Homebrew List of DS Emulators

spotanjo3

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What emu would be reccomened for commercial games?

desmume, of course. But it is too early and only few are playable and most games are not so use your real NDS for now.
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AMPonzi

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NO$GBA 2.2e was released yesterday, changes list:

- no$fmw: detects post-header gap-size (typ. 0h,3E00h,4600h) (old: fixed 3E00h)
- dos: fixed v2.2d bug: init_gba_color_xlat_table (old: init_color_xlat_table)
- help: added note on possiblity to move nds7 ROM to (non-)secure area at 200h
- help: added note about blank secure areas (nintendo devkit, 800h zero-bytes)
- help: added cart.NEF/SRL/NLF-combo description in symbolic debug info chapter
- elf/cartloader: crash-fix (occured if newly loaded labels at code-window-addr)
- cartloader/cmdline: supports spaces in "quoted" path\filenames (thanks peter)
- screenshots: fixed palette size (set to zero for true color) (thanks jasper)
- help: changed DMA 4 to DMA 3 (probably makes more sense, thanks jasper vijn)
- nds/debug: accepts labels below 2000000h (ie. ITCM labels, at 1000000h and up)
- nds/help/no$fmw: added chinese as extra language (newer/chinese consoles only)
- vram viewer: OAM redbox works at negative y-coordinate (thanks peter schraut)
- bugfix: joypad_adjust uses "@@seg" instead "vals" for [local_if_adr] access
- nds/tcm: 80x86 intrwait [dtcm+3ff8h] works if DTCM is off, or covered by ITCM
- nds/freeware: stores [memaccess_addr] (required for tcm/interrupt emulation)
- elf: ignores "@1234" and "@456" style dummy labels (used in ldr rd,=txt_ptr)
- nds/cartloader: shows warning on 2K-encrypted-carts (if missing biosnds7.rom)
- nds/cartloader: shows warning on faulty secure area (rom-offset below 4000h)
- cartloader/cmdline: accepts all "unpacked_extensions" (new ones: nds srl elf)
- elf: reload/recent files: reinitializes dsk_path (used to load source-lines)
- nds/controls: joyp/penirq works for BOTH arm7+nds9 (@@skipinp, old: @@skipadj)
- elf: shows continous source lines from ONE section (hides .nef DUPE sections)
- elf: ignores strange "$a" and "$d" dummy labels (found in some elf/nef files)
- nds/cartloader: supports cart.NEF debug info (for cart.SRL binaries) (if any)
- nds/cartloader: supports (not existing) nds-elf's with zero-based phys.addr
- internal/cartloader: replaced @@target_rom flag by pre_size detection values
- internal/cartloader: removed ancient @@elf_method load-by-section-headers
- nds/cartloader: accepts ext .SRL (nintendo's alias for raw .NDS rom-images)
 

spotanjo3

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It wont played the NDS games so you will have to wait until 6 months to 1 years or even 2 years, perhaps. So dont waste your time, ok ?
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retrohead

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It wont played the NDS games so you will have to wait until 6 months to 1 years or even 2 years, perhaps. So dont waste your time, ok ?
smile.gif

No$GBA plays some homebrew nds games. I needed to use the .gba versions of the roms though instead of .nds which you normally use for emu's.

Actually after saying that i decided to try something out. The patched version of New Super Mario Bros to run on flash carts runs without the emulator crashing but you only get 2 blue screens. So perhaps you need to patch the roms to run on the emulator. Have fun trying hehe.
 
A

acer r

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Are there any emus that can play commercial games on the computer like Castlevania?
 

spotanjo3

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Yeah, I am just kidding.

Well, if he wants to play Castlevania then why not buy one. The company need a money. Have a heart. I guess not.
wink.gif
 

Vekira

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Yeah, I am just kidding.

Well, if he wants to play Castlevania then why not buy one. The company need a money. Have a heart. I guess not.
wink.gif

You must remember that there are some who use emulators to test and some who use them to play. You can't controls their thoughts or feelings
 

Normmatt

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Hi Guys,

Some good news Im releasing a new version of DeSmuME which has the same features as my last build except the SRAM saving/loading is gone as it was causing some problems. The main new features are FAT emulation, Key Config dialog and proper X/Y/DEBUG key implementations and BANK A framebuffer emulation.

Special thanks goes to mic for allowing the use of his FAT emulation code and for providing the BANK A framebuffer code.

Now what you've all be waiting for DeSmuME v0.3.4

NOTE: its on rapidshare because my webhost is currently down

EDIT: the sources will be put on the CVS tonight
 

Suzaku X

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Awesome!

Just curious, have you made any improvements to the save/load state features? I hope you'll be able to get SRAM support functioning soon... Good luck, and keep up the good work!
 

Suzaku X

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I've noticed that too, it seems to be extremely unstable compared to the previous version.

Umm, what exactly does the FAT emulation support mean? Should we notice anything different?
 

Normmatt

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What do you mean unstable are roms crashing?? if so which one crash on this one compared to my old 0.3.4 release?

FAT emulation means homebrew built for CF/SD cards will work

the 0.3.4 i released on my blog was using the latest cvs from the desmume team and the last 0.3.4 release was using the code from yopyop himself so somewhere along the line something must of screwed up so the next release will be made from the same sources as the last 0.3.4 release
 

Suzaku X

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I mean that some commercial games which worked in the previous version now crash shortly after booting. Digimon Story does, and few others, though I don't recall which at the moment.
 
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