Aaaaaaah I remember the font of the Interface its from Terranigma, right?
Last edited by Nudu,
Aaaaaaah I remember the font of the Interface its from Terranigma, right?
Any chance you can share that build? Don't mind a bit of lag if it means no crashing.Quick update: I believe I found the freezing issue and haven't had one since on my build.
Finishing up a new build and sorting out the menu issues now. All crashes (the ones caused over time, not during load time) have been fixed. Just want to do a bit more testing before I release to everyone, as having the initial release be so broken is frankly a bit embarrassing.Any chance you can share that build? Don't mind a bit of lag if it means no crashing.
OP isn't the original author of LaiNES so they didn't come up with the name. This is a port (and possibly future improvement?) of it.Curious.. Why Lai ? Does it mean anything ? By the way, congratulations. I haven't hacked mine yet and mine is 3.0.0.


New build is up on the repo, should have fixed the crashes for most games + General system stability improvements to enhance the user's experience
UPDATE 1.1.0
Fixed:
Added:
- Crashes for all games which loaded and ran only briefly
- Menu bugs (mostly by removing most of them as they weren't needed)
Next up:
- Stability
- Exit cleanly
- Scaffolding for render quality improvements for when hw acceleration becomes available
- OP updated-
- Add support for 2 players
- Make the menus even better


The screen size option needs to be brought back in a future version, since I can't even disable bilinear filter now.
Also, the menu list glitch still exists in the current update.
looks like zelda 2 is laggy in overworld segments but when it's in side scroller battles or towns it's fine

Well, at least can you add an option to remove bilinear filter in the future plz?The UI will be entirely swapped out not too long from now since I'm not a huge fan of it as is.
In terms of videosize and filtering: The size is removed as it also enlarges the buffer the ppu ends up writing frames to, and anything beyond 1x size just stutters horribly. The filter itself is always set to nearest as any of the others were too much of a hit on performance just the same.
Once opengl is available from libnx or a portlib these will be non-issues and the options will be put back in. If you'd like to test and verify for yourself, gui.cpp in my repo has the lines commented for the menu options and functions responsible for scaling and quality. If you happen to find a tweak to get them running nicely please let me know with a pr, would greatly appreciate!


