The UI will be entirely swapped out not too long from now since I'm not a huge fan of it as is.
In terms of videosize and filtering: The size is removed as it also enlarges the buffer the ppu ends up writing frames to, and anything beyond 1x size just stutters horribly. The filter itself is always set to nearest as any of the others were too much of a hit on performance just the same.
Once opengl is available from libnx or a portlib these will be non-issues and the options will be put back in. If you'd like to test and verify for yourself, gui.cpp in my repo has the lines commented for the menu options and functions responsible for scaling and quality. If you happen to find a tweak to get them running nicely please let me know with a pr, would greatly appreciate!
Like I said before, you can do bilinear hardware scaling with gfxConfigureResolution, or, if you use my sdl2 port, switch to fullscreen for the same result. Also, you'll have to wait a lot for opengl, if it ever come
Last edited by cpasjuste,











