<LF> Kanji Test Homebrew

Discussion in 'NDS - Emulation and Homebrew' started by somerandomgui, Dec 8, 2009.

Dec 8, 2009
  1. somerandomgui
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    Newcomer somerandomgui Newbie

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    I've used DSLearnJ, and it's not exactly what I need; I need something that will display an animated gif (or a picture) on the top screen and allow me to draw in the bottom one (and clear/complete-erase the bottom screen, as well as flip back and forth between flashcards). Any help is greatly appreciated [​IMG]

    Oh, one last thing: the animated gifs I'll be using are all pretty basic. An example:
    http://www.yamasa.cc/members/ocjs/kanjidic...FILE/81_ani.gif
     
  2. picketf

    Newcomer picketf Member

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    Have a look at the JDS project it does exactly what you are describing when you click the "writing" option in the menu. Except it will only teach you how to draw the Katakana and Hiragana symbols...

    The best and to my knowledge only Japanese Kanji tool is SuitekiDS it's a HUGE 30mb dictionary that you can search words in english and spanish and also enter hiragana/katakana to display the Kanji equivalent. It also has a Kanji index (if you're used to chinese/japanese Kanji dictionary... you can search grade, strokes and radical organized lists)
    It has also an imput search based on strokedic, that is very picky about the 7 ground rules:

    1. horizontal line before vertical (*heng/shu)
    2. right top to left bottom before left top to right bottom (*pie/na)
    3. on a vertical segmentation draw top to bottom (like number 3)
    4. on a left to right segmentation draw left before right element
    5. on a outside inside segment draw outside before inside element
    6. close enclosure only after inside element is done (mouth rule)
    7. the smaller elements (*dian,pie,na,ti) are drawn after the bigger elements like "shugou" (see kanji "small")

    */Chinese names of the stroke/

    It's no doubt the biggest japanese learning tool you can get and it supports text files for expansion so it's quite versatile. http://suiteki.sourceforge.net
     
  3. picketf

    Newcomer picketf Member

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    also the thing with animated gifs is that there isn't as good a libray as there is for jpeg mainly because of the memory limitations (only small gifs would work) so nobody really cared to write a fully functional gif animation library for the DS.

    From: http://en.wikipedia.org/wiki/Graphics_Interchange_Format

    Proper support for the GIF format is difficult to implement and requires the following issue to be taken into account: complicated canvas, redundant color entries, dictionary resets. The interaction between color quantization, compression (especially in animations) and dithering noted in the former reference are also complicated
     
  4. Cyan

    Global Moderator Cyan GBATemp's lurking knight

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    I don't know if you want only homebrew, but there are official games in japan to learn strike order the way you described.

    look for Rom number 0980 and 2001.
    They are for Kanken test training, they are classified by Kanken level.
    You see the animation, and you can reproduce it/clear the screen etc.
    There is a result for your reproduction based on 100% from the original, they tell you what you did wrong etc. (although, all is in Japanese but if you are ready for kanken exam you may understand it)
     
  5. somerandomgui
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    Newcomer somerandomgui Newbie

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    Picketf > Looks like the latest version is 0.1a. Is that right?
    (Thanks for the recommendation, btw)

    Cyan > Nice! I'll be sure to check those out. Thanks.
     
  6. somerandomgui
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    Newcomer somerandomgui Newbie

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    This is PERFECT! Heck with homebrew, this game does just what I need it to do. Thanks [​IMG]
     

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