Kirby - Tilt 'n' Tumble (GBC) tilt fix/accelerometer removal patch

Titney

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This has been a long time coming, but now, thanks to infinest on the Romhacking site, there is finally a patch available to play Kirby - Tilt 'n' Tumble without the tilt sensor cart. I tried it, and it works really well. It's quite a bit easier using the D-pad than playing with the original tilt sensor in my opinion.

Patch can be downloaded or applied at:
https://www.romhacking.net/hacks/6479/

Description from the Romhacking entry:
"This patch completely removes the accelerometer from the game an replaces it with the Game Boy Colors traditional controls. Moving or “Tilting” has been assigned to the D-Pad, the camera can now be moved by holding Select and using the D-Pad. Popping the floor up and jumping is done by pressing the A button while on the ground. When flying the floor can be popped up by pressing B and you shoot by pressing A as before. Most other actions have been relegated to the B button because of a lack of buttons. The mini games have also all been updated to support traditional controls. None of the tutorial screens have been edited though, so you’ll just have to give it a try.

The game has also been converted from MBC7 to MBC5 with traditional SRAM for saving. This allows booting the game on any flash cart that supports MBC5."

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enarky

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Huh, interesting. I thought such patches have existed since the game was released, but looking more closely they haven't made the game playable. Thanks for posting this!
 
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FAST6191

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Doesn't that remove all the fun?
Can't speak to this one having not yet played it but going by others over the years... yes but also no, and "it depends", also "it depends what the patch does".

I played warioware twisted on the GBA and you can still have quite a bit of fun, some things are like cheating (the patch I used was more of a press and hold to set your desired spin speed in a given direction, think winding a volume knob, so some points were much like you had stuck the thing on a nice drill and pulled the trigger making it trivial), other things were 10x harder (there was a late stage boss where you had to go left and right, mimicking a hand wave, which would be fine on the original but trying to not overcook it and move in time was a nightmare).

I imagine someone that put the effort in at this point in life, as opposed to racing to be the first for Scene points (sticking with the theme of external inputs that make emulator authors/flash cart devs cry see early Boktai/Solar Boy Django stuff vs the later that everybody is suggested to use today https://gbatemp.net/threads/boktai-solar-sensor-patch-kit.245127/ ) would have taken a bit of care to make sure the game is still vaguely playable. Some of the challenge will probably have been removed inherently as part of it but if waggle controls is more than a gimmick then you start getting into redesigning levels territory which is doable (maybe the engine is otherwise that good) but... different discussion.
 

EvilJagaGenius

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For people trying to play this on Jagoomba Color, it doesn't work in v0.4 but it seems to work fine in v0.2. Working on a fix.

EDIT: Experimental fix is in the Github repo, for those who want to compile from source. I have some more things I want to play with before pushing a new release but I'll try not to take too long.
EDIT 2: New release out which fixes this, enjoy: https://github.com/EvilJagaGenius/jagoombacolor/releases/tag/v0.4a
 
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