If you want
I've been trying to test more mode 7 cases. In the case of the Metroid intro, well, it doesn't seem to work. The graphics are allright, but the computed X/Y reference points are set to unreasonably huge values for some odd reason (perhaps they're supposed to be negative but some sign's getting lost during operations?)
Oh and I need to remember to add a way to change the screen's vertical alignment. It's fixed to middle, which would be perfect for some games, but in SMW and SMAS it makes some levels unplayable.
About that, in stages like Vanilla Dome 1 tehre are some grounds that are below the usual height, more precisely right below the secret keyhole area where you simply can't see where you're standing.