Hacking Loadiine GX2

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who have made a compiling gx2 installer
in my cas i made loadiine_gx2.elf (no error for this)
but for installer i have this error

C:\devkitPro\gx2\installer>make
rm -rf /c/devkitPro/gx2/installer/bin
rm -rf sd_loader.h
mkdir -p /c/devkitPro/gx2/installer/bin/
make main FIRMWARE=532
make[1]: Entering directory `/c/devkitPro/gx2/installer'
xxd -i ../sd_loader/sd_loader.elf | sed "s/unsigned/static const unsigned/g;s/loader/loader/g;s/build_//g" > sd_loader.h
powerpc-eabi-gcc -std=gnu99 -Os -nostdinc -fno-builtin -DUSE_SD_LOADER -DVER=532 -c ./launcher.c
In file included from ./launcher.c:3:0:
./kexploit.h:5:37: fatal error: ../../libwiiu/src/types.h: No such file or directory
#include "../../libwiiu/src/types.h"
^
compilation terminated.
make[1]: *** [main] Error 1
make[1]: Leaving directory `/c/devkitPro/gx2/installer'
make: *** [main532] Error 2

thanks
 
who have made a compiling gx2 installer
in my cas i made loadiine_gx2.elf (no error for this)
but for installer i have this error

C:\devkitPro\gx2\installer>make
rm -rf /c/devkitPro/gx2/installer/bin
rm -rf sd_loader.h
mkdir -p /c/devkitPro/gx2/installer/bin/
make main FIRMWARE=532
make[1]: Entering directory `/c/devkitPro/gx2/installer'
xxd -i ../sd_loader/sd_loader.elf | sed "s/unsigned/static const unsigned/g;s/loader/loader/g;s/build_//g" > sd_loader.h
powerpc-eabi-gcc -std=gnu99 -Os -nostdinc -fno-builtin -DUSE_SD_LOADER -DVER=532 -c ./launcher.c
In file included from ./launcher.c:3:0:
./kexploit.h:5:37: fatal error: ../../libwiiu/src/types.h: No such file or directory
#include "../../libwiiu/src/types.h"
^
compilation terminated.
make[1]: *** [main] Error 1
make[1]: Leaving directory `/c/devkitPro/gx2/installer'
make: *** [main532] Error 2

thanks
It depends on where you put it relative to the libwiiu root, normally it should be root/loadiine_gx2 so installer->loadiine_gx2->root->libwiiu->src->types.h, .. makes it go back a directory
EDIT: Looks like you put it in the devkitPro directory, you need to download libwiiu
https://github.com/wiiudev/libwiiu
https://github.com/wiiudev/libwiiu/archive/master.zip
and then add portlibs and replace the libogc you have in devkitPro, add them both to the root folder eg /c/devkitPro/portlibs/ppc
Get them both from releases here https://github.com/dimok789/loadiine_gx2/releases/tag/v0.2
Put libwiiu in its own folder so you can get to it easily, like how you have C:\devkitPro, make C:\libwiiu with kernel, examples, elfexamples, etc inside it, and then put the gx2 source so you have something like C:\libwiiu\gx2\installer\kexploit.h
Then it should compile fine
 
Last edited by NWPlayer123,
Guys quick question ..... So i have played a couple of games with loadiine and liked them so went ahead and purchased them on the eshop ... Is there a way to transfer my saves from loadiine to the newly purchased titles ???? I just dont want to start everything from the beginning ...
 
Guys quick question ..... So i have played a couple of games with loadiine and liked them so went ahead and purchased them on the eshop ... Is there a way to transfer my saves from loadiine to the newly purchased titles ???? I just dont want to start everything from the beginning ...
Your saves are in /wiiu/saves under the game name, you'll need to use Saviine from the homebrew launcher and then you can inject them into the installed game
 
Quick question to all experts out there, how do you get covers for Eshop games? For example the awesome Fast Racing Neo.
 
I guess you need to edit the cfg file at line AppLanguage=


Ok... thanks for replay... -I edit the cfg file in AppLanguage=sd:/wiiu/apps/loadliine/language/spanish.lang and nothing happens... That is correct....
 
Last edited by Onanghy,
just edit like this:
AppLanguage=spanish


thanks for your help... i did that but nothing happens... i need to create a new folder called language and put the spanish translation file inside... with the name spanish or spanish.lang.... is confuse...

Thanks for your time....
 
Last edited by Masterwin,
This Loadiine Gx2 V0.2 is very cool I love it, and I love more what is coming on v0.3, and I hope perhaps someday could be possible to use the USB port and Hard Disk :), anyway I feel very thanksfull for this Loadiine Gx2 rights now, thanks ¨dimok¨ and all of you who makes all this posible, you are the gratest...!!!!!!!!
 
This Loadiine Gx2 V0.2 is very cool I love it, and I love more what is coming on v0.3, and I hope perhaps someday could be possible to use the USB port and Hard Disk :), anyway I feel very thanksfull for this Loadiine Gx2 rights now, thanks ¨dimok¨ and all of you who makes all this posible, you are the gratest...!!!!!!!!
USB is not going to happen without a full IOSU kernel exploit, simply because IOS-MCP locks down all storage so only it can read it, so you somehow need to steal access
 

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