Hacking Just received 3in1 with EZ5C11 from DX

geezmoo

Member
OP
Newcomer
Joined
Jan 17, 2010
Messages
10
Trophies
0
XP
23
Country
Canada
Hi,
I just received today my 3in1 Black from DX.
Just wondering, the PCB shows EZ5C11 7/2007 and Nor Flash id=0x227e2218, does it means i only have 128Mbit of Norflash.
I checked on DX for a 3in1 White, for the same price, the white is equipped with 256Mbit Norflash.
Do you think if DX would accept an exchange ?

Thanks
 

geezmoo

Member
OP
Newcomer
Joined
Jan 17, 2010
Messages
10
Trophies
0
XP
23
Country
Canada
to find the link, you have to be on the home page of DX and look for "Catalog Quick Order" on left side then enter the sku number to have the description & price of the item.

Here are the sku for the 3in1:
sku 01894 EZFlash 3-in-1 Memory Expansion Pack for NDS Lite (White)
sku 02967 EZFlash 3-in-1 Memory Expansion Pack for NDS Lite

Probably i read first the description for the 'white' one but since i want a 'black' i thought it would be the same, so i ordered one in february.
 

geezmoo

Member
OP
Newcomer
Joined
Jan 17, 2010
Messages
10
Trophies
0
XP
23
Country
Canada
I probably don't use it as much the 3in1, play a few gba games like Final Fantasy, Castlevania... backup some .sav and rom from retailer game without using the wifi... and i like playing some 'rumbles' games.
 

geezmoo

Member
OP
Newcomer
Joined
Jan 17, 2010
Messages
10
Trophies
0
XP
23
Country
Canada
gba, rumble work fine, it just since the pcb is old, the internal battery will have to be change soon and also for the same price i can have double memory capacity.
 

how_do_i_do_that

Blue Wizard is about to die.
Member
Joined
May 16, 2008
Messages
5,135
Trophies
1
Location
You have insufficient posts to view user location.
XP
2,975
Country
Antarctica
just so you know, YOU CAN'T USE all of the NOR on a 3in1+, unless you have a EZ-V slot1.

And for use of the NDS browser, it uses the PSRAM of the 3in1 not the NOR. That means your only using the 16MB PSRAM and not the 64MB of NOR on a 3in1+.

In a 3in1, you have 128Mbit (16MB) PSRAM and 256Mbit (32MB) NOR.
In a 3in1+, you have 128Mbit (16MB) PSRAM and 512Mbit (64MB) NOR.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • BigOnYa @ BigOnYa:
    Its actua!ly just a old joke, meaning its slow. Was just kidding around with you.
    +1
  • BigOnYa @ BigOnYa:
    I bet @AncientBoi has some hamsters hidden somewhere tho....
    +2
  • Psionic Roshambo @ Psionic Roshambo:
    I think Game streaming should work like this.... Local Hardware able the run the game fine, game engine and common assets stored locally, all FMV and music and textures could be streaming
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Some temporary storage
  • Xdqwerty @ Xdqwerty:
    also @BigOnYa im making some progress on my gdevelop project, implemented various mechanics
  • Psionic Roshambo @ Psionic Roshambo:
    They went all in on streaming, should have been more of a hybrid approach
    +1
  • BigOnYa @ BigOnYa:
    Or free government supplied high speed internet be nice also. Like Obama care. Xdqwerty that's cool, its time consuming but rewarding once done or playable, to see what you've made from scratch. Animations take forever, but worth it.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, although the bullets are a bit buggy
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Not to mention this would be a massive pain to pirate
  • Xdqwerty @ Xdqwerty:
    @BigOnYa,
    and the visual aspect of the game is quite crude (the sprite that looks best is that of the protagonist just because he is a stickman with sunglasses)
    +1
  • BigOnYa @ BigOnYa:
    There is a bullets behaviour you assign to your character, that makes the code easier, under "behaviours"
  • Xdqwerty @ Xdqwerty:
    i meant that when the character is pointing to the right, the bullets spawn where they should, but when he is on the right, they move to the right but the spawn point is incorrect
  • BigOnYa @ BigOnYa:
    Itch.io has lots of free assets also. Under the bullets behavior tab, there is a "rotate bullets" option, can try that. Or in the code can try
    - fire bullet Player.X(PlayerDirection)
  • Xdqwerty @ Xdqwerty:
    im taking a break for today anyway
    +1
  • BigOnYa @ BigOnYa:
    YEa gotta after a while, looking at code for long periods will bug your eyes.
    +1
  • BigOnYa @ BigOnYa:
    That's cool tho, I'm proud of you going back to it, not giving up. It is difficult at first to learn, but fun once you get the hang of it. I think I've watched every tutorial video there is, but I still struggle sometimes to get stuff to work right. But gotta keep trying dif things, and eventually you will get it right.
    +1
  • K3Nv2 @ K3Nv2:
    Lol McDonald's has a grandma mcflurry
  • Xdqwerty @ Xdqwerty:
    @K3Nv2, furry grandma?
  • BigOnYa @ BigOnYa:
    It sounds good actually, I like butterscotch
  • K3Nv2 @ K3Nv2:
    It sucked don't know wtf these little bits and pieces are they use now
    +1
  • BigOnYa @ BigOnYa:
    I live maybe 3 minutes from a Dairy Queen, so I would just go there for ice cream anything anyways. I usually get the Oreo Blizzard, or a Peanut Buster Parfait.
  • Xdqwerty @ Xdqwerty:
    whats a dairy queen?
    Xdqwerty @ Xdqwerty: whats a dairy queen?