Hacking JGecko U Setup Guide

vgplayer54

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Ah, this is why. The address is wrong :P

Can someone find the game id address for 5.5.1 then please?
All you have to do is search for the game id in the memory viewer starting from address 10000000. For instance, in Super Mario World 3D USA it would be
Code:
00050000 10108F00
It should come up with a similar address like 100136D0 (which is for 5.3.2 apparently).
I've searched the Game ID that you listed in your quote box and here is my results
 

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Zef14

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I'm probably doing something wrong, but even with the new version, it's still asking me for the game's name and ID. I even updated Game titles xml. Using retail disc on 5.5.1 and no loadiine.
 

vgplayer54

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New version pushed! Please try it on out on firmware 5.5.1 and thanks to @lonemoonHD for the memory dump. Now titles should be detected correctly.
Hmm this is having the same problem for me. Loaded up wj44.ml/k31/ then wj44.ml/py/ as usual, then loaded up Loadiine and went into the game. The only difference I noticed with the new pushed version I downloaded from page on of this thread was JGecko U no longer connects automatically when "Automatically find Wii U IP Address" is checked. It just hangs at "Connecting...". When I manually enter the Wii U IP Address, its the same as the old version - it connects, asks for the game title and ID, then freezes up after entering anything or cancelling.
 
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Ittek

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So I'm following the directions here and it seems to work on the Wii U side, but on the PC side, I get this error?

cGY9zwa.png


Is there something I'm doing wrong?
 

BullyWiiPlaza

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Is there something I'm doing wrong?
Well, I guess the error message is self-explanatory. Even though it has weird numbers in it, it would be useful if users also read that to approximately figure out what went wrong. :P

I'm not sure why you're getting "Access denied". Does the Titles.xml file exist and is not opened by another process?
 
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Faendra

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New version pushed! Please try it on out on firmware 5.5.1 and thanks to @lonemoonHD for the memory dump. Now titles should be detected correctly.
Where can we grab it please ? If you hve update the first post, i've downloaded it, but still freezing.

mai 16, 2016 1:01:34 AM wiiudev.gecko.client.debugging.ErrorLogger log
GRAVE:
java.net.SocketException: Connection reset
at java.net.SocketInputStream.read(Unknown Source)
at java.net.SocketInputStream.read(Unknown Source)
at java.io.BufferedInputStream.fill(Unknown Source)
at java.io.BufferedInputStream.read(Unknown Source)
at java.io.DataInputStream.readByte(Unknown Source)
at wiiudev.gecko.client.connector.MemoryReader.getStatus(MemoryReader.java:254)
at wiiudev.gecko.client.connector.MemoryReader.readBytes(MemoryReader.java:240)
at wiiudev.gecko.client.connector.MemoryReader.readInt(MemoryReader.java:56)
at wiiudev.gecko.client.codehandler.CodeHandlerInjector.isInstalled(CodeHandlerInjector.java:103)
at wiiudev.gecko.client.gui.JGeckoUGUI.connect(JGeckoUGUI.java:1347)
at wiiudev.gecko.client.gui.JGeckoUGUI.access$2600(JGeckoUGUI.java:44)
at wiiudev.gecko.client.gui.JGeckoUGUI$13.doInBackground(JGeckoUGUI.java:1279)
at wiiudev.gecko.client.gui.JGeckoUGUI$13.doInBackground(JGeckoUGUI.java:1261)
at javax.swing.SwingWorker$1.call(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at javax.swing.SwingWorker.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
 
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Zef14

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Where can we grab it please ? If you hve update the first post, i've downloaded it, but still freezing.

mai 16, 2016 1:01:34 AM wiiudev.gecko.client.debugging.ErrorLogger log
GRAVE:
java.net.SocketException: Connection reset
at java.net.SocketInputStream.read(Unknown Source)
at java.net.SocketInputStream.read(Unknown Source)
at java.io.BufferedInputStream.fill(Unknown Source)
at java.io.BufferedInputStream.read(Unknown Source)
at java.io.DataInputStream.readByte(Unknown Source)
at wiiudev.gecko.client.connector.MemoryReader.getStatus(MemoryReader.java:254)
at wiiudev.gecko.client.connector.MemoryReader.readBytes(MemoryReader.java:240)
at wiiudev.gecko.client.connector.MemoryReader.readInt(MemoryReader.java:56)
at wiiudev.gecko.client.codehandler.CodeHandlerInjector.isInstalled(CodeHandlerInjector.java:103)
at wiiudev.gecko.client.gui.JGeckoUGUI.connect(JGeckoUGUI.java:1347)
at wiiudev.gecko.client.gui.JGeckoUGUI.access$2600(JGeckoUGUI.java:44)
at wiiudev.gecko.client.gui.JGeckoUGUI$13.doInBackground(JGeckoUGUI.java:1279)
at wiiudev.gecko.client.gui.JGeckoUGUI$13.doInBackground(JGeckoUGUI.java:1261)
at javax.swing.SwingWorker$1.call(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at javax.swing.SwingWorker.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
I'm starting to think you're just a troll.
 

trdpatrick

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I'm not, I hate that, and i'm not that fluent in English either, so maybe there is something I've misunderstood.
I'm getting the same error when using loadiine. It does work however when using a disc game.

EDIT: I can get past the freezing if I connect with the "inject code handler" option unchecked but now after entering codes, the "send codes" button is grayed out.
 
Last edited by trdpatrick,

vgplayer54

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Turning off the "inject code handler" essentially disables the ability to enter codes, which is the whole point of JGecko U. It seems these Java errors vary from person to person. The first line of my error says "java.net.SocketException: Connection reset by peer: socket write error". I am connecting to a peer?
 

vgplayer54

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So...has anyone actually got this new pushed version working on Loadiine in firmware 5.5.X? So far no one has said they've had success
 

BullyWiiPlaza

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So...has anyone actually got this new pushed version working on Loadiine in firmware 5.5.X? So far no one has said they've had success
It's not for Loadiine but a general 5.5.1 title id fix. There will be a change soon which will fix those cheat code code handler problems.
 

RemixDeluxe

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Are you actively updating JGecko on a daily basis? I decided to redownload to see if there was any new updates from this 5/11 version i got and it has today's date on it. I dont know if that means this was updated today or that just means that it shows I downloaded it today. I'm more used to seeing v1.0, 2.0 etc

Thanks

P.S. Still having trouble running codes, but I do use JGecko for manual editing in the memory viewer.
 
Last edited by RemixDeluxe,

BullyWiiPlaza

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Are you actively updating JGecko on a daily basis? I decided to redownload to see if there was any new updates from this 5/11 version i got and it has today's date on it. I dont know if that means this was updated today or that just means that it shows I downloaded it today. I'm more used to seeing v1.0, 2.0 etc

Thanks

P.S. Still having trouble running codes, but I do use JGecko for manual editing in the memory viewer.
It's the last update date so yes, it's being updated frequently. It will be adapted fully for the new code handler this weekend, I know it might be a bit broken or inconsistent now since I can't test it.
 
Last edited by BullyWiiPlaza,

Jackall4BDN

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Well, I guess the error message is self-explanatory. Even though it has weird numbers in it, it would be useful if users also read that to approximately figure out what went wrong. [emoji14]

I'm not sure why you're getting "Access denied". Does the Titles.xml file exist and is not opened by another process?
Oh i had that too, and weirdly i could indeed resolve it by opening the jar as admin using an elevated commandprompt, even though the directory i had jgecko in was perfectly accessible by all other programs... Any chance the program temporarely stores files somewhere under windows where trustedinstaller or admistratorrights are needed on some machines by mistake?
 

BullyWiiPlaza

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Oh i had that too, and weirdly i could indeed resolve it by opening the jar as admin using an elevated commandprompt, even though the directory i had jgecko in was perfectly accessible by all other programs... Any chance the program temporarely stores files somewhere under windows where trustedinstaller or admistratorrights are needed on some machines by mistake?
Only the same directory so as long as you don't move it to the programs folder or something it will work. It doesn't use administrator rights so it can't create files when needed. Stupid users, just download and use it. It's a portable program. Why always messing things up on purpose? I'm pretty sure that's what some people did and reported access denied problems :rolleyes:
 
Last edited by BullyWiiPlaza,

Jackall4BDN

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Then it's a puzzle, i ran it from my thumbdrive and like i said before, everything else including the normal-@§§ explorerwindow have no readwrite problems whatsoever, there...
 

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