Mobile games simply don't work as well as they should, unless their level of interaction is rather low. For instance, Jetpack Joyride is awesome; all the interaction it takes is a finger press. Whenever you attempt to get more sophisticated, the touchscreen simply can't deal with it well enough anymore. Even things that LOOK as if they should play well, don't. Aquaria, for instace, looked like a good proposition... it's more or less point-and-click, but nah, it just lacks the response of a real controller/keyboard/mouse. Those input mediums are so much faster, reliable, and plus, they don't stain all over and smudge the damn screen.
Adventure games are an exception to the rule, I guess... SCUMMVM works rather well, as do native games such as Machinarium.
But there will always be an industry for mobile games. It's just that now the very casual players are migrating. But I doubt you'll ever be hard-pressed to sell Pokémon, Megami Tensei, Animal Crossing and so on... it's just that the simpler games and players are moving away to something more intuitive to them. I see people a busses and the shit they play is fucking unbelievable. Somebody who plays hours of Candy Crush a day REALLY doesn't need a fucking 3DS.
Adventure games are an exception to the rule, I guess... SCUMMVM works rather well, as do native games such as Machinarium.
But there will always be an industry for mobile games. It's just that now the very casual players are migrating. But I doubt you'll ever be hard-pressed to sell Pokémon, Megami Tensei, Animal Crossing and so on... it's just that the simpler games and players are moving away to something more intuitive to them. I see people a busses and the shit they play is fucking unbelievable. Somebody who plays hours of Candy Crush a day REALLY doesn't need a fucking 3DS.