Here are the six active emulators and their current versions and statuses:
iDeaS - (Current Version 1.0.0.8c - 03/11/2006) - This emulator is one of the better emulators featuring average compatibility comparatively along with a promising future
DeSmuME - (Current Version 0.3.3a - 02/20/2006) - Fantastic compatibility makes this emulator one of the obvious leaders as it features near perfect touchscreen emulation, recently picked up by author of Yabause
DSEmu - (Current Version 0.4.10 - 01/15/2006) - Doesn't run any commercial games but handles most of the demos very well, one of the veterans of the DS emulator group
VGBA - (Current Version 3.0r - Date Unknown) - Just starting DS emulation, but for the price tag of $25 now (down from $35 before), no way of knowing how well this emulator performs as few have it
NO$GBA - (Current Version 2.2c - 04/18/2006) - A franchise dating all the way back to NO$GMB, this one really sparks a lot of interest but requires the BIOSes to run
Dualis - (Current Version R20.3 - 05/03/2006) - Runs demos and E3 demos but does not run any final commercial games at all according to the site, first to attempt sound emulation
Unofficial DeSmuME Builds:
Normmatt's DeSmuME Build - (Current Version 0.3.4 - 04/24/2006) - This build adds save state and preliminary SRAM save support
It's going to be fun watching them all develop over time, stay tuned it's sure to be a fun ride.
Ensata was released as an illegal emulator of sorts and obviously is not being developed at all so it really only gets an honorable mention.
Here are the six active emulators and their current versions and statuses:
iDeaS - (Current Version 1.0.0.8c - 03/11/2006) - This emulator is one of the better emulators featuring average compatibility comparatively along with a promising future
DeSmuME - (Current Version 0.3.3a - 02/20/2006) - Fantastic compatibility makes this emulator one of the obvious leaders as it features near perfect touchscreen emulation, recently picked up by author of Yabause
DSEmu - (Current Version 0.4.10 - 01/15/2006) - Doesn't run any commercial games but handles most of the demos very well, one of the veterans of the DS emulator group
VGBA - (Current Version 3.0r - Date Unknown) - Just starting DS emulation, but for the price tag of $25 now (down from $35 before), no way of knowing how well this emulator performs as few have it
NO$GBA - (Current Version 2.2c - 04/18/2006) - A franchise dating all the way back to NO$GMB, this one really sparks a lot of interest but requires the BIOSes to run
Dualis - (Current Version R20.3 - 05/03/2006) - Runs demos and E3 demos but does not run any final commercial games at all according to the site, first to attempt sound emulation
Unofficial DeSmuME Builds:
Normmatt's DeSmuME Build - (Current Version 0.3.4 - 04/24/2006) - This build adds save state and preliminary SRAM save support
It's going to be fun watching them all develop over time, stay tuned it's sure to be a fun ride.
Ensata was released as an illegal emulator of sorts and obviously is not being developed at all so it really only gets an honorable mention.
When I downloaded the file from the Normmatt's DeSmuME Build and tried extrating it winrar save the achieve is no good. Can someone pm me through gbatemp.net when this issue is resolved.
Good job on this emulator..are you going to add more code for increase games or you are only able to do this such as save state and etc ? I am not sure what you can and cannot. Let us know.Â![]()
I'm still new to c/c++ and emulator coding in general but ill be looking into the gfx portion of the code sometime, most likely when i get a faster computer.
QUOTE said:Originally Posted by Evrain
I'm a bit saddened, when I read these forums. Guys, I think the iDeaS Project is now discontinued. Lino is working as a full time professional developer now, and I highly doubt he will work on the code again...
Evrain
guys dont worry the new desmume team is working hard on porting the code from c to c++ or vice versa either way they have made alot of progress.
my code is in the process of being incorparated into their sourcebase and Im also a member of the team now
guys dont worry the new desmume team is working hard on porting the code from c to c++ or vice versa either way they have made alot of progress.
my code is in the process of being incorparated into their sourcebase and Im also a member of the team now
AMAZE!
Please tell them and include you that you guys are doing a good job and we wish you the best of luck!![]()
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