Krystals DS

Discussion in 'NDS - Emulation and Homebrew' started by knightFox, Apr 2, 2013.

  1. knightFox
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    knightFox Member

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    Krystals DS is the review of the first game I programmed for Nintendo DS.
    Using PAlib, Aslib and devkitPro R19 (Summer 2008), the game was developed in three weeks, participated in the Neo Compo of that year, remaining in 7th place.
    The problem is that both versions I used of PAlib and Aslib accumulated several important bugs, combined with the evolution of flashcards and that was compiled with a very old version (and modified) of libnds, has resulted in most of current flashcards play wrong with the best, very bad in most flashcards or directly or work on some.
    As this year I had little time to devote to new Ds things, I decided to redo the game from 0, using my library, the latest version of libnds and program it in C + + to test to see how it behaved in DS (both library and other DS games are programmed in C). Also, I changed all backgrounds now being animated in “Mode 7″ and the music, because I can not use mp3 format because Maxmod likes more MOD format. Also each game will be somewhat different, since the order of the backgrounds and music will be random.
    Playability are also new, being more difficult to perform combos, since we will never have a piece with two gems of the same color.



    You can get the project from this link:
    http://www.nightfoxandco.com/index.php/main-en/workinprogress-en/krystals-ds/?lang=en
    Regards!
     
    geoflcl and BassAceGold like this.
  2. Flame

    Flame Me > You

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    whats with the font colour dude.
     
  3. knightFox
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    knightFox Member

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    Test on REAL DS. Font it's yellow and looks realy nice on real hardware.
    This Game Won't Work fine in ANY emulator.
     
  4. LeonardoF.Matheu

    LeonardoF.Matheu GBAtemp Regular

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    i think hw meant YOUR font. lol

    Is this game like Columns for Sega Genesis?
     
  5. knightFox
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    knightFox Member

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    More or less. It's a port of a game i wrote in qbasic for a 8086 computer with ASCII graphics. It's more important to get combos to earn score that try to not fill the screen. Game will end at lv25 (on final version, now has no limit) and HI-Scores are stored on savegame.
     
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  6. Flame

    Flame Me > You

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    okay ill check this game out.
     
  7. LeonardoF.Matheu

    LeonardoF.Matheu GBAtemp Regular

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    i'm interested in this... Do you intend to release the final version?

    How does the music in-game sound like? Like a 8 bits game?

    Also, is the objective of each level is to reach a set amount of points? Say, like some Bejeweled games?
     
  8. knightFox
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    knightFox Member

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    Final version will be released when ready.
    Music sounds prety much like in the video.
    Objective it's get many score as posible before lv 25
     
  9. jurassicplayer

    jurassicplayer Completionist Themer

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    :D OLD HOMEBREW REVIVAL~!
    Spiffy.
     
  10. knightFox
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    knightFox Member

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    Hehe, this year i was realy busy at my new job (i'm working now as Videogame designer teacher) soo i can't expend much time in DS develop. But i wanted to revive my first homebrew for DS to make it works on "modern" flashcards.
     
  11. dickfour

    dickfour Banned

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    I'm color blind and there's not enough contrast between the purple and blue / green and yellow to allow me to play. Okay after some practice I can play. it's really hard for me but despite that I find myself drawn into this games addictive play
     
  12. knightFox
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    knightFox Member

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    Sorry to hear that. It's any set of 6 colors that you can see right? I can try to add a alternate mode for color blind people if have time.
     
  13. wojiaolsya

    wojiaolsya Member

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    :yaynds:Any way ,it's good~