3 and by then their games turned to crap, aside from Grim Fandango.
     

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