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I've been seeing some interesting game projects made by individual developers that I thought I'd share with you all.
I would embed their Tweets or hotlink the imgur videos, but GBAtemp is giving me errors and not letting my link any sort of tweet or hotlink imgur images. So the videos on Twitter I uploaded on to YouTube for convenience.
Physics Based GameProcedural AnimationsPixel Game
1. Dennis Gustafsson - Impressive physics based game (Twitter)
"The sound system does not use contacts from the physics engine to determine when to play impact sounds."
"Trigger sounds when high velocity deltas are observed in the world?"
"Exactly! Or more specifically, when bodies lose kinetic energy."
2. Makan Gilani - Unreal Engine game made only out of Procedural Animations (Twitter)
"Simply put it's when you use maths/calculations for how things move, rather than animation made by a person using animation software."
"Wow! How does this compare performance-wise?"
"Well it is definitely using more resources since it's making calculations where a baked in animation isn't, however it isn't a huge performance hit or anything. Most triple A games use a blend between baked and procedural animation."
3. Anton Kudin - Megasphere, he is the developer/artist/writer, while two other members of his company AKGames do the Sound Design and Composing.
It's actually on Early-Access on Steam, and there's a playable demo. https://store.steampowered.com/app/386340/MegaSphere/
I would embed their Tweets or hotlink the imgur videos, but GBAtemp is giving me errors and not letting my link any sort of tweet or hotlink imgur images. So the videos on Twitter I uploaded on to YouTube for convenience.