Is "Turning A Game Over" Even Possible Anymore?

Discussion in 'General Off-Topic Chat' started by mechadylan, Nov 14, 2010.

  1. mechadylan
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    mechadylan GBAtemp Advanced Fan

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    So waaaay back before video games had a plot, easter eggs and multiple endings, the only REAL replay value for VCS, Intellivision, et. al. cartridges was a high score. There was however a secondary goal that is now all but defunct; and that was, "turning a game over." Much like flipping the odometer on your car, the goal was to get the score all the way back to 000,000.

    I've experimented with DS cheats and have noticed a trend that all games max out at 999,999 (or some such numbers.) So my question is this: are there any games out now for any of the current consoles that are actually "flippable?" [​IMG] [​IMG] [​IMG]
     
  2. Crass

    Crass Rock me Dr. Zaius

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  3. exangel

    exangel executioner angel

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    I couldn't think of anything for a really long time and then it hit me.
    There's a 200 point DSiWare puzzle game called primrose, and being that it's DSiWare, I don't think it's possible to cheat at this game (yet). I played it off and on for hours mastering symmetry techniques and shit, and at first I was really amazed that I managed to complete a game with over double the default high score. My high score is like near 50,000 points now, and I remember looking up info about the game because I couldn't really tell what a genuinely high score was based off my own gameplay alone.

    And then I found a picture on the official website for the game: http://www.primrosegame.com/
    In Screenshot #7, the high score is pictured as being over 10.5 million points.
    That screenshot actually made me quit playing it because now I know that such high scores are possible, I'm not even motivated to beat my own anymore.

    I know what you're talking about though. One of my exes had a ridiculous high score in Defender.. and I've met more than one person claiming to have beaten the "original Tetris" (gameboy or NES or freaking Tandy home computer, who the heck knows..)
     
  4. Necoconeco

    Necoconeco Banned

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    I sometimes wonder if its even possible to get a game over these days. Games are easy now.
     
  5. Juanmatron

    Juanmatron Slater Color

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    Imagine that you take the time machine.

    [​IMG]

    And I say to the people of the early 90's that future games will come with the following as standard and always on:

    [​IMG]

    They won't believe you at all! Now the videogames have an standard Game Genie because the gameplay content and the player have a good time is not the main objective, but admire the huge production values and the amazing narrative that developers have created. Videogames are no longer about satisfying users, go on self-satisfaction of "The Industry."
     
  6. Rydian

    Rydian Resident Furvertâ„¢

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    Not capping a value is a programming oversight that was last seen somewhere around the Genesis.
     
  7. Overlord Nadrian

    Overlord Nadrian Banned

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    Isn't that the kind of thing the millennium bug fear was based upon?
     
  8. Ritsuki

    Ritsuki ORAORAORAORA

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    Thank you for pointing that out.
     
  9. monkat

    monkat I'd like to see you TRY to ban me. (Should I try?.

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    Thanks for raising your post count by pointing out that he pointed that out.
     
  10. Overlord Nadrian

    Overlord Nadrian Banned

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    Thank you for raising your post count by 1 and thus no longer being 1,337.
     
  11. monkat

    monkat I'd like to see you TRY to ban me. (Should I try?.

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    SSSSSSSSHHHHHHHHIIIIIIIIIIIIIII-----

    I didn't even notice...
     
  12. Ritsuki

    Ritsuki ORAORAORAORA

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    Thanks for pointing out that I pointed that he pointed out that to raise my post count.




    Or not.

    Now on topic, if I remember, that's what we call an overflow error no ? The fact that the counter resets is just a "security mesaure" to avoid problem. Wasn't that the same type of bug they used for the Twilight Hack on Wii ?
     
  13. Rydian

    Rydian Resident Furvertâ„¢

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    If they were to put in a security measure to avoid the problem, then they might as well just cap it.

    Stuff only "underflows" to negative if it's a signed integer, unsigned integers will reset to 0.
     
  14. outgum

    outgum Pokemanz Master

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    owned.
     
  15. Slyakin

    Slyakin See ya suckers

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    Yeah, getting 000,000 was just an oversight. Scores are now capped.


    I don't think there is a game with that problem anymore, unless it was intentional. [​IMG]
     
  16. ProtoKun7

    ProtoKun7 GBAtemp Time Lord Regenerations: 3

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    Ages ago I did consider trying to get one of my saves for NSMB to max out.

    I've barely bothered, but there's still a long...long way to go.
     
  17. Presto99

    Presto99 You slammin, bro?

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    I've maxed it out before [​IMG] . I've done it on Mario Bros 3. and Super Mario World too.
     
  18. mechadylan
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    mechadylan GBAtemp Advanced Fan

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    Come to think of it, there were programming oversights with non-capped integers in the 8-bit game systems. The famous one being Super Mario Bros. for the NES where anything over 99 lives would change the numbers to colored shapes... but you'd have 0 lives remaining. Curse you Level 3-1! [​IMG]