id Software has certainly seen better days. The Doom IP isn't so revered anymore, and the studio's last project (the rage inducing, uh, Rage) wasn't received very warmly.
Taking to the stage at Quakecon, John Carmack had something of an apologetic tone.
He then went on to confirm that the studio was still hard at work on Doom 4, and that all of their resources are now focused on getting the project done (in fact, this was why relatively few fixes have been released for Rage).
Tom's Hardware
For those interested, here's Carmack's speech in (abbreviated) video form...
Taking to the stage at Quakecon, John Carmack had something of an apologetic tone.
During his speech, Carmack acknowledged that the buggy game has generated ill feelings within the PC community, and that it had a lackluster ending. He also noted that the game's world itself was rather shell-like, offering very little in regards to virtual population. The lack of driver support was also "problematic," calling it "really, really poorly handled" and a lesson the studio learned for future titles.
...Carmack also admitted that he was disappointed with the marketing aspect for Rage, saying that it led customers to believe the mutant-filled FPS was more like similarly-themed RPGs on the market. "People expected it to be more like Fallout or Borderlands but that was never our intention,” Carmack said. "That hurt us in that the single-player was long for a shooter but very short for people expecting an RPG. The messaging on Rage wasn’t all it should have been."
He then went on to confirm that the studio was still hard at work on Doom 4, and that all of their resources are now focused on getting the project done (in fact, this was why relatively few fixes have been released for Rage).
"We did make the decision to close up our mobile development, which saddens me a lot, in that I love doing the mobile work -- taking that time, spending a month, a year or something working on a mobile project," Carmack explained, "but we had some developers on there that we wanted to bring onto the Doom 4 project.
"It was looked at as something that; yes, this is fun, this is fun for the company and its entertaining and it makes money, but it's not a grand slam sort of thing on there. The Bethesda family really is about swinging for the fences. I hope we get back to mobile in various ways in the future, but the big real aim is blockbuster, AAA titles, and for id that means Doom 4, it means that we get the whole company behind that after we get Doom 3: BFG Edition out the door, essentially everybody will be focused on Doom 4 as a project."
...As for when Doom 4 would be complete, Carmack wouldn't specify. "Every decade there will be a Doom," Carmack said, "but hopefully we can do better than that."
For those interested, here's Carmack's speech in (abbreviated) video form...