JGecko U and Loadiine 5.5.X Help Please

Discussion in 'Wii U - Hacking & Backup Loaders' started by vgplayer54, May 9, 2016.

  1. vgplayer54
    OP

    vgplayer54 GBAtemp Regular

    Member
    198
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    Feb 4, 2010
    Canada
    Hello,

    I am having quite the trouble connecting JGecko U to Loadiine games and I'm not sure why. I've read how to do it successfully but it doesn't seem to be working for me. I begin by running loadiine GX2 from loadiine.ovh (or self hosting), make sure the TCPGecko option is turned on, and begin the game. When I do this, I am able to connect to TCPGecko but not JGecko U. Unfortunately I have no idea how to enter the codes in TCPGecko so I need to use the n00b friendly code input that JGecko U has to offer. I then tried running a "modified kernel 31" exploit by running wj44.ml/k31/, then loadiine but still it gives an error when attempting to connect to JGecko U. I also attempted by running the modified kernel exploit wj44.ml/k31/ then running TCPGecko (wj44.ml/py/) but still when Loadiine runs, any attempt at connecting to JGecko U freezes the game.

    How am I supposed to connect to JGecko U successfully?
     
  2. vgplayer54
    OP

    vgplayer54 GBAtemp Regular

    Member
    198
    11
    Feb 4, 2010
    Canada
    Bump? I know you're all probably thinking there's plenty of tutorials I can look at but they didn't work for me. Please let me know which kernel exploit(s) to use to allow JGecko U to connect to loadiine