I'll also add that while the console Lego games animate the cutscenes using the in-engine character models, no handheld versions have done since Lego Batman on PSP. The handheld versions instead opt to use pre-rendered video clips that were recorded from the console versions. Now this wouldn't be a big deal as the console versions do have better graphics, but there are two issues with that. First, using video clips instead of rendering your cutscenes in real time using the ingame engine is a big waste of space. Using the ingame engine to animate cutscenes uses far less data that could instead go towards more actual game content. The second problem is probably again more inherent with them using the inferior DS engine, but the character models just aren't as good as the could be. Even compared to the older PSP Lego games, the models just aren't as good. Especially the character faces.
Take a look at one of the PSP Lego games before they started using the dumbed down DS engine. While the graphical concessions are apparent (and it's certainly not fair to compare them to the open world games of today), I still have a lot of respect for the developers putting effort into getting the console versions running on the less powerful PSP hardware. In some ways, these earlier Lego games on PSP actually clearly look better than the newer ones-
And as I mentioned above, the cutscenes would likely be in-engine and not take up as much space as the pre-rendered cutscenes they're using in the current 3DS game.
I do wonder how large in size Lego City on 3DS actually is though. I get the feeling it's not using a very massive cartridge. Previous Lego games were all only on 512MB cartridges.
Take a look at one of the PSP Lego games before they started using the dumbed down DS engine. While the graphical concessions are apparent (and it's certainly not fair to compare them to the open world games of today), I still have a lot of respect for the developers putting effort into getting the console versions running on the less powerful PSP hardware. In some ways, these earlier Lego games on PSP actually clearly look better than the newer ones-
Not sure how big it would be. If they actually really ported the console version to the 3DS in a graphically scaled back manner, the game certainly wouldn't be as large in size as the Wii U version. One element that would no doubt be compressed heavily are the textures. Not just out of technical necessity due to weaker 3DS hardware, but because it doesn't really matter to have uber high res textures anyways on such a small low res screen. A lot of the scaled back visuals in general would certainly take up considerably less space than they do on Wii U. I'd imagine the sound would be compressed as well.Very clear. It's sad that they cannot make a better engine for the 3DS, I mean the 3DS has better graphics than the PSP, so I'm sure it will be awesome if they could make an engine to match the 3DS's capabilities. Yup, they are lazy indeed.
Apart from all this, what game size would this be? The 3DS cartridge max is 8GB, do you think it will be like about 7GB?
And as I mentioned above, the cutscenes would likely be in-engine and not take up as much space as the pre-rendered cutscenes they're using in the current 3DS game.
I do wonder how large in size Lego City on 3DS actually is though. I get the feeling it's not using a very massive cartridge. Previous Lego games were all only on 512MB cartridges.